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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using GFGGame;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     public class LeagueScanner
 
-     {
 
-         private static Dictionary<int, int> skilCountDic = new Dictionary<int, int>();
 
-         private static Dictionary<int, int> layerCountDic = new Dictionary<int, int>();
 
-         private static string[] names = { "选茶", "备器", "择水", "取火", "候汤", "习茶" };
 
-         public static void StartScan()
 
-         {
 
-             skilCountDic.Clear();
 
-             layerCountDic.Clear();
 
-             int typeValue = 1;
 
-             List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(typeValue);
 
-             while (skillCfgs != null && skillCfgs.Count > 0)
 
-             {
 
-                 skilCountDic[typeValue] = skillCfgs.Count;
 
-                 layerCountDic[typeValue] = 0;
 
-                 int layer = 1;
 
-                 List<LeagueSkillCfg> skillLayerCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(typeValue, layer);
 
-                 while (skillLayerCfgs != null && skillLayerCfgs.Count > 0)
 
-                 {
 
-                     layerCountDic[typeValue] = layer;
 
-                     layer++;
 
-                     skillLayerCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(typeValue, layer);
 
-                 }
 
-                 typeValue++;
 
-                 skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(typeValue);
 
-             }
 
-             SQLiteHelper.Instance.OpenConnection();
 
-             try
 
-             {
 
-                 ICollection<int> keys = layerCountDic.Keys;
 
-                 foreach (int key in skilCountDic.Keys)
 
-                 {
 
-                     string type = key.ToString();
 
-                     string layerCount = layerCountDic[key].ToString();
 
-                     string skillCount = skilCountDic[key].ToString();
 
-                     var names = new string[] { "layerCount", "skillCount" };
 
-                     var values = new string[] { layerCount, skillCount };
 
-                     SQLiteHelper.Instance.UpdateValues(nameof(LeagueSkillCountCfgArray), names, values, "type", key.ToString());
 
-                     // SQLiteHelper.Instance.InsertValues(nameof(LeagueSkillCountCfgArray), values);
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 ET.Log.Error(e.ToString());
 
-             }
 
-             finally
 
-             {
 
-                 SQLiteHelper.Instance.CloseConnection();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |