CardSkillView.cs 5.8 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_CardSkillUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  29. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  30. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  31. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _cardId = (int)(viewData as object[])[0];
  37. _skillId = (int)(viewData as object[])[1];
  38. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  39. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  40. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  41. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  42. _ui.m_txtName.text = skillCfg.name;
  43. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  44. UpdateView();
  45. }
  46. private void UpdateView()
  47. {
  48. _ui.m_c1.selectedIndex = 0;
  49. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  50. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  51. if (PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, _skillId) == null) //已满级
  52. {
  53. _ui.m_c1.selectedIndex = 1;
  54. return;
  55. }
  56. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  57. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  58. UI_ComCostCurrency.ProxyEnd();
  59. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  60. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  61. }
  62. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  63. {
  64. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
  65. com.m_txtLv.text = title;
  66. com.m_txtDiscribe.text = string.Format(skillCfg.describe, (float)skillLvCfg.probability / 10000f * 100f, (float)skillLvCfg.count / 100f);
  67. }
  68. private void RenderListStarConsumeItem(int index, GObject obj)
  69. {
  70. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  71. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  72. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  73. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  74. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  75. int needCount = skillLvCfg.materiarsArr[index][1];
  76. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  77. listItem.m_txtNeedCount.text = needCount.ToString();
  78. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  79. listItem.m_btnPlus.visible = false;
  80. if (listItem.target.data == null)
  81. {
  82. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  83. }
  84. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  85. if (hasCount < needCount)
  86. {
  87. //材料不足显示加号
  88. listItem.m_btnPlus.visible = true;
  89. }
  90. }
  91. private void OnClickBtnPlusStarConsum(int index)
  92. {
  93. int itemId = int.Parse(UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index)).target.data.ToString());
  94. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  95. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, cardData } });
  96. }
  97. private async void OnClickBtnUp()
  98. {
  99. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  100. {
  101. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  102. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  103. return;
  104. }
  105. bool isEnough = true;
  106. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  107. {
  108. int needCount = skillLvCfg.materiarsArr[i][1];
  109. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  110. if (hasCount < needCount)
  111. {
  112. isEnough = false;
  113. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  114. break;
  115. }
  116. }
  117. if (!isEnough) return;
  118. bool result = await CardSProxy.UpgradeCardSkill(_cardId, _skillId);
  119. if (result)
  120. {
  121. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 2);
  122. }
  123. }
  124. protected override void OnHide()
  125. {
  126. base.OnHide();
  127. }
  128. }
  129. }