BuyCountView.cs 13 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BuyCountView : BaseWindow
  9. {
  10. private UI_BuyCountUI _ui;
  11. // private ClothingShopCfg _cfg;
  12. private float _selectTimeCount = 0;//长按时间
  13. private int _consumeSelectIndex = 0;//0为减,1为加
  14. private float _delay = 300;
  15. private float longpress = 900;//大于900毫秒才算长按
  16. /// <summary>
  17. /// 购买物品编号
  18. /// </summary>
  19. private int _buyId;
  20. /// <summary>
  21. /// 最低购买次数
  22. /// </summary>
  23. private long _minBuyCount;
  24. /// <summary>
  25. /// 当前购买次数
  26. /// </summary>
  27. private long _count;
  28. /// <summary>
  29. /// 购买消耗Id
  30. /// </summary>
  31. private int _costId;//购买消耗Id
  32. /// <summary>
  33. /// 购买物品数量
  34. /// </summary>
  35. private int _buyNum;
  36. /// <summary>
  37. /// 购买物品消耗数量
  38. /// </summary>
  39. private int _costNum;
  40. /// <summary>
  41. /// 最大购买次数
  42. /// </summary>
  43. private int _maxCanBuy;
  44. // private int _perCount;
  45. // private int _perCostCount;
  46. // private int _maxCount;
  47. private bool _openSource;
  48. private bool _showTips;
  49. private int _buyType;
  50. private int _shopType;
  51. private int _itemId;
  52. private Action _onSuccess;
  53. public override void Dispose()
  54. {
  55. if (_ui != null)
  56. {
  57. _ui.Dispose();
  58. _ui = null;
  59. }
  60. BuyItemConteoller.Dispose();
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui = UI_BuyCountUI.Create();
  67. this.viewCom = _ui.target;
  68. this.viewCom.Center();
  69. this.modal = true;
  70. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  71. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  72. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  73. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  74. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  75. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  76. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  77. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  78. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  79. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  80. }
  81. /// <summary>
  82. ///
  83. /// </summary>
  84. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  85. /// <param name="minBuyCount">最低兑换个数</param>
  86. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  87. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  88. /// <param name="onSuccess"></param>
  89. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  90. /// <param name="openSource">是否打开来源界面。默认否</param>
  91. /// <param name="maxCount"></param>
  92. public void SetParams(int buyId, long minBuyCount, int buyType, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  93. {
  94. _buyId = buyId;
  95. _itemId = buyId;
  96. _minBuyCount = minBuyCount;
  97. _count = _minBuyCount;
  98. _onSuccess = onSuccess;
  99. _openSource = openSource;
  100. _showTips = showTips;
  101. _buyType = buyType;
  102. if (buyType == ConstBuyType.TYPE_SHOP)
  103. {
  104. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyId);
  105. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.costId) / shopCfg.price));
  106. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  107. _itemId = shopCfg.itemId;
  108. }
  109. else if (buyType == ConstBuyType.TYPE_ITEM)
  110. {
  111. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(buyId);
  112. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.num));
  113. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.costId) / itemExchangeCfg.costNumArr[0]));
  114. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.maxLimit == 0 ? maxCount : itemExchangeCfg.maxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  115. _itemId = buyId;
  116. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemExchangeCfg.id);
  117. ItemCfg itemCostCfg = ItemCfgArray.Instance.GetCfg(itemExchangeCfg.costId);
  118. _ui.m_txtBuyTips.text = string.Format("消耗{0}{1},可兑换{2}{3}", itemExchangeCfg.costNumArr[0], itemCostCfg.name, itemExchangeCfg.num, itemCfg.name);
  119. }
  120. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  121. UpdateView();
  122. }
  123. protected override void OnShown()
  124. {
  125. base.OnShown();
  126. // UpdateView();
  127. Timers.inst.AddUpdate(CheckGuide);
  128. }
  129. private void UpdateView()
  130. {
  131. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  132. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  133. _ui.m_txtName.text = itemCfg.name;
  134. _ui.m_rarity.visible = false;
  135. if (ItemUtilCS.IsDressUpItem(_itemId))
  136. {
  137. _ui.m_rarity.visible = true;
  138. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  139. }
  140. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  141. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  142. _ui.m_txtBuyTips.visible = false;
  143. UpdateCost();
  144. }
  145. private void UpdateCost()
  146. {
  147. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  148. _ui.m_txtCount.text = _buyNum.ToString();
  149. _ui.m_txtPrice.text = _costNum.ToString();
  150. SetBtnState();
  151. }
  152. private void OnClickBtnAll()
  153. {
  154. _count = _maxCanBuy;
  155. UpdateCost();
  156. }
  157. private void OnClickBtnPlus()
  158. {
  159. if (_ui.m_btnPlus.grayed)
  160. {
  161. return;
  162. }
  163. if (_count < _maxCanBuy)
  164. {
  165. _count += 1;
  166. }
  167. UpdateCost();
  168. }
  169. private void OnClickBtnMinus()
  170. {
  171. if (_ui.m_btnMinus.grayed)
  172. {
  173. if (_count <= _minBuyCount)
  174. {
  175. PromptController.Instance.ShowFloatTextPrompt("小于最低购买次数");
  176. }
  177. return;
  178. }
  179. _count -= 1;
  180. _count = Math.Max(_minBuyCount, _count);
  181. UpdateCost();
  182. }
  183. private void SetBtnState()
  184. {
  185. string inputStr = _ui.m_txtCount.text.Trim();
  186. if (_count <= _minBuyCount)
  187. {
  188. _ui.m_btnMinus.grayed = true;
  189. }
  190. else
  191. {
  192. _ui.m_btnMinus.grayed = false;
  193. }
  194. if (_count >= _maxCanBuy)
  195. {
  196. _ui.m_btnPlus.grayed = true;
  197. _ui.m_btnAll.grayed = true;
  198. }
  199. else
  200. {
  201. _ui.m_btnPlus.enabled = false;
  202. _ui.m_btnAll.enabled = false;
  203. }
  204. }
  205. private async void OnClickBtnSure()
  206. {
  207. int count = int.Parse(_ui.m_txtCount.text.Trim());
  208. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  209. if (_count > 0)
  210. {
  211. long hasCount = ItemDataManager.GetItemNum(_costId);
  212. if (price > hasCount)
  213. {
  214. // this.Hide();
  215. if (!ItemUtil.BuyCurrency(_costId, price - hasCount))
  216. {
  217. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  218. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", costCfg.name));
  219. }
  220. return;
  221. }
  222. else
  223. {
  224. bool result = false;
  225. switch (_buyType)
  226. {
  227. case ConstBuyType.TYPE_ITEM:
  228. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  229. break;
  230. case ConstBuyType.TYPE_SHOP:
  231. result = await ShopSProxy.ReqShopBuy(_buyId, _count);
  232. break;
  233. }
  234. if (_onSuccess != null)
  235. {
  236. _onSuccess();
  237. }
  238. if (result && _showTips)
  239. {
  240. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  241. }
  242. }
  243. }
  244. else
  245. {
  246. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  247. }
  248. this.Hide();
  249. }
  250. private void OnClickBtnCancel()
  251. {
  252. this.Hide();
  253. }
  254. private void GetMoneyIdAndNum(long count, out int _costId, out int _costNum, out int _buyNum)
  255. {
  256. _costId = 0;
  257. _costNum = 0;
  258. _buyNum = 0;
  259. if (_buyType == ConstBuyType.TYPE_SHOP)
  260. {
  261. ShopDataManager.Instance.GetMoneyIdAndNum(_buyId, (int)count, _shopType, out _costId, out _costNum, out _buyNum);
  262. }
  263. else if (_buyType == ConstBuyType.TYPE_ITEM)
  264. {
  265. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_itemId);
  266. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.num));
  267. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), (int)count, out _costId, out _costNum, out _buyNum);
  268. }
  269. }
  270. private void OnTouchPlusBegin()
  271. {
  272. _selectTimeCount = 0;
  273. _consumeSelectIndex = 1;
  274. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  275. }
  276. private void OnTouchMinusBegin()
  277. {
  278. _selectTimeCount = 0;
  279. _consumeSelectIndex = 0;
  280. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  281. }
  282. private void OnTimedEvent(object param)
  283. {
  284. _selectTimeCount += _delay;
  285. if (_selectTimeCount >= longpress)
  286. {
  287. if (_consumeSelectIndex == 0)
  288. {
  289. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  290. {
  291. Timers.inst.Remove(OnTimedEvent);
  292. return;
  293. }
  294. this.OnClickBtnMinus();
  295. }
  296. else
  297. {
  298. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  299. {
  300. Timers.inst.Remove(OnTimedEvent);
  301. return;
  302. }
  303. this.OnClickBtnPlus();
  304. }
  305. }
  306. }
  307. public void Reset()
  308. {
  309. _buyId = 0;
  310. _costId = 0;
  311. // _perCount = 0;
  312. // _perCostCount = 0;
  313. _minBuyCount = 0;
  314. // _maxCount = 0;
  315. }
  316. protected override void OnHide()
  317. {
  318. base.OnHide();
  319. // _cfg = null;
  320. Reset();
  321. Timers.inst.Remove(CheckGuide);
  322. }
  323. /// <summary>
  324. /// 是否显示购买提示
  325. /// </summary>
  326. /// <value></value>
  327. public bool showTxtBuyTips
  328. {
  329. set
  330. {
  331. _ui.m_txtBuyTips.visible = value;
  332. }
  333. }
  334. private void CheckGuide(object param)
  335. {
  336. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  337. {
  338. UpdateToCheckGuide(null);
  339. }
  340. else
  341. {
  342. Timers.inst.Remove(CheckGuide);
  343. }
  344. }
  345. protected override void UpdateToCheckGuide(object param)
  346. {
  347. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  348. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧。");
  349. }
  350. }
  351. }