ArenaView.cs 19 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_scenePrefab);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  63. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  64. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  65. _dataManager = ArenaDataManager.Instance;
  66. }
  67. protected override void AddEventListener()
  68. {
  69. base.AddEventListener();
  70. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  71. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  72. }
  73. protected override void OnShown()
  74. {
  75. base.OnShown();
  76. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  77. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  78. _valueBarController.OnShown();
  79. _dataManager.SetMineFightAttrs();
  80. if (_dataManager.DressupList.Count == 0) return;
  81. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  82. if (_targetData == null)
  83. {
  84. _dataManager.SelectTargetIndex = -1;
  85. _dataManager.CurFightIndex = 0;
  86. _dataManager.myScore.Clear();
  87. _dataManager.targetScore.Clear();
  88. _dataManager.myFightScore.Clear();
  89. _dataManager.targetFightScore.Clear();
  90. UpdateTargetList();
  91. }
  92. else
  93. {
  94. _ui.m_c1.selectedIndex = 1;
  95. }
  96. if (_sceneObject == null)
  97. {
  98. _sceneObject = GameObject.Instantiate(_scenePrefab);
  99. }
  100. GameObject sceneCopyObject = _sceneObject.transform.Find("CopyRole").gameObject;
  101. if (_copyDressUpObj == null)
  102. {
  103. _copyDressUpObj = new DressUpObj();
  104. _copyDressUpObj.setSceneObj(sceneCopyObject, false, false, null, false);
  105. }
  106. sceneCopyObject.SetActive(true);
  107. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  108. {
  109. Timers.inst.StartCoroutine(ScreenShotTex(i));
  110. }
  111. sceneCopyObject.SetActive(false);
  112. // UpdateRole();
  113. UpdateNormal();
  114. UpdateValue();
  115. UpdateRole();
  116. }
  117. protected override void OnHide()
  118. {
  119. base.OnHide();
  120. if (_sceneObject != null)
  121. {
  122. GameObject.Destroy(_sceneObject);
  123. _sceneObject = null;
  124. }
  125. _targetDressUpObj.TakeOffAll();
  126. _copyDressUpObj.TakeOffAll();
  127. _copyDressUpObj.Dispose();
  128. _copyDressUpObj = null;
  129. _valueBarController.OnHide();
  130. }
  131. protected override void RemoveEventListener()
  132. {
  133. base.RemoveEventListener();
  134. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  135. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  136. }
  137. private void OnCloseComFightScore()
  138. {
  139. _ui.m_c2.selectedIndex = 0;
  140. }
  141. private void OnBtnRuleClick()
  142. {
  143. ViewManager.Show<RuleView>(300001);
  144. }
  145. private void OnBtnBackClick()
  146. {
  147. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  148. }
  149. private void OnBtnShopClick()
  150. {
  151. ViewManager.Show<RechargeStoreView>();
  152. }
  153. private void OnBtnRewardClick()
  154. {
  155. ViewManager.Show<ArenaDanRewardView>();
  156. }
  157. private void OnBtnRankClick()
  158. {
  159. ViewManager.Show<ArenaRankView>();
  160. }
  161. private void OnBtnRecordClick()
  162. {
  163. ViewManager.Show<ArenaFightRecordView>();
  164. }
  165. private void OnBtnAddFightCountClick()
  166. {
  167. if (_dataManager.IsArenaClearing)
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  170. return;
  171. }
  172. if (RoleDataManager.ArenaBuyFightTimes == 0)
  173. {
  174. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  175. return;
  176. }
  177. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  178. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  179. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  180. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  181. {
  182. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  183. {
  184. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  185. return;
  186. }
  187. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  188. });
  189. }
  190. private async void OnBtnRefreshClick()
  191. {
  192. if (_dataManager.IsArenaClearing)
  193. {
  194. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  195. return;
  196. }
  197. if (RoleDataManager.ArenaFreshTimes <= 0)
  198. {
  199. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  200. {
  201. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  202. return;
  203. }
  204. }
  205. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  206. if (result)
  207. {
  208. UpdateTargetList();
  209. UpdateRole();
  210. }
  211. }
  212. private void OnBtnDressClick()
  213. {
  214. if (_dataManager.IsArenaClearing)
  215. {
  216. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  217. return;
  218. }
  219. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  220. }
  221. private void OnBtnQuickFightClick()
  222. {
  223. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  224. }
  225. private void OnBtnReSelectClick()
  226. {
  227. _targetData = null;
  228. viewData = null;
  229. _ui.m_c1.selectedIndex = 0;
  230. UpdateRole();
  231. }
  232. private async void OnBtnFightClick()
  233. {
  234. if (_dataManager.IsArenaClearing)
  235. {
  236. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  237. return;
  238. }
  239. if (RoleDataManager.ArenaFightTimes <= 0)
  240. {
  241. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  242. return;
  243. }
  244. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  245. {
  246. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  247. {
  248. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  249. SetLeftButton(true, "取消").
  250. SetRightButton(true, "去换装", (object param) =>
  251. {
  252. OnBtnDressClick();
  253. });
  254. return;
  255. }
  256. }
  257. bool result = await GetFightResult();
  258. if (!result) return;
  259. if (_ui.m_btnQuickFight.selected)
  260. {
  261. ViewManager.Show<ArenaResultQuickView>();
  262. }
  263. else
  264. {
  265. ViewManager.Show<StoryFightTargetView>(null, null, true);
  266. }
  267. }
  268. private async ETTask<bool> GetFightResult()
  269. {
  270. _dataManager.myScore.Clear();
  271. _dataManager.targetScore.Clear();
  272. _dataManager.myFightScore.Clear();
  273. _dataManager.targetFightScore.Clear();
  274. int winCount = 0;
  275. if (_targetData.Type == FightTargetType.PLAYER)
  276. {
  277. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  278. }
  279. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  280. {
  281. long score = 0;
  282. long targetScore = 0;
  283. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  284. _dataManager.myScore.Add(score);
  285. _dataManager.targetScore.Add(targetScore);
  286. if (score > targetScore) winCount++;
  287. }
  288. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  289. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  290. return await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  291. }
  292. private void UpdateView()
  293. {
  294. UpdateNormal();
  295. UpdateValue();
  296. UpdateTargetList();
  297. UpdateRole();
  298. }
  299. private void UpdateNormal()
  300. {
  301. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  302. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  303. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  304. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  305. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  306. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  307. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  308. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  309. _ui.m_txtName.text = RoleDataManager.roleName;
  310. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  311. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  312. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  313. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  314. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  315. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  316. }
  317. private void UpdateValue()
  318. {
  319. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  320. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  321. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  322. if (RoleDataManager.ArenaFreshTimes > 0)
  323. {
  324. _ui.m_comCostCurrent.target.visible = false;
  325. _ui.m_txtRefreshCount.visible = true;
  326. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  327. }
  328. else
  329. {
  330. _ui.m_txtRefreshCount.visible = false;
  331. _ui.m_comCostCurrent.target.visible = true;
  332. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  333. }
  334. }
  335. private void UpdateRole()
  336. {
  337. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  338. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  339. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  340. Vector3 pos = myRole.transform.localPosition;
  341. myRole.transform.localPosition = new Vector3(0, pos.y, pos.z);
  342. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  343. targetRole.SetActive(false);
  344. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  345. if (_ui.m_c1.selectedIndex == 1)
  346. {
  347. targetRole.SetActive(true);
  348. if (_targetData.Type == FightTargetType.PLAYER)
  349. {
  350. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  351. }
  352. else
  353. {
  354. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  355. }
  356. }
  357. }
  358. private void UpdateTargetList()
  359. {
  360. _ui.m_c1.selectedIndex = 0;
  361. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  362. }
  363. private void RenderListTargetItem(int index, GObject obj)
  364. {
  365. ArenaTargetData targetData = _dataManager.Targets[index];
  366. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  367. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  368. if (targetData.Type == FightTargetType.PLAYER)
  369. {
  370. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  371. }
  372. else
  373. {
  374. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  375. }
  376. item.m_txtName.text = targetData.RoleInfo.roleName;
  377. item.m_txtDanTitle.text = rankCfg.gradeName;
  378. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  379. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  380. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  381. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  382. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  383. if (item.m_loaBg.data == null)
  384. {
  385. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  386. }
  387. item.m_loaBg.data = index;
  388. if (item.m_btnLook.data == null)
  389. {
  390. item.m_btnLook.onClick.Add(OnBtnLookClick);
  391. item.m_comHead.onClick.Add(OnBtnLookClick);
  392. }
  393. item.m_btnLook.data = targetData;
  394. item.m_comHead.data = targetData;
  395. UI_ListTargetItem.Proxy();
  396. }
  397. private void OnSelectRoleClick(EventContext context)
  398. {
  399. int index = (int)(context.sender as GObject).data;
  400. _targetData = _dataManager.Targets[index];
  401. this.viewData = _targetData;
  402. _dataManager.SelectTargetIndex = index;
  403. _ui.m_c1.selectedIndex = 1;
  404. UpdateRole();
  405. }
  406. private void OnBtnLookClick(EventContext context)
  407. {
  408. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  409. if (targetData.Type == FightTargetType.ROBOT)
  410. {
  411. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  412. return;
  413. }
  414. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  415. }
  416. private IEnumerator ScreenShotTex(int index)
  417. {
  418. _copyDressUpObj.TakeOffAll();
  419. _copyDressUpObj.PutOnItemList(_dataManager.DressupList[index].itemList);
  420. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  421. Camera camera = gameObject.GetComponent<Camera>();
  422. _dataManager.TextureDic[index] = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  423. yield return new WaitForEndOfFrame();
  424. }
  425. }
  426. }