LeagueMemberView.cs 11 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //联盟成员
  9. public class LeagueMemberView : BaseWindow
  10. {
  11. private UI_LeagueMemberUI _ui;
  12. private LeagueData _leagueData;
  13. private List<long> _memberIds;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LeagueMemberUI.PACKAGE_NAME;
  27. _ui = UI_LeagueMemberUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  31. _ui.m_btnRecruit.target.onClick.Add(OnBtnRecruitClick);
  32. _ui.m_btnApplyList.onClick.Add(OnBtnApplyListClick);
  33. _ui.m_btnMemberLog.onClick.Add(OnBtnMemberLogClick);
  34. _ui.m_btnExit.onClick.Add(OnBtnExitClick);
  35. _ui.m_list.itemRenderer = RenderListItem;
  36. _ui.m_list.SetVirtual();
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. EventAgent.AddEventListener(ConstMessage.LEAGUE_MEMBER_CHANGE, UpdateMember);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. UpdateMember();
  47. UpdateBtnRecruit();
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  53. Timers.inst.Remove(OnUpdateTimer);
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_MEMBER_CHANGE, UpdateMember);
  59. }
  60. private void OnBtnBackClick()
  61. {
  62. ViewManager.GoBackFrom(typeof(LeagueMemberView).FullName);
  63. }
  64. //招募
  65. private void OnBtnRecruitClick()
  66. {
  67. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.consumeWantedArr[0][0]);
  68. long needCount = GlobalCfgArray.globalCfg.consumeWantedArr[0][1];
  69. long hasCount = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.consumeWantedArr[0][0]);
  70. if (needCount > hasCount)
  71. {
  72. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  73. return;
  74. }
  75. string tips = string.Format("是否花费{0}货币发布24小时招募成员信息,并临时增加新加入成员上限?", itemCfg.name);
  76. AlertUI.Show(tips).
  77. SetLeftButton(true, "取消").
  78. SetRightButton(true, "确认", async (object param) =>
  79. {
  80. bool result = await LeagueSproxy.ReqSendLeagueAD();
  81. if (result)
  82. {
  83. UpdateBtnRecruit();
  84. }
  85. });
  86. }
  87. //申请列表
  88. private void OnBtnApplyListClick()
  89. {
  90. ViewManager.Show<LeagueApplyView>(null, new object[] { typeof(LeagueMemberView).FullName, null });
  91. }
  92. //联盟日志
  93. private void OnBtnMemberLogClick()
  94. {
  95. ViewManager.Show<LeagueMemberLogView>(null, new object[] { typeof(LeagueMemberView).FullName, null });
  96. }
  97. //退出联盟
  98. private void OnBtnExitClick()
  99. {
  100. if (LeagueDataManager.Instance.LeagueData.OwnerId == RoleDataManager.roleId)
  101. {
  102. AlertUI.Show("一家之主不可无呀,先把会长职位给别人吧~").SetRightButton(true, "确认");
  103. }
  104. else
  105. {
  106. long joinLeagueTime = LeagueDataManager.Instance.LeagueData.LeagueMemberDatas[RoleDataManager.roleId].JoinLeagueTime;
  107. long curTime = TimeHelper.ServerNow();
  108. long ms = (curTime - joinLeagueTime);
  109. if (ms < TimeUtil.SECOND_PER_DAY * 1000)
  110. {
  111. AlertUI.Show("您加入的时间不足一天").SetRightButton(true, "确认");
  112. }
  113. else
  114. {
  115. AlertUI.Show("您加入的时间不足一天")
  116. .SetLeftButton(true, "取消")
  117. .SetRightButton(true, "确认", async (object param) =>
  118. {
  119. bool result = await LeagueSproxy.ReqQuitLeague();
  120. if (result)
  121. {
  122. ViewManager.Show<MainUIView>(null, null, true);
  123. }
  124. });
  125. }
  126. }
  127. }
  128. private void UpdateMember()
  129. {
  130. _leagueData = LeagueDataManager.Instance.LeagueData;
  131. _memberIds = new List<long>(_leagueData.LeagueMemberDatas.Keys);
  132. int ownerIndex = _memberIds.IndexOf(_leagueData.OwnerId);
  133. if (ownerIndex >= 0) _memberIds.RemoveAt(ownerIndex);
  134. int subOwnerIndex = _memberIds.IndexOf(_leagueData.SubOwnerId);
  135. if (subOwnerIndex >= 0) _memberIds.RemoveAt(subOwnerIndex);
  136. _memberIds = SortMemberIds(_memberIds);
  137. _ui.m_list.numItems = _memberIds.Count;
  138. }
  139. private void UpdateBtnRecruit()
  140. {
  141. ItemUtil.UpdateItemNeedNum(_ui.m_btnRecruit.m_comcost, GlobalCfgArray.globalCfg.consumeWantedArr[0][0], GlobalCfgArray.globalCfg.consumeWantedArr[0][1]);
  142. int myPos = _leagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos;
  143. bool isLeader = myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner;
  144. long timeCount = (_leagueData.AdEndTime - TimeHelper.ServerNow()) / 1000;
  145. _ui.m_btnRecruit.target.touchable = timeCount <= 0;
  146. _ui.m_btnRecruit.m_comcost.visible = timeCount > 0 ? false : true;
  147. _ui.m_btnRecruit.m_txtTime.text = "";
  148. if (isLeader && timeCount > 0)
  149. {
  150. _ui.m_btnRecruit.m_txtTime.visible = timeCount > 0 ? true : false;
  151. Timers.inst.Add(1, (int)timeCount, OnUpdateTimer);
  152. }
  153. }
  154. private void OnUpdateTimer(object param)
  155. {
  156. int timeCount = (int)(_leagueData.AdEndTime - TimeHelper.ServerNow()) / 1000;
  157. if (timeCount <= 0)
  158. {
  159. _ui.m_btnRecruit.target.touchable = true;
  160. _ui.m_btnRecruit.m_txtTime.text = "";
  161. Timers.inst.Remove(OnUpdateTimer);
  162. }
  163. string time = TimeUtil.FormattingTime5(timeCount);
  164. _ui.m_btnRecruit.m_txtTime.text = string.Format("剩余时间:{0}", time);
  165. }
  166. private void UpdateLeader(GObject obj, long roleId)
  167. {
  168. LeagueMemberData memberData = _leagueData.LeagueMemberDatas.ContainsKey(roleId) ? _leagueData.LeagueMemberDatas[roleId] : null;
  169. UI_ComLeader com = UI_ComLeader.Proxy(obj);
  170. if (memberData == null)
  171. {
  172. RoleInfoManager.Instance.UpdateHead(com.m_comHead, 0, 0);
  173. com.m_txtname.text = "虚位以待";
  174. com.m_btnAppoint.visible = false;
  175. }
  176. else
  177. {
  178. RoleInfoManager.Instance.UpdateHead(com.m_comHead, memberData.RoleInfo.headId, memberData.RoleInfo.headBorderId);
  179. com.m_txtname.text = memberData.RoleInfo.roleName;
  180. com.m_btnAppoint.visible = memberData.Pos == LeaguePos.SubOwner && _leagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos == LeaguePos.Owner;
  181. if (com.m_btnAppoint.data == null)
  182. {
  183. com.m_btnAppoint.onClick.Add(OnBtnAppointClick);
  184. }
  185. com.m_btnAppoint.data = memberData;
  186. }
  187. UI_ComLeader.Proxy();
  188. }
  189. private void RenderListItem(int index, GObject obj)
  190. {
  191. LeagueMemberData memberData = _leagueData.LeagueMemberDatas[_memberIds[index]];
  192. UI_ListMemberItem item = UI_ListMemberItem.Proxy(obj);
  193. RoleInfoManager.Instance.UpdateHead(item.m_comHead, memberData.RoleInfo.headId, memberData.RoleInfo.headBorderId);
  194. item.m_txtName.text = memberData.RoleInfo.roleName;
  195. item.m_txtWeekContribuation.text = memberData.WeekContribution.ToString();
  196. item.m_txtAllContribuation.text = memberData.AllContribution.ToString();
  197. if (memberData.RoleInfo.offlineTimeSec == 0)
  198. {
  199. item.m_txtState.text = "在线";
  200. }
  201. else
  202. {
  203. TimeUtil.FormattingTime(memberData.RoleInfo.offlineTimeSec, TimeHelper.ServerNow(), out int num, out string strState);
  204. strState = strState == "秒" ? "刚刚" : num + strState + "前";
  205. item.m_txtState.text = strState;
  206. }
  207. int myPos = _leagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos;
  208. item.m_btnAppoint.visible = myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner;
  209. if (item.m_btnAppoint.data == null)
  210. {
  211. item.m_btnAppoint.onClick.Add(OnBtnAppointClick);
  212. }
  213. item.m_btnAppoint.data = memberData;
  214. UI_ListMemberItem.ProxyEnd();
  215. }
  216. private void OnBtnAppointClick(EventContext context)
  217. {
  218. GObject obj = context.sender as GObject;
  219. LeagueMemberData memberData = obj.data as LeagueMemberData;
  220. if (!_leagueData.LeagueMemberDatas.ContainsKey(memberData.RoleInfo.roleId))
  221. {
  222. PromptController.Instance.ShowFloatTextPrompt("该玩家已离开雅集");
  223. return;
  224. }
  225. ViewManager.Show<LeagueMemberAppointView>(memberData, new object[] { typeof(LeagueMemberView).FullName, null });
  226. }
  227. private List<long> SortMemberIds(List<long> memberIds)
  228. {
  229. memberIds.Sort((long a, long b) =>
  230. {
  231. LeagueMemberData memberDataA = _leagueData.LeagueMemberDatas[a];
  232. LeagueMemberData memberDataB = _leagueData.LeagueMemberDatas[b];
  233. if (memberDataA.Pos == LeaguePos.Flower && memberDataB.Pos != LeaguePos.Flower) return 1;
  234. if (memberDataA.Pos != LeaguePos.Flower && memberDataB.Pos == LeaguePos.Flower) return -1;
  235. if (memberDataA.RoleInfo.offlineTimeSec == 0 && memberDataB.RoleInfo.offlineTimeSec != 0) return 1;
  236. if (memberDataA.RoleInfo.offlineTimeSec != 0 && memberDataB.RoleInfo.offlineTimeSec == 0) return -1;
  237. if (memberDataA.WeekContribution > memberDataB.WeekContribution) return 1;
  238. if (memberDataA.WeekContribution < memberDataB.WeekContribution) return -1;
  239. if (memberDataA.AllContribution > memberDataB.AllContribution) return 1;
  240. if (memberDataA.AllContribution < memberDataB.AllContribution) return -1;
  241. if (memberDataA.RoleInfo.roleLv > memberDataB.RoleInfo.roleLv) return 1;
  242. if (memberDataA.RoleInfo.roleLv < memberDataB.RoleInfo.roleLv) return -1;
  243. if (a > b) return 1;
  244. if (a < b) return -1;
  245. return 0;
  246. });
  247. return memberIds;
  248. }
  249. }
  250. }