SuitView.cs 4.5 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.ClothingFoster;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class SuitView : BaseWindow
  8. {
  9. private UI_SuitUI _ui;
  10. private int _suitId;
  11. private GameObject _scenePrefab;
  12. private GameObject _sceneObject;
  13. private GoWrapper _wrapper;
  14. private DressUpObjDataCache _dressUpObjDataCache;
  15. private bool _actionIsPic;
  16. private List<int> _suitIds;
  17. public override void Dispose()
  18. {
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_SuitUI.PACKAGE_NAME;
  25. _ui = UI_SuitUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. isfullScreen = true;
  29. this.clickBlankToClose = false;
  30. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  31. _dressUpObjDataCache = new DressUpObjDataCache();
  32. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  33. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  34. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  35. _ui.m_btnReward.target.onClick.Add(OnClickBtnReward);
  36. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  37. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. object[] datas = this.viewData as object[];
  43. _suitId = (int)datas[0];
  44. List<int> suitIds = datas[1] as List<int>;
  45. _suitIds = new List<int>();
  46. foreach (int suitId in suitIds)
  47. {
  48. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  49. {
  50. _suitIds.Add(suitId);
  51. }
  52. }
  53. UpdateView();
  54. }
  55. protected override void OnHide()
  56. {
  57. base.OnHide();
  58. }
  59. private void OnClickBtnBack()
  60. {
  61. ViewManager.GoBackFrom(typeof(SuitView).FullName);
  62. }
  63. private void UpdateView()
  64. {
  65. UpdateArrows();
  66. UpdateSuitView();
  67. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length;
  68. }
  69. private void UpdateArrows()
  70. {
  71. int index = _suitIds.IndexOf(_suitId);
  72. int count = _suitIds.Count;
  73. _ui.m_btnRight.visible = (index + 1 < count);
  74. _ui.m_btnLeft.visible = (index - 1 >= 0);
  75. }
  76. private void OnClickBtnDirection(int direction)
  77. {
  78. int index = _suitIds.IndexOf(_suitId);
  79. int targetIndex = index + direction;
  80. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  81. {
  82. _suitId = _suitIds[targetIndex];
  83. UpdateView();
  84. }
  85. }
  86. private void UpdateSuitView(bool isPic = true)
  87. {
  88. _actionIsPic = isPic;
  89. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  90. _ui.m_txtName.text = suitCfg.name;
  91. if (_sceneObject != null)
  92. {
  93. GameObject.Destroy(_sceneObject);
  94. _sceneObject = null;
  95. }
  96. _sceneObject = GameObject.Instantiate(_scenePrefab);
  97. int scale = 100;
  98. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  99. _dressUpObjDataCache.setSceneObj(_sceneObject);
  100. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  101. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  102. if (_wrapper == null)
  103. {
  104. _wrapper = new GoWrapper(_sceneObject);
  105. _ui.m_holder.SetNativeObject(_wrapper);
  106. }
  107. else
  108. {
  109. _wrapper.wrapTarget = _sceneObject;
  110. }
  111. }
  112. private void ListFosterItemRender(int index, GObject obj)
  113. {
  114. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  115. item.target.data = index;
  116. }
  117. private void OnClickListFosterItem(EventContext context)
  118. {
  119. ViewManager.Show<SuitFosterView>(new object[] { _suitId, (int)((context.data as GObject).data) });
  120. }
  121. private void OnClickBtnReward()
  122. {
  123. ViewManager.Show<SuitRewardView>(_suitId);
  124. }
  125. }
  126. }