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- using System.Collections;
- using UnityEngine;
- using UI.RoleInfo;
- using UI.Main;
- using ET;
- using FairyGUI;
- namespace GFGGame
- {
- public class MainBgChooseView : BaseWindow
- {
- private UI_MainBgChooseUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_MainBgChooseUI.PACKAGE_NAME;
- _ui = UI_MainBgChooseUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
- _ui.m_bgList.itemRenderer = BgListItemRenderer;
- _ui.m_bgList.onClickItem.Add(OnClickBgListItem);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnChange.onClick.Add(OnClickBtnChange);
- _ui.m_bgList.numItems = tempRes.Length;
- }
- protected override void OnShown()
- {
- base.OnShown();
- InitMainUIPreview();
- }
- protected override void OnHide()
- {
- base.OnHide();
- ReleaseMainUIPreview();
- }
- private ValueBarController _valueBarController;
- /// <summary>
- /// 同步主界面信息
- /// </summary>
- private void InitMainUIPreview()
- {
- UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
- _valueBarController = new ValueBarController(mainUI.m_valueBar);
- _valueBarController.OnShown();
- mainUI.m_type.SetSelectedIndex(1);
- mainUI.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
- RoleInfoManager.Instance.UpdateHead(mainUI.m_headBar.m_comHead, RoleDataManager.headId,
- RoleDataManager.headBorderId);
- mainUI.m_headBar.m_txtName.text = RoleDataManager.roleName;
- mainUI.m_btnXiuFang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
- mainUI.m_btnHuanZhuang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
- mainUI.m_btnCiPai.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
- mainUI.m_btnZhaiXing.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
- mainUI.m_btnMain.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
-
- mainUI.m_btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
- mainUI.m_btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
- mainUI.m_list.GetChild("btnHaoYou").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
- mainUI.m_list.GetChild("btnLeague").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name, false);
- mainUI.m_list.GetChild("btnStore").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoreView).Name, false);
- mainUI.m_list.GetChild("btnTuJian").visible =
- FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
- mainUI.m_list.ResizeToFit();
- UI_MainUI.ProxyEnd();
- }
- private void ReleaseMainUIPreview()
- {
- _valueBarController.OnHide();
- _valueBarController.Dispose();
- }
- private void OnClickBtnBack()
- {
- Hide();
- }
- // 背景资源名列表,需要从配置表读
- string[] tempRes = { "zjm_1", "zjm_2", "tc_bjbj" };
- private void BgListItemRenderer(int index, GObject item)
- {
- UI_bgItem bgItem = UI_bgItem.Proxy(item);
- bgItem.m_bgImg.url = ResPathUtil.GetBgImgPath(tempRes[index]);
- UI_bgItem.ProxyEnd();
- item.data = tempRes[index];
- }
- private void OnClickBgListItem(EventContext context)
- {
- GObject listItem = context.data as GObject;
- string res = (string)listItem.data;
- ChangeBg(res);
- }
- private void OnClickBtnChange()
- {
- SceneController.bgTempRes = (string)_ui.m_bgList.GetChildAt(_ui.m_bgList.selectedIndex).data;
- Hide();
- }
- private void ChangeBg(string res)
- {
- UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
- mainUI.m_loaBg.url = ResPathUtil.GetBgImgPath(res);
- UI_MainUI.ProxyEnd();
- }
- }
- }
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