TaskAchieveView.cs 3.5 KB

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  1. using FairyGUI;
  2. using UI.Task;
  3. namespace GFGGame
  4. {
  5. public class TaskAchieveView : BaseWindow
  6. {
  7. private UI_TaskAchieveUI _ui;
  8. public override void Dispose()
  9. {
  10. if (_ui != null)
  11. {
  12. _ui.Dispose();
  13. _ui = null;
  14. }
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_TaskAchieveUI.PACKAGE_NAME;
  21. _ui = UI_TaskAchieveUI.Create();
  22. viewCom = _ui.target;
  23. isfullScreen = true;
  24. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("chengjiu_bg");
  25. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  26. _ui.m_listAchieveItem.itemRenderer = RenderListAchieveItem;
  27. //_ui.m_listAchieveItem.onClickItem.Add(OnClickListRarityItem);
  28. }
  29. private void OnBtnBackClick()
  30. {
  31. ViewManager.Hide<TaskAchieveView>();
  32. ViewManager.Show<TaskView>();
  33. }
  34. private void OnClickListRarityItem(EventContext context)
  35. {
  36. int subIndex = (int)(context.sender as GObject).data;
  37. if (subIndex > 3)
  38. PromptController.Instance.ShowFloatTextPrompt("ÔÝ먦Æô");
  39. else
  40. ViewManager.Show<TaskAchieveDetailView>(subIndex);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  46. EventAgent.AddEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateRewardState);
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. base.RemoveEventListener();
  51. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  52. EventAgent.RemoveEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateRewardState);
  53. }
  54. private void UpdateRewardState()
  55. {
  56. _ui.m_listAchieveItem.numItems = 6;
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. UpdateInfo();
  62. }
  63. protected async void UpdateInfo()
  64. {
  65. _ui.m_hide.Play();
  66. var result = await TaskSProxy.GetTaskTypePro();
  67. if (!result) return;
  68. _ui.m_fadeIn.Play();
  69. }
  70. protected override void OnHide()
  71. {
  72. base.OnHide();
  73. }
  74. private void RenderListAchieveItem(int index, GObject obj)
  75. {
  76. UI_AchieveItem listItem = UI_AchieveItem.Proxy(obj);
  77. if(index >= 4)
  78. listItem.m_AchieveType.selectedIndex = 4;
  79. else
  80. listItem.m_AchieveType.selectedIndex = index;
  81. if (listItem.target.data == null)
  82. {
  83. listItem.target.onClick.Add(OnClickListRarityItem);
  84. }
  85. listItem.target.data = index;
  86. var taskTypeProList = TaskDataManager.Instance.GetAchievementTaskTypeProList();
  87. foreach (var info in taskTypeProList) {
  88. if (info.AchievementType == index+1) {
  89. listItem.m_achieveBar.max = info.AllTaskNum;
  90. listItem.m_achieveBar.value = info.CompleteTaskNum;
  91. break;
  92. }
  93. }
  94. RedDotController.Instance.SetComRedDot(listItem.target, TaskDataManager.Instance.CheckTaskSubRewardCanGet(TaskFuncType.Achievement, index),"",-30,120);
  95. UI_AchieveItem.ProxyEnd();
  96. }
  97. }
  98. }