MainUIView.cs 26 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class MainUIView : BaseView
  10. {
  11. private UI_MainUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private ValueBarController _valueBarController;
  15. private SwipeGesture swipeGesture;
  16. private const int swipeDistance = 100;
  17. private float _listHeight = 0;
  18. private float effectTime = 0.7f;
  19. private bool isOpen = false;
  20. private GButton _btnGongGao;
  21. private GButton _btnHaoYou;
  22. private GButton _btnYouJian;
  23. private GButton _btnRenWu;
  24. private GButton _btnPengYouQuan;
  25. private GButton _btnJInShu;
  26. private GButton _btnTianGong;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private List<GameObject> _effects = new List<GameObject>();
  39. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  40. private List<GameObject> _effects1 = new List<GameObject>();
  41. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  42. private UI_ButtonModle1[] _btns;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. for (int i = 0; i < _effects.Count; i++)
  51. {
  52. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  53. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  54. }
  55. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  56. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  57. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  58. if (_sceneObject != null)
  59. {
  60. GameObject.Destroy(_sceneObject);
  61. _sceneObject = null;
  62. }
  63. if (_ui != null)
  64. {
  65. _ui.Dispose();
  66. _ui = null;
  67. }
  68. base.Dispose();
  69. }
  70. protected override void Init()
  71. {
  72. base.Init();
  73. packageName = UI_MainUI.PACKAGE_NAME;
  74. _ui = UI_MainUI.Create();
  75. viewCom = _ui.target;
  76. isfullScreen = true;
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  84. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  85. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  86. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  87. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  88. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  89. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  90. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  91. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  92. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  93. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  94. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  95. // _btnGongGao.visible = false;
  96. // _btnHaoYou.visible = false;
  97. // _btnRenWu.visible = false;
  98. _btnPengYouQuan.visible = false;
  99. _btnJInShu.visible = false;
  100. _btnTianGong.visible = false;
  101. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  102. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  103. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  104. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  105. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  106. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  107. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  108. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  109. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  110. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  111. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  112. _btnStore.onClick.Add(OnClickBtnStore);
  113. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  114. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  115. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  116. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  117. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  118. // _btnStudio.onClick.Add(OnClickBtnStudio);
  119. // _btnField.onClick.Add(OnClickBtnField);
  120. _btnBag.onClick.Add(OnClickBtnBag);
  121. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  122. // AddEffect();
  123. swipeGesture = new SwipeGesture(_ui.target);
  124. swipeGesture.onAction.Add(OnSwipe);
  125. swipeGesture.actionDistance = swipeDistance;
  126. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 12, 0).Coroutine();
  127. _ui.m_list.ResizeToFit();
  128. _ui.m_btnChange.m_c1.selectedIndex = 1;
  129. _ui.m_btnChange.target.selected = true;
  130. }
  131. protected override void AddEventListener()
  132. {
  133. base.AddEventListener();
  134. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  135. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  136. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  137. }
  138. protected override void OnShown()
  139. {
  140. base.OnShown();
  141. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  142. if (_sceneObject == null)
  143. {
  144. _sceneObject = GameObject.Instantiate(_scenePrefab);
  145. }
  146. CheckFunOpen();
  147. UpdateRedDot();
  148. SceneController.UpdateMainScene(_sceneObject);
  149. UpdateRoleLvl();
  150. _valueBarController.OnShown();
  151. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  152. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  153. {
  154. ViewManager.Show<DailyLoginView>();
  155. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  156. }
  157. SetPos();
  158. Timers.inst.AddUpdate(CheckGuide);
  159. Timers.inst.AddUpdate(Update);
  160. }
  161. protected override void OnHide()
  162. {
  163. base.OnHide();
  164. if (_sceneObject != null)
  165. {
  166. GameObject.Destroy(_sceneObject);
  167. _sceneObject = null;
  168. }
  169. _valueBarController.OnHide();
  170. Timers.inst.Remove(Update);
  171. Timers.inst.Remove(CheckGuide);
  172. }
  173. protected override void RemoveEventListener()
  174. {
  175. base.RemoveEventListener();
  176. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  177. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  178. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  179. }
  180. private void AddEffect()
  181. {
  182. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  183. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  184. for (int i = 0; i < _btns.Length; i++)
  185. {
  186. GameObject gameObject0;
  187. GoWrapper wrapper0;
  188. GameObject gameObject1;
  189. GoWrapper wrapper1;
  190. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  191. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  192. _effects.Add(gameObject0);
  193. _wrappers.Add(wrapper0);
  194. _effects1.Add(gameObject1);
  195. _wrappers1.Add(wrapper1);
  196. }
  197. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  198. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  199. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  200. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  201. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  202. }
  203. private void SetPos()
  204. {
  205. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  206. if (MainDataManager.Instance.ViewType == 0)
  207. {
  208. role.SetActive(true);
  209. _ui.m_t1.Stop();
  210. _sceneObject.transform.position = Vector2.zero;
  211. }
  212. else if (MainDataManager.Instance.ViewType == 1)
  213. {
  214. role.SetActive(false);
  215. _ui.m_t2.Stop();
  216. _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  217. }
  218. }
  219. private void OnSwipe(EventContext context)
  220. {
  221. if (!MainDataManager.Instance.CanSwipe) return;
  222. SwipeGesture swipeture = (SwipeGesture)context.sender;
  223. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  224. {
  225. MoveLeft();
  226. }
  227. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  228. {
  229. MoveRight();
  230. }
  231. }
  232. private void MoveLeft()
  233. {
  234. _ui.target.touchable = false;
  235. TryCompleteGuide();
  236. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  237. GTween.To(0, -GRoot.inst.width / 100f, 1f)
  238. .SetTarget(_sceneObject)
  239. .OnUpdate((GTweener t) =>
  240. {
  241. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  242. if (t.value.x < -5.4f) role.SetActive(false);
  243. })
  244. .SetEase(EaseType.CircInOut);
  245. _ui.m_t1.Play(() =>
  246. {
  247. _ui.target.touchable = true;
  248. MainDataManager.Instance.ViewType = 1;
  249. });
  250. }
  251. private void MoveRight()
  252. {
  253. _ui.target.touchable = false;
  254. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  255. GTween.To(-GRoot.inst.width / 100f, 0f, 1f)
  256. .SetTarget(_sceneObject)
  257. .OnUpdate((GTweener t) =>
  258. {
  259. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  260. if (t.value.x > -5.4f) role.SetActive(true);
  261. })
  262. .SetEase(EaseType.CircInOut);
  263. _ui.m_t2.Play(() =>
  264. {
  265. _ui.target.touchable = true;
  266. MainDataManager.Instance.ViewType = 0;
  267. });
  268. }
  269. private void OnBtnChangClick()
  270. {
  271. int count = 0;
  272. for (int i = 0; i < _ui.m_list.numItems; i++)
  273. {
  274. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  275. }
  276. float height = count * (97 + 20);
  277. if (_ui.m_btnChange.target.selected == true)
  278. {
  279. _ui.m_btnChange.m_c1.selectedIndex = 1;
  280. GTween.To(0, height, 0.4f).SetTarget(_ui.m_list)
  281. .OnUpdate((GTweener t) =>
  282. {
  283. _ui.m_list.height = t.value.x;
  284. }).SetEase(EaseType.QuintInOut);
  285. // _ui.m_list.ResizeToFit();
  286. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  287. }
  288. else
  289. {
  290. _ui.m_btnChange.m_c1.selectedIndex = 0;
  291. GTween.To(height, 0, 0.4f).SetTarget(_ui.m_list)
  292. .OnUpdate((GTweener t) =>
  293. {
  294. _ui.m_list.height = t.value.x;
  295. }).SetEase(EaseType.QuintInOut);
  296. // _ui.m_list.height = 0;
  297. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  298. }
  299. }
  300. private void OnClickBtnMain()
  301. {
  302. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  303. if (isOpen) return;
  304. isOpen = true;
  305. _ui.m_btnMain.m_holder1.visible = true;
  306. Timers.inst.Add(effectTime, 1, (param) =>
  307. {
  308. _ui.m_btnMain.m_holder1.visible = false;
  309. // this.Hide();
  310. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  311. isOpen = false; ;
  312. });
  313. }
  314. private void OnClickBtnHuanZhuang()
  315. {
  316. if (isOpen) return;
  317. isOpen = true;
  318. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  319. Timers.inst.Add(effectTime, 1, (param) =>
  320. {
  321. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  322. this.Hide();
  323. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  324. isOpen = false;
  325. });
  326. }
  327. private void OnClickBtnZhaiXing()
  328. {
  329. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  330. if (isOpen) return;
  331. isOpen = true;
  332. _ui.m_btnZhaiXing.m_holder1.visible = true;
  333. Timers.inst.Add(effectTime, 1, (param) =>
  334. {
  335. _ui.m_btnZhaiXing.m_holder1.visible = false;
  336. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  337. isOpen = false;
  338. });
  339. }
  340. private void OnClickBtnXiuFang()
  341. {
  342. if (isOpen) return;
  343. isOpen = true;
  344. _ui.m_btnXiuFang.m_holder1.visible = true;
  345. Timers.inst.Add(effectTime, 1, (param) =>
  346. {
  347. _ui.m_btnXiuFang.m_holder1.visible = false;
  348. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  349. isOpen = false;
  350. });
  351. }
  352. private void OnClickBtnDailyLogin()
  353. {
  354. // if (isOpen) return;
  355. // isOpen = true;
  356. _ui.m_btnDailyLogin.m_holder.visible = true;
  357. // Timers.inst.Add(effectTime, 1, (param) =>
  358. // {
  359. // _ui.m_btnDailyLogin.m_holder.visible = false;
  360. // List<string> list = new List<string>();
  361. // list.Add("StudioView");
  362. // list.Add("XiuFangView");
  363. // ViewManager.Show<FunctionOpenView>(list);
  364. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  365. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  366. // isOpen = false;
  367. // });
  368. }
  369. private void OnClickBtnCiPai()
  370. {
  371. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  372. if (isOpen) return;
  373. isOpen = true;
  374. _ui.m_btnCiPai.m_holder1.visible = true;
  375. Timers.inst.Add(effectTime, 1, (param) =>
  376. {
  377. _ui.m_btnCiPai.m_holder1.visible = false;
  378. CardDataManager.isFilter = false;
  379. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  380. isOpen = false;
  381. });
  382. }
  383. private void OnClickBtnStudio()
  384. {
  385. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  386. }
  387. private void OnClickBtnField()
  388. {
  389. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  390. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  391. }
  392. private void OnClickBtnPoem()
  393. {
  394. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  395. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  396. }
  397. private void OnClickBtnBag()
  398. {
  399. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  400. }
  401. private void OnClickBtnStore()
  402. {
  403. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  404. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  405. }
  406. private void OnClickBtnTuJian()
  407. {
  408. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  409. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  410. }
  411. private void OnClickBtnYouJian()
  412. {
  413. ViewManager.Show<MailView>();
  414. }
  415. private void OnClickBtnHaoYou()
  416. {
  417. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  418. }
  419. private void OnClickBtnGongGao()
  420. {
  421. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  422. ViewManager.Show<NoticeView>();
  423. }
  424. private void OnClickBtnRenWu()
  425. {
  426. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  427. ViewManager.Show<DailyTaskView>();
  428. }
  429. private void OnClickHeadBar()
  430. {
  431. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  432. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  433. }
  434. private void Update(object param)
  435. {
  436. ShowExitAlert();
  437. }
  438. private void ShowExitAlert()
  439. {
  440. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  441. {
  442. AlertSystem.Show("我会想你的")
  443. .SetLeftButton(true, "继续游戏")
  444. .SetRightButton(true, "退出游戏", (object data) =>
  445. {
  446. Application.Quit();
  447. });
  448. }
  449. }
  450. private void OnNumericChange(EventContext context)
  451. {
  452. if ((int)context.data == NumericType.Lvl)
  453. {
  454. UpdateRoleLvl();
  455. CheckFunOpen();
  456. }
  457. }
  458. private void UpdateRoleLvl()
  459. {
  460. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  461. }
  462. private void CheckFunOpen()
  463. {
  464. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  465. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  466. _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  467. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  468. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  469. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  470. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  471. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  472. _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  473. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  474. _ui.m_btnPoem.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  475. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  476. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  477. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  478. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  479. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  480. // _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  481. // _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  482. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  483. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  484. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  485. }
  486. private void UpdateRedDot()
  487. {
  488. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  489. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  490. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  491. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  492. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  493. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  494. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  495. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed());
  496. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed());
  497. }
  498. private void CheckGuide(object param)
  499. {
  500. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  501. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  502. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  503. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  504. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  505. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  506. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  507. {
  508. UpdateToCheckGuide(null);
  509. }
  510. else
  511. {
  512. Timers.inst.Remove(CheckGuide);
  513. }
  514. }
  515. protected override void UpdateToCheckGuide(object param)
  516. {
  517. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  518. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰。", -1, false);
  519. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  520. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享。", -1, false);
  521. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  522. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  523. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  524. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看。", -1, false, 0, 0, 0, true, true);
  525. bool isGuide = GuideController.TryGuide(_ui.target, ConstGuideId.STUDIO_OPEN, 1, "滑动界面看看。", -1, false, (int)(this.viewCom.height - 600), 0, 0, false);
  526. if (isGuide)
  527. {
  528. MainDataManager.Instance.CanSwipe = true;
  529. }
  530. if (MainDataManager.Instance.ViewType == 1) GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_OPEN, 2, "工作室开门啦,进去看看。");
  531. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  532. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 3);
  533. }
  534. protected override void TryCompleteGuide()
  535. {
  536. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_OPEN);
  537. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  538. }
  539. }
  540. }