MainBgChooseView.cs 4.9 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using UI.Main;
  5. using ET;
  6. using FairyGUI;
  7. namespace GFGGame
  8. {
  9. public class MainBgChooseView : BaseWindow
  10. {
  11. private UI_MainBgChooseUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_MainBgChooseUI.PACKAGE_NAME;
  25. _ui = UI_MainBgChooseUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  30. _ui.m_bgList.itemRenderer = BgListItemRenderer;
  31. _ui.m_bgList.onClickItem.Add(OnClickBgListItem);
  32. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  33. _ui.m_btnChange.onClick.Add(OnClickBtnChange);
  34. _ui.m_bgList.numItems = tempRes.Length;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. InitMainUIPreview();
  40. }
  41. protected override void OnHide()
  42. {
  43. base.OnHide();
  44. ReleaseMainUIPreview();
  45. }
  46. private ValueBarController _valueBarController;
  47. /// <summary>
  48. /// 同步主界面信息
  49. /// </summary>
  50. private void InitMainUIPreview()
  51. {
  52. UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
  53. _valueBarController = new ValueBarController(mainUI.m_valueBar);
  54. _valueBarController.OnShown();
  55. mainUI.m_type.SetSelectedIndex(1);
  56. mainUI.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  57. RoleInfoManager.Instance.UpdateHead(mainUI.m_headBar.m_comHead, RoleDataManager.headId,
  58. RoleDataManager.headBorderId);
  59. mainUI.m_headBar.m_txtName.text = RoleDataManager.roleName;
  60. mainUI.m_btnXiuFang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  61. mainUI.m_btnHuanZhuang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  62. mainUI.m_btnCiPai.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  63. mainUI.m_btnZhaiXing.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  64. mainUI.m_btnMain.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  65. mainUI.m_btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  66. mainUI.m_btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  67. mainUI.m_list.GetChild("btnHaoYou").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  68. mainUI.m_list.GetChild("btnLeague").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name, false);
  69. mainUI.m_list.GetChild("btnStore").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoreView).Name, false);
  70. mainUI.m_list.GetChild("btnTuJian").visible =
  71. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  72. mainUI.m_list.ResizeToFit();
  73. UI_MainUI.ProxyEnd();
  74. }
  75. private void ReleaseMainUIPreview()
  76. {
  77. _valueBarController.OnHide();
  78. _valueBarController.Dispose();
  79. }
  80. private void OnClickBtnBack()
  81. {
  82. Hide();
  83. }
  84. // 背景资源名列表,需要从配置表读
  85. string[] tempRes = { "zjm_1", "zjm_2", "tc_bjbj" };
  86. private void BgListItemRenderer(int index, GObject item)
  87. {
  88. UI_bgItem bgItem = UI_bgItem.Proxy(item);
  89. bgItem.m_bgImg.url = ResPathUtil.GetBgImgPath(tempRes[index]);
  90. UI_bgItem.ProxyEnd();
  91. item.data = tempRes[index];
  92. }
  93. private void OnClickBgListItem(EventContext context)
  94. {
  95. GObject listItem = context.data as GObject;
  96. string res = (string)listItem.data;
  97. ChangeBg(res);
  98. }
  99. private void OnClickBtnChange()
  100. {
  101. SceneController.bgTempRes = (string)_ui.m_bgList.GetChildAt(_ui.m_bgList.selectedIndex).data;
  102. Hide();
  103. }
  104. private void ChangeBg(string res)
  105. {
  106. UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
  107. mainUI.m_loaBg.url = ResPathUtil.GetBgImgPath(res);
  108. UI_MainUI.ProxyEnd();
  109. }
  110. }
  111. }