StorySkillView.cs 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206
  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StorySkillView : BaseView
  9. {
  10. private UI_StorySkillUI _ui;
  11. private Dictionary<int, int> skillScoreDic;
  12. private EffectUI _effectUI1;
  13. private EffectUI _effectUI2;
  14. private EffectUI _effectUI3;
  15. private EffectUI _effectUI4;
  16. private GGraph _m_effReduceScore;
  17. private bool isFirst;
  18. private GameObject mainCamera;
  19. private GameObject stageCamera;
  20. public override void Dispose()
  21. {
  22. EffectUIPool.Recycle(_effectUI1);
  23. _effectUI1 = null;
  24. EffectUIPool.Recycle(_effectUI2);
  25. _effectUI2 = null;
  26. EffectUIPool.Recycle(_effectUI3);
  27. _effectUI3 = null;
  28. EffectUIPool.Recycle(_effectUI4);
  29. _effectUI4 = null;
  30. if (_ui != null)
  31. {
  32. _ui.Dispose();
  33. _ui = null;
  34. }
  35. base.Dispose();
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. _ui = UI_StorySkillUI.Create();
  41. viewCom = _ui.target;
  42. isfullScreen = true;
  43. // this.modal = false;
  44. //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderBottom, "ui_fight_new", "CFKP_TX_down");
  45. //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_holderTop, "ui_fight_new", "CFKP_TX_up");
  46. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_addScore, "ui_fight_new", "CFKP_UP");
  47. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comSkillShow.m_reduceScore, "ui_fight_new", "CFKP_Down");
  48. _ui.m_comSkillShow.m_t0.ignoreEngineTimeScale = false;
  49. _ui.m_comSkillShow.m_t1.ignoreEngineTimeScale = false;
  50. _ui.m_t1.ignoreEngineTimeScale = false;
  51. isFirst = true;
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. skillScoreDic = (this.viewData as object[])[0] as Dictionary<int, int>;
  57. _m_effReduceScore = (this.viewData as object[])[1] as GGraph;
  58. UpdateView();
  59. }
  60. private void UpdateView()
  61. {
  62. if (skillScoreDic.Count > 0)
  63. {
  64. int skillId = 0;
  65. foreach (int key in skillScoreDic.Keys)
  66. {
  67. skillId = key;
  68. break;
  69. }
  70. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  71. _ui.m_comSkillShow.m_txtName.text = skillCfg.name;
  72. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
  73. _ui.m_comSkillShow.m_ComSkillScore.m_txtCount1.SetVar("value", Math.Abs(skillScoreDic[skillId]).ToString()).FlushVars();
  74. _ui.m_comSkillShow.m_ComSkillScore.m_c1.selectedIndex = skillScoreDic[skillId] >= 0 ? 0 : 1;
  75. _ui.m_comSkillShow.m_SkillScore.SetVar("value", skillScoreDic[skillId].ToString()).FlushVars();
  76. string res = skillCfg.res;
  77. res = ItemCfgArray.Instance.GetCfg(skillCfg.cardId).res;
  78. _ui.m_comSkillShow.m_comSkillCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
  79. _ui.m_comSkillShow.m_t0.timeScale = FightDataManager.Instance.fightSpeed;
  80. _ui.m_comSkillShow.m_t0.Play(() =>
  81. {
  82. if (skillScoreDic[skillId] > 0)
  83. {
  84. _ui.m_comSkillShow.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  85. _ui.m_comSkillShow.m_t1.Play(() =>
  86. {
  87. skillScoreDic.Remove(skillId);
  88. UpdateView();
  89. });
  90. }
  91. else
  92. {
  93. _ui.m_t1.timeScale = FightDataManager.Instance.fightSpeed;
  94. _ui.m_t1.Play(() =>
  95. {
  96. skillScoreDic.Remove(skillId);
  97. UpdateView();
  98. });
  99. }
  100. });
  101. //战斗卡牌特效处理
  102. Timers.inst.Add(0.5f, 1, SetEffVisible);
  103. }
  104. else
  105. {
  106. this.Hide();
  107. }
  108. }
  109. protected override void OnHide()
  110. {
  111. base.OnHide();
  112. _ui.m_comSkillShow.m_addScore.visible = false;
  113. _ui.m_comSkillShow.m_reduceScore.visible = false;
  114. if (_m_effReduceScore != null)
  115. {
  116. _m_effReduceScore.visible = false;
  117. }
  118. SetCamera(false);
  119. Timers.inst.Remove(SetEffReduceScore);
  120. Timers.inst.Remove(SetEffVisible);
  121. _ui.m_comSkillShow.m_t0.Stop(true, false);
  122. _ui.m_comSkillShow.m_t1.Stop(true, false);
  123. _ui.m_t1.Stop(true, false);
  124. _ui.m_t2.Play();
  125. EventAgent.DispatchEvent(ConstMessage.SHOW_CARD_SKILL_END);
  126. }
  127. private void SetEffReduceScore(object param)
  128. {
  129. _m_effReduceScore.visible = true;
  130. }
  131. private void SetEffVisible(object param)
  132. {
  133. if (skillScoreDic.Count == 0)
  134. {
  135. return;
  136. }
  137. int skillId = 0;
  138. foreach (int key in skillScoreDic.Keys)
  139. {
  140. skillId = key;
  141. break;
  142. }
  143. //战斗卡牌特效处理
  144. if (skillScoreDic[skillId] > 0)
  145. {
  146. _ui.m_comSkillShow.m_reduceScore.visible = false;
  147. _ui.m_comSkillShow.m_addScore.visible = true;
  148. SetCamera(true);
  149. }
  150. else if (skillScoreDic[skillId] < 0)
  151. {
  152. _ui.m_comSkillShow.m_addScore.visible = false;
  153. _ui.m_comSkillShow.m_reduceScore.visible = true;
  154. Timers.inst.Add(1.3f, 1, SetEffReduceScore);
  155. }
  156. }
  157. private void SetCamera(bool isshake)
  158. {
  159. if (isFirst)
  160. {
  161. mainCamera = Camera.main.gameObject;
  162. mainCamera.AddComponent<SC_shakeCamera>();
  163. mainCamera.AddComponent<shakecameraControl>();
  164. stageCamera = GameObject.Find("Stage Camera").gameObject;
  165. stageCamera.AddComponent<SC_shakeCamera>();
  166. stageCamera.AddComponent<shakecameraControl>();
  167. mainCamera.GetComponent<SC_shakeCamera>().enabled = false;
  168. mainCamera.GetComponent<shakecameraControl>().enabled = false;
  169. stageCamera.GetComponent<SC_shakeCamera>().enabled = false;
  170. stageCamera.GetComponent<shakecameraControl>().enabled = false;
  171. isFirst = false;
  172. }
  173. if (isshake)
  174. {
  175. mainCamera.GetComponent<SC_shakeCamera>().enabled = true;
  176. mainCamera.GetComponent<shakecameraControl>().enabled = true;
  177. stageCamera.GetComponent<SC_shakeCamera>().enabled = true;
  178. stageCamera.GetComponent<shakecameraControl>().enabled = true;
  179. }
  180. else
  181. {
  182. mainCamera.GetComponent<SC_shakeCamera>().enabled = false;
  183. mainCamera.GetComponent<shakecameraControl>().enabled = false;
  184. stageCamera.GetComponent<SC_shakeCamera>().enabled = false;
  185. stageCamera.GetComponent<shakecameraControl>().enabled = false;
  186. }
  187. }
  188. }
  189. }