RewardView.cs 5.8 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class RewardView : BaseWindow
  10. {
  11. private UI_RewardUI _ui;
  12. private List<ItemData> _listItemDatas;
  13. private Action onSuccess = null;
  14. private List<EffectUI> _effects = new List<EffectUI>();
  15. private const int maxHeight = 1030;
  16. private EffectUI _effectUI1;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. _ui = UI_RewardUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_listReward.itemRenderer = RenderListRewardItem;
  35. this.viewCom.onClick.Add(this.Hide);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. if ((this.viewData as object[]).Length > 0)
  41. {
  42. _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
  43. onSuccess = (this.viewData as object[])[1] as Action;
  44. }
  45. else
  46. {
  47. _listItemDatas = this.viewData as List<ItemData>;
  48. }
  49. List<ItemData> suitPart = new List<ItemData>(); ;
  50. for (int i = _listItemDatas.Count - 1; i >= 0; i--)
  51. {
  52. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[i].id);
  53. if (suitCfg != null)
  54. {
  55. for (int j = 0; j < suitCfg.partsArr.Length; j++)
  56. {
  57. suitPart.Add(ItemUtil.createItemData(suitCfg.partsArr[j], _listItemDatas[i].num));
  58. }
  59. _listItemDatas.RemoveAt(i);
  60. }
  61. }
  62. _listItemDatas.AddRange(suitPart);
  63. //_ui.m_listReward.SetVirtual();
  64. _ui.m_listReward.numItems = _listItemDatas.Count;
  65. _ui.m_listReward.ResizeToFit();
  66. if (_ui.m_listReward.height > maxHeight)
  67. {
  68. _ui.m_listReward.height = maxHeight;
  69. }
  70. Timers.inst.Add(1f, 1, OnTimerUpdate, 1);
  71. //邊框左上角特效
  72. //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD");
  73. }
  74. private void OnTimerUpdate(object param)
  75. {
  76. Timers.inst.Remove(OnTimerUpdate);
  77. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD");
  78. }
  79. protected override void OnHide()
  80. {
  81. EffectUIPool.Recycle(_effectUI1);
  82. _effectUI1 = null;
  83. for (int i = 0; i < _effects.Count; i++)
  84. {
  85. if (_effects[i] != null)
  86. {
  87. EffectUIPool.Recycle(_effects[i]);
  88. _effects[i] = null;
  89. }
  90. }
  91. _effects.Clear();
  92. if (onSuccess != null)
  93. {
  94. onSuccess();
  95. }
  96. base.OnHide();
  97. //_effects.Clear();
  98. GetSuitItemController.TryShow(0);
  99. }
  100. private void RenderListRewardItem(int index, GObject obj)
  101. {
  102. // obj.data = _listItemDatas[index];
  103. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  104. string name = "";
  105. string iconRes = "";
  106. string ext = "png";
  107. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  108. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  109. if (suitCfg != null)
  110. {
  111. name = suitCfg.name;
  112. iconRes = suitCfg.res;
  113. }
  114. else
  115. {
  116. name = itemCfg.name;
  117. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  118. iconRes = itemCfg.res;
  119. }
  120. item.m_comRewardItem.m_txtName.text = name;
  121. // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("x{0}", _listItemDatas[index].num);
  122. item.m_comRewardItem.m_txtCount.text = string.Format("x{0}", _listItemDatas[index].num);
  123. item.m_comRewardItem.m_loaIcon.url = ResPathUtil.GetIconPath(iconRes, ext);
  124. item.m_comRewardItem.m_imgOnceBonus.visible = _listItemDatas[index].isOnceBonus;
  125. //特效("ui_ck", "ui_ck_zl");
  126. int childIndex = _ui.m_listReward.ItemIndexToChildIndex(index);
  127. if (_effects.Count <= childIndex)
  128. {
  129. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderReware, "ui_hd", "GXHD_WuPin");
  130. _effects.Add(_effectUI);
  131. }
  132. if (item.m_comRewardItem.target.data == null)
  133. {
  134. item.m_comRewardItem.target.onClick.Add(OnClickListReward);
  135. }
  136. item.m_comRewardItem.target.data = _listItemDatas[index];
  137. UI_ListRewardItem.ProxyEnd();
  138. }
  139. private void OnClickListReward(EventContext context)
  140. {
  141. if (this.ShowTips)
  142. {
  143. ItemData data = (context.sender as GObject).data as ItemData;
  144. GoodsItemTipsController.ShowItemTips(data.id);
  145. }
  146. }
  147. private bool _showTips = true;
  148. /// <summary>
  149. /// 是否展示物品详情,默认展示
  150. /// </summary>
  151. private bool ShowTips
  152. {
  153. get { return _showTips; }
  154. set { _showTips = value; }
  155. }
  156. }
  157. }