MainUIView.cs 27 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class MainUIView : BaseView
  10. {
  11. private UI_MainUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private ValueBarController _valueBarController;
  15. private SwipeGesture swipeGesture;
  16. private const int swipeDistance = 100;
  17. private float effectTime = 0.7f;
  18. private bool isOpen = false;
  19. private GButton _btnGongGao;
  20. private GButton _btnHaoYou;
  21. private GButton _btnYouJian;
  22. private GButton _btnRenWu;
  23. private GButton _btnPengYouQuan;
  24. private GButton _btnJInShu;
  25. private GButton _btnTianGong;
  26. private GButton _btnStore;
  27. private GButton _btnTuJian;
  28. private GButton _btnStudio;
  29. private GButton _btnField;
  30. private GButton _btnBag;
  31. private GameObject _effectObj4;
  32. private GoWrapper _wrapper4;
  33. private GameObject _effectObj4_1;
  34. private GoWrapper _wrapper4_1;
  35. private GameObject _effectObj5;
  36. private GoWrapper _wrapper5;
  37. private List<GameObject> _effects = new List<GameObject>();
  38. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  39. private List<GameObject> _effects1 = new List<GameObject>();
  40. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  41. private UI_ButtonModle1[] _btns;
  42. public override void Dispose()
  43. {
  44. if (_valueBarController != null)
  45. {
  46. _valueBarController.Dispose();
  47. _valueBarController = null;
  48. }
  49. for (int i = 0; i < _effects.Count; i++)
  50. {
  51. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  52. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  53. }
  54. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  55. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  56. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  57. if (_sceneObject != null)
  58. {
  59. GameObject.Destroy(_sceneObject);
  60. _sceneObject = null;
  61. }
  62. if (_ui != null)
  63. {
  64. _ui.Dispose();
  65. _ui = null;
  66. }
  67. base.Dispose();
  68. }
  69. protected override void Init()
  70. {
  71. base.Init();
  72. packageName = UI_MainUI.PACKAGE_NAME;
  73. _ui = UI_MainUI.Create();
  74. viewCom = _ui.target;
  75. isfullScreen = true;
  76. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  77. }
  78. protected override void OnInit()
  79. {
  80. base.OnInit();
  81. _valueBarController = new ValueBarController(_ui.m_valueBar);
  82. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  83. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  84. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  85. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  86. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  87. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  88. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  89. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  90. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  91. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  92. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  93. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  94. // _btnGongGao.visible = false;
  95. // _btnHaoYou.visible = false;
  96. // _btnRenWu.visible = false;
  97. _btnPengYouQuan.visible = false;
  98. _btnJInShu.visible = false;
  99. _btnTianGong.visible = false;
  100. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  101. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  102. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  103. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  104. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  105. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  106. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  107. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  108. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  109. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  110. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  111. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  112. _btnStore.onClick.Add(OnClickBtnStore);
  113. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  114. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  115. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  116. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  117. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  118. // _btnStudio.onClick.Add(OnClickBtnStudio);
  119. // _btnField.onClick.Add(OnClickBtnField);
  120. _btnBag.onClick.Add(OnClickBtnBag);
  121. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  122. // AddEffect();
  123. swipeGesture = new SwipeGesture(_ui.target);
  124. swipeGesture.onAction.Add(OnSwipe);
  125. swipeGesture.actionDistance = swipeDistance;
  126. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  127. _ui.m_list.ResizeToFit();
  128. _ui.m_btnChange.m_c1.selectedIndex = 1;
  129. _ui.m_btnChange.target.selected = true;
  130. }
  131. protected override void AddEventListener()
  132. {
  133. base.AddEventListener();
  134. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  135. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  136. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  137. }
  138. protected override void OnShown()
  139. {
  140. base.OnShown();
  141. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  142. if (_sceneObject == null)
  143. {
  144. _sceneObject = GameObject.Instantiate(_scenePrefab);
  145. }
  146. CheckFunOpen();
  147. UpdateRedDot();
  148. SceneController.UpdateMainScene(_sceneObject);
  149. UpdateRoleLvl();
  150. _valueBarController.OnShown();
  151. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  152. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  153. {
  154. ViewManager.Show<DailyLoginView>();
  155. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  156. }
  157. SetPos();
  158. Timers.inst.AddUpdate(CheckGuide);
  159. Timers.inst.AddUpdate(Update);
  160. }
  161. protected override void OnHide()
  162. {
  163. base.OnHide();
  164. if (_sceneObject != null)
  165. {
  166. GameObject.Destroy(_sceneObject);
  167. _sceneObject = null;
  168. }
  169. _valueBarController.OnHide();
  170. Timers.inst.Remove(Update);
  171. Timers.inst.Remove(CheckGuide);
  172. }
  173. protected override void RemoveEventListener()
  174. {
  175. base.RemoveEventListener();
  176. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  177. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  178. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  179. }
  180. private void AddEffect()
  181. {
  182. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  183. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  184. for (int i = 0; i < _btns.Length; i++)
  185. {
  186. GameObject gameObject0;
  187. GoWrapper wrapper0;
  188. GameObject gameObject1;
  189. GoWrapper wrapper1;
  190. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  191. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  192. _effects.Add(gameObject0);
  193. _wrappers.Add(wrapper0);
  194. _effects1.Add(gameObject1);
  195. _wrappers1.Add(wrapper1);
  196. }
  197. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  198. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  199. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  200. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  201. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  202. }
  203. private void SetPos()
  204. {
  205. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  206. if (MainDataManager.Instance.ViewType == 0)
  207. {
  208. role.SetActive(true);
  209. _ui.m_t1.Stop();
  210. _sceneObject.transform.position = Vector2.zero;
  211. }
  212. else if (MainDataManager.Instance.ViewType == 1)
  213. {
  214. role.SetActive(false);
  215. _ui.m_t2.Stop();
  216. _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  217. }
  218. }
  219. private void OnSwipe(EventContext context)
  220. {
  221. if (!MainDataManager.Instance.CanSwipe) return;
  222. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  223. SwipeGesture swipeture = (SwipeGesture)context.sender;
  224. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  225. {
  226. MoveLeft();
  227. }
  228. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  229. {
  230. MoveRight();
  231. }
  232. }
  233. private void MoveLeft()
  234. {
  235. _ui.target.touchable = false;
  236. TryCompleteGuide();
  237. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  238. GTween.To(0, -GRoot.inst.width / 100f, 1f)
  239. .SetTarget(_sceneObject)
  240. .OnUpdate((GTweener t) =>
  241. {
  242. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  243. if (t.value.x < -5.4f) role.SetActive(false);
  244. })
  245. .SetEase(EaseType.CircInOut);
  246. _ui.m_t1.Play(() =>
  247. {
  248. _ui.target.touchable = true;
  249. MainDataManager.Instance.ViewType = 1;
  250. });
  251. }
  252. private void MoveRight()
  253. {
  254. _ui.target.touchable = false;
  255. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  256. GTween.To(-GRoot.inst.width / 100f, 0f, 1f)
  257. .SetTarget(_sceneObject)
  258. .OnUpdate((GTweener t) =>
  259. {
  260. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  261. if (t.value.x > -5.4f) role.SetActive(true);
  262. })
  263. .SetEase(EaseType.CircInOut);
  264. _ui.m_t2.Play(() =>
  265. {
  266. _ui.target.touchable = true;
  267. MainDataManager.Instance.ViewType = 0;
  268. });
  269. }
  270. private void OnBtnChangClick()
  271. {
  272. int count = 0;
  273. for (int i = 0; i < _ui.m_list.numItems; i++)
  274. {
  275. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  276. }
  277. int oneItemHeight = 97 + _ui.m_list.lineGap;
  278. float height = count * oneItemHeight;
  279. if (_ui.m_btnChange.target.selected == true)
  280. {
  281. _ui.m_btnChange.m_c1.selectedIndex = 1;
  282. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  283. .OnUpdate((GTweener t) =>
  284. {
  285. _ui.m_list.height = t.value.x;
  286. }).SetEase(EaseType.QuintInOut);
  287. // _ui.m_list.ResizeToFit();
  288. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  289. }
  290. else
  291. {
  292. _ui.m_btnChange.m_c1.selectedIndex = 0;
  293. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  294. .OnUpdate((GTweener t) =>
  295. {
  296. _ui.m_list.height = t.value.x;
  297. }).SetEase(EaseType.QuintInOut);
  298. // _ui.m_list.height = 0;
  299. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  300. }
  301. }
  302. private void OnClickBtnMain()
  303. {
  304. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  305. if (isOpen) return;
  306. isOpen = true;
  307. _ui.m_btnMain.m_holder1.visible = true;
  308. Timers.inst.Add(effectTime, 1, (param) =>
  309. {
  310. _ui.m_btnMain.m_holder1.visible = false;
  311. // this.Hide();
  312. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  313. isOpen = false; ;
  314. });
  315. }
  316. private void OnClickBtnHuanZhuang()
  317. {
  318. if (isOpen) return;
  319. isOpen = true;
  320. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  321. Timers.inst.Add(effectTime, 1, (param) =>
  322. {
  323. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  324. this.Hide();
  325. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  326. isOpen = false;
  327. });
  328. }
  329. private void OnClickBtnZhaiXing()
  330. {
  331. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  332. if (isOpen) return;
  333. isOpen = true;
  334. _ui.m_btnZhaiXing.m_holder1.visible = true;
  335. Timers.inst.Add(effectTime, 1, (param) =>
  336. {
  337. _ui.m_btnZhaiXing.m_holder1.visible = false;
  338. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  339. isOpen = false;
  340. });
  341. }
  342. private void OnClickBtnXiuFang()
  343. {
  344. if (isOpen) return;
  345. isOpen = true;
  346. _ui.m_btnXiuFang.m_holder1.visible = true;
  347. Timers.inst.Add(effectTime, 1, (param) =>
  348. {
  349. _ui.m_btnXiuFang.m_holder1.visible = false;
  350. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  351. isOpen = false;
  352. });
  353. }
  354. private void OnClickBtnDailyLogin()
  355. {
  356. // if (isOpen) return;
  357. // isOpen = true;
  358. _ui.m_btnDailyLogin.m_holder.visible = true;
  359. // Timers.inst.Add(effectTime, 1, (param) =>
  360. // {
  361. // _ui.m_btnDailyLogin.m_holder.visible = false;
  362. // List<string> list = new List<string>();
  363. // list.Add("StudioView");
  364. // list.Add("XiuFangView");
  365. // ViewManager.Show<FunctionOpenView>(list);
  366. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  367. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  368. // isOpen = false;
  369. // });
  370. }
  371. private void OnClickBtnCiPai()
  372. {
  373. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  374. if (isOpen) return;
  375. isOpen = true;
  376. _ui.m_btnCiPai.m_holder1.visible = true;
  377. Timers.inst.Add(effectTime, 1, (param) =>
  378. {
  379. _ui.m_btnCiPai.m_holder1.visible = false;
  380. CardDataManager.isFilter = false;
  381. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  382. isOpen = false;
  383. });
  384. }
  385. private void OnClickBtnStudio()
  386. {
  387. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  388. }
  389. private void OnClickBtnField()
  390. {
  391. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  392. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  393. }
  394. private void OnClickBtnPoem()
  395. {
  396. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  397. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  398. }
  399. private void OnClickBtnTravel()
  400. {
  401. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  402. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  403. }
  404. private void OnClickBtnBag()
  405. {
  406. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  407. }
  408. private void OnClickBtnStore()
  409. {
  410. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  411. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  412. }
  413. private void OnClickBtnTuJian()
  414. {
  415. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  416. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  417. }
  418. private void OnClickBtnYouJian()
  419. {
  420. ViewManager.Show<MailView>();
  421. }
  422. private void OnClickBtnHaoYou()
  423. {
  424. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  425. }
  426. private void OnClickBtnGongGao()
  427. {
  428. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  429. ViewManager.Show<NoticeView>();
  430. }
  431. private void OnClickBtnRenWu()
  432. {
  433. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  434. ViewManager.Show<DailyTaskView>();
  435. }
  436. private void OnClickHeadBar()
  437. {
  438. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  439. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  440. }
  441. private void Update(object param)
  442. {
  443. ShowExitAlert();
  444. }
  445. private void ShowExitAlert()
  446. {
  447. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  448. {
  449. AlertSystem.Show("我会想你的")
  450. .SetLeftButton(true, "继续游戏")
  451. .SetRightButton(true, "退出游戏", (object data) =>
  452. {
  453. Application.Quit();
  454. });
  455. }
  456. }
  457. private void OnNumericChange(EventContext context)
  458. {
  459. if ((int)context.data == NumericType.Lvl)
  460. {
  461. UpdateRoleLvl();
  462. CheckFunOpen();
  463. }
  464. }
  465. private void UpdateRoleLvl()
  466. {
  467. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  468. }
  469. private void CheckFunOpen()
  470. {
  471. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  472. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  473. _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  474. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  475. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  476. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  477. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  478. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  479. _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  480. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  481. _ui.m_btnPoem.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  482. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  483. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  484. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  485. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  486. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  487. // _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  488. // _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  489. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  490. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  491. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  492. }
  493. private void UpdateRedDot()
  494. {
  495. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  496. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  497. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  498. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  499. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  500. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  501. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  502. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed());
  503. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed());
  504. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  505. }
  506. private void CheckGuide(object param)
  507. {
  508. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  509. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  510. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  511. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  512. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  513. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  514. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  515. {
  516. UpdateToCheckGuide(null);
  517. }
  518. else
  519. {
  520. Timers.inst.Remove(CheckGuide);
  521. }
  522. }
  523. protected override void UpdateToCheckGuide(object param)
  524. {
  525. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  526. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰。", -1, false);
  527. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  528. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享。", -1, false);
  529. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  530. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  531. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  532. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看。", -1, false, 0, 0, 0, true, true);
  533. bool isGuide = GuideController.TryGuide(_ui.target, ConstGuideId.STUDIO_OPEN, 1, "滑动界面看看。", -1, false, (int)(this.viewCom.height - 600), 0, 0, false);
  534. if (isGuide)
  535. {
  536. MainDataManager.Instance.CanSwipe = true;
  537. }
  538. if (MainDataManager.Instance.ViewType == 1) GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_OPEN, 2, "工作室开门啦,进去看看。");
  539. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  540. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 3);
  541. }
  542. protected override void TryCompleteGuide()
  543. {
  544. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_OPEN);
  545. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  546. }
  547. }
  548. }