LeagueSkillUpView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private List<EffectUI> _effectUIs = new List<EffectUI>();
  19. private List<GComponent> _items = new List<GComponent>();
  20. private int _pageCount;
  21. private int _type;
  22. public override void Dispose()
  23. {
  24. EffectUIPool.Recycle(_effectUI1);
  25. _effectUI1 = null;
  26. EffectUIPool.Recycle(_effectUI2);
  27. _effectUI2 = null;
  28. EffectUIPool.Recycle(_effectUI3);
  29. _effectUI3 = null;
  30. if (_valueBarController != null)
  31. {
  32. _valueBarController.Dispose();
  33. _valueBarController = null;
  34. }
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  46. _ui = UI_LeagueSkillUpUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  50. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  51. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  52. _ui.m_comSkill.m_list.SetVirtual();
  53. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  54. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  55. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  56. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  57. _ui.m_btnRule.data = 300017;
  58. _valueBarController = new ValueBarController(_ui.m_comValue);
  59. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  60. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA");
  61. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  62. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  63. }
  64. protected override void AddEventListener()
  65. {
  66. base.AddEventListener();
  67. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. _type = (int)this.viewData;
  73. _valueBarController.OnShown();
  74. _valueBarController.Controller(11);
  75. _ui.m_t0.Play(() =>
  76. {
  77. _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  78. UpdateView(false);
  79. });
  80. }
  81. protected override void OnHide()
  82. {
  83. base.OnHide();
  84. _valueBarController.OnHide();
  85. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  86. _ui.m_comSkill.m_list.numItems = 0;
  87. _ui.m_t0.Stop();
  88. _ui.m_t1.Stop();
  89. DestroySkillAni();
  90. }
  91. private void DestroySkillAni()
  92. {
  93. for (int i = 0; i < _effectUIs.Count; i++)
  94. {
  95. EffectUIPool.Recycle(_effectUIs[i]);
  96. _items[i].RemoveChildAt(4);
  97. }
  98. _effectUIs.Clear();
  99. _items.Clear();
  100. }
  101. protected override void RemoveEventListener()
  102. {
  103. base.RemoveEventListener();
  104. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  105. }
  106. private void OnBtnBackClick()
  107. {
  108. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  109. }
  110. private void OnBtnRightClick()
  111. {
  112. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  113. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  114. int nextPage = curPage + 1;
  115. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  116. _ui.m_comSkill.m_list.ScrollToView(nextPage * _ui.m_comSkill.m_list.lineCount, true);
  117. Debug.Log("curPage:" + nextPage);
  118. }
  119. private void OnBtnLeftClick()
  120. {
  121. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  122. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  123. int lastPage = curPage - 1;
  124. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  125. _ui.m_comSkill.m_list.ScrollToView(lastPage * _ui.m_comSkill.m_list.lineCount, true);
  126. Debug.Log("curPage:" + lastPage);
  127. }
  128. private void UpdateView()
  129. {
  130. UpdateView(true);
  131. }
  132. private void UpdateView(bool showAni)
  133. {
  134. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  135. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  136. {
  137. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  138. {
  139. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  140. }
  141. else
  142. {
  143. bool isActive = true;
  144. List<LeagueSkillCfg> skillCfgs =
  145. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
  146. for (int i = 0; i < skillCfgs.Count; i++)
  147. {
  148. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  149. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
  150. {
  151. isActive = false;
  152. break;
  153. }
  154. }
  155. if (isActive)
  156. {
  157. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  158. }
  159. else
  160. {
  161. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  162. }
  163. }
  164. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  165. }
  166. _ui.m_comSkill.m_listScore.numItems = 4;
  167. _ui.m_comSkill.m_list.RefreshVirtualList();
  168. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  169. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  170. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  171. }
  172. private void RenderListScoreItem(int index, GObject obj)
  173. {
  174. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  175. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  176. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  177. UI_ListScoreItem.ProxyEnd();
  178. }
  179. private void RenderListItem(int index, GObject obj)
  180. {
  181. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  182. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  183. if (item.m_listSkill.data == null)
  184. {
  185. item.m_listSkill.itemRenderer = RenderListSkillItem;
  186. }
  187. if (LeagueDataManager.Instance.CurLayer == index + 1)
  188. {
  189. DestroySkillAni();
  190. }
  191. item.m_listSkill.data = skillCfgs;
  192. item.m_listSkill.numItems = skillCfgs.Count;
  193. UI_ListSkillLayerItem.ProxyEnd();
  194. }
  195. private void RenderListSkillItem(int index, GObject obj)
  196. {
  197. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  198. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  199. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  200. item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
  201. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  202. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  203. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  204. item.m_imgLock.visible = isLock;
  205. bool canActive = true;
  206. List<LeagueSkillCfg> lastSkillCfgs =
  207. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
  208. for (int i = 0; i < lastSkillCfgs.Count; i++)
  209. {
  210. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  211. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  212. {
  213. canActive = false;
  214. break;
  215. }
  216. }
  217. if (!canActive)
  218. item.m_c1.selectedIndex = 0;
  219. else
  220. item.m_c1.selectedIndex = 1;
  221. if (isLock && canActive && _effectUIs.Count <= index)
  222. {
  223. GGraph holder = new GGraph();
  224. holder.SetSize(1, 1);
  225. holder.SetPosition(80, 80, 0);
  226. holder.name = "holder";
  227. item.target.AddChildAt(holder, 4);
  228. EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_league", "tea_nolearn");
  229. _effectUIs.Add(_effectUI);
  230. _items.Add(item.target);
  231. }
  232. GObject gObject = item.target.GetChild("holder");
  233. if (gObject != null)
  234. {
  235. gObject.visible = isLock && canActive;
  236. }
  237. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
  238. if (item.target.data == null)
  239. {
  240. item.target.onClick.Add(OnActiveSkill);
  241. }
  242. item.target.data = skillCfgs[index].id;
  243. UI_ListSkillItem.ProxyEnd();
  244. }
  245. private async void OnActiveSkill(EventContext context)
  246. {
  247. GObject obj = context.sender as GObject;
  248. int skillId = (int)obj.data;
  249. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  250. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  251. {
  252. return;
  253. }
  254. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  255. List<LeagueSkillCfg> lastSkillCfgs =
  256. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  257. for (int i = 0; i < lastSkillCfgs.Count; i++)
  258. {
  259. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  260. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  261. {
  262. return;
  263. }
  264. }
  265. long needCount = skillCfg.consumeArr[0][1];
  266. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  267. if (hasCount < needCount)
  268. {
  269. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  270. return;
  271. }
  272. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  273. if (result)
  274. {
  275. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  276. _ui.m_holderSkill.position = posInSkill;
  277. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.score - 1);
  278. Vector2 posInScore =
  279. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  280. _ui.m_holderScore.position = posInScore;
  281. _ui.m_t1.Play();
  282. UpdateView(true);
  283. }
  284. }
  285. }
  286. }