ArenaDataManager.cs 24 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ArenaDataManager : SingletonBase<ArenaDataManager>
  9. {
  10. public List<int> ThemeList = new List<int>() { 1, 2, 3 };//本周主题列表
  11. public string Tag = "异域";//本周标签
  12. public int SeasonId = 1;// 赛季id
  13. public int Grade = 1;//本赛季段位
  14. public int Rank = 10000;//本赛季段位内排名
  15. public int HighestGrade = 1;//本赛季最高段位
  16. public int HighestRank = 10000; //本赛最高季段位内排名
  17. public List<FightData> DressupList = new List<FightData>();//我的搭配列表
  18. public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
  19. public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
  20. public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
  21. public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
  22. /*************************************************************************************************************************************/
  23. public Dictionary<int, Texture2D> TextureDic = new Dictionary<int, Texture2D>();
  24. public List<int> roundTime = new List<int>();
  25. public List<int> targetRoundTime = new List<int>();
  26. //Dictionary<回合下标, Dictionary<partId, Dictionary<战斗节点, List<PassivitySkillLvlCfg>>>>
  27. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> vaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  28. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> targetVaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  29. public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
  30. public int SelectTargetIndex = -1;//当前选中挑战对象的下标
  31. public int CurFightIndex = 0;//当前挑战场次下标
  32. public List<long> myScore = new List<long>();//对战数据,三轮分数
  33. public List<long> targetScore = new List<long>();//对战数据,三轮分数
  34. public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
  35. public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
  36. /*************************************************************************************************************************************/
  37. public int LastGrade;//战斗前段位
  38. public int LastRank;//战斗前排行
  39. public OtherRoleInfoData LastTargetInfo = new OtherRoleInfoData();//战斗对手角色信息
  40. public int RewardId;//段位提升奖励
  41. public List<ItemData> BonusList;//战斗结算奖励
  42. /*************************************************************************************************************************************/
  43. /// <summary>
  44. /// 是否快速挑战
  45. /// </summary>
  46. /// <value></value>
  47. public bool QuickFight
  48. {
  49. get
  50. {
  51. return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
  52. }
  53. set
  54. {
  55. StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
  56. }
  57. }
  58. public void Clear()
  59. {
  60. DressupList.Clear();
  61. Targets.Clear();
  62. RankDatasDic.Clear();
  63. HistoryDatas.Clear();
  64. TextureDic.Clear();
  65. myScore.Clear();
  66. targetScore.Clear();
  67. myFightScore.Clear();
  68. targetFightScore.Clear();
  69. roundTime.Clear();
  70. targetRoundTime.Clear();
  71. LastTargetInfo = null;
  72. SelfData = null;
  73. }
  74. /// <summary>
  75. /// 是否结算中
  76. /// </summary>
  77. /// <returns></returns>
  78. public bool IsArenaClearing
  79. {
  80. get
  81. {
  82. long curTime = TimeHelper.ServerNow();
  83. long startTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingStartWeekDay, GlobalCfgArray.globalCfg.clearingStartTime);
  84. long endTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.clearingEndWeekDay, GlobalCfgArray.globalCfg.clearingEndTime);
  85. if (GlobalCfgArray.globalCfg.clearingEndWeekDay >= GlobalCfgArray.globalCfg.clearingStartWeekDay)
  86. {
  87. //结算时间开始到结束未跨周(例:本周六开始,本周日结束)
  88. return curTime >= startTime && curTime <= endTime;
  89. }
  90. else
  91. {
  92. //结算时间开始到结束跨周(例:本周六开始,下周一结束)
  93. return curTime <= endTime || curTime >= startTime;
  94. }
  95. }
  96. }
  97. /// <summary>
  98. /// 试图更新最高段位、排行数据
  99. /// </summary>
  100. public void TryUpdateHighest()
  101. {
  102. HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
  103. HighestRank = HighestRank >= Rank ? HighestRank : Rank;
  104. }
  105. //获取竞技场对手角色战斗数据
  106. public FightData GetArenaFightData(int index, ArenaTargetData arenaTarget)
  107. {
  108. return arenaTarget.FightDatas[index];
  109. }
  110. // //获取竞技场对手角色战斗数据
  111. // public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
  112. // {
  113. // return arenaTarget.RoleDressupList[index];
  114. // }
  115. // //获取竞技场机器人战斗数据
  116. // public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
  117. // {
  118. // return arenaTarget.RobotDressupList[index];
  119. // }
  120. /// <summary>
  121. /// 获取推荐卡牌
  122. /// </summary>
  123. public int GetRecommentCardId(int scoreType, List<int> itemList)
  124. {
  125. List<CardData> cardDatas = FightDataManager.Instance.SortCardList(CardDataManager.GetCardListByRarity(0), itemList, scoreType);
  126. int cardId = 0;
  127. for (int j = 0; j < cardDatas.Count; j++)
  128. {
  129. bool isSame = false;
  130. for (int k = 0; k < ArenaDataManager.Instance.ThemeList.Count; k++)
  131. {
  132. FightData roleData = ArenaDataManager.Instance.DressupList[k];
  133. if (cardDatas[j].id == roleData.cardId)
  134. {
  135. isSame = true;
  136. break;
  137. }
  138. }
  139. if (isSame == false)
  140. {
  141. cardId = cardDatas[j].id;
  142. break;
  143. }
  144. }
  145. return cardId;
  146. }
  147. /// <summary>
  148. /// 获取推荐列表
  149. /// </summary>
  150. /// <param name="scoreType"></param>
  151. /// <param name="tags"></param>
  152. /// <returns></returns>
  153. public List<int> GetRecommentItemList(int scoreType, string[] tags)
  154. {
  155. Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
  156. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  157. foreach (int subType in itemDatasDic.Keys)
  158. {
  159. int key = subType;
  160. if (itemDatasDic.Count == 0) continue;
  161. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  162. List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
  163. int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
  164. max = Math.Min(max, dressList.Count);
  165. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsTypeBySubType(subType))
  166. {
  167. key = ConstDressUpItemType.TE_SHU;//饰品全放在一个列表里
  168. }
  169. if (!itemListDic.ContainsKey(key))
  170. {
  171. itemListDic[key] = new List<int>();
  172. }
  173. itemListDic[key].AddRange(dressList.GetRange(0, max));
  174. }
  175. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  176. (!itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) ||
  177. !itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) ||
  178. !itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  179. {
  180. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  181. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  182. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  183. }
  184. else if (!itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  185. (itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) &&
  186. itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) &&
  187. itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  188. {
  189. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  190. }
  191. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA))
  192. {
  193. bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
  194. bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
  195. bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
  196. bool hasTagND = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.NEI_DA][0], tags);
  197. if (hasTagLYQ && !hasTagSY && !hasTagXZ)
  198. {
  199. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  200. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  201. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  202. }
  203. else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
  204. {
  205. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  206. }
  207. else
  208. {
  209. int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
  210. int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
  211. int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
  212. int scoreND = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.NEI_DA][0], scoreType, tags);
  213. if (scoreLYQ > scoreSY + scoreXZ + scoreND)
  214. {
  215. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  216. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  217. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  218. }
  219. else
  220. {
  221. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  222. }
  223. }
  224. }
  225. ET.Log.Debug("scoreType:" + scoreType);
  226. List<int> itemList = new List<int>();
  227. foreach (int subType in itemListDic.Keys)
  228. {
  229. ET.Log.Debug("subType:" + subType + " item:" + itemListDic[subType]);
  230. DressUpMenuItemDataManager.SortItemListByHighScore(itemListDic[subType]);
  231. if (subType == ConstDressUpItemType.TE_SHU)
  232. {
  233. int max = Math.Min(itemListDic[subType].Count, 5);
  234. itemList.AddRange(itemListDic[subType].GetRange(0, max));
  235. }
  236. else
  237. {
  238. itemList.AddRange(itemListDic[subType]);
  239. }
  240. }
  241. // ET.Log.Debug("itemList:" + itemList);
  242. return itemList;
  243. }
  244. private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
  245. {
  246. dressList.Sort((int a, int b) =>
  247. {
  248. ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
  249. ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
  250. if (ItemDataManager.CheckItemTagsRight(a, tags)) return -1;
  251. if (ItemDataManager.CheckItemTagsRight(b, tags)) return 1;
  252. int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
  253. int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
  254. return scoreB - scoreA;
  255. });
  256. return dressList;
  257. }
  258. /// <summary>
  259. /// 获取符合标签的服装总个数
  260. /// </summary>
  261. /// <param name="itemList">服装列表</param>
  262. /// <param name="tags">标签</param>
  263. /// <returns></returns>
  264. public int GetTagsCount(List<int> itemList, string[] tags)
  265. {
  266. int count = 0;
  267. for (int i = 0; i < itemList.Count; i++)
  268. {
  269. if (ItemDataManager.CheckItemTagsRight(itemList[i], tags))
  270. {
  271. if (ItemUtilCS.GetItemSubType(itemList[i]) == ConstDressUpItemType.LIAN_YI_QUN)
  272. {
  273. count += 3;
  274. }
  275. {
  276. count++;
  277. }
  278. }
  279. }
  280. return count;
  281. }
  282. /*********************************************************************************************************************/
  283. public void SetMineFightAttr()
  284. {
  285. for (int i = 0; i < DressupList.Count; i++)
  286. {
  287. FightData fightData = DressupList[i];
  288. fightData.cardScore = ItemDataManager.GetItemAdditionScore(fightData.cardId, ThemeList[i], fightData.tags);
  289. fightData.skillLvs = SkillDataManager.Instance.GetSkillLvs(fightData.cardId);
  290. FightDataManager.Instance.SetItemScoreList(fightData);
  291. }
  292. }
  293. /// <summary>
  294. /// 获取三套服装总战力
  295. /// </summary>
  296. /// <param name="roleType"></param>
  297. /// <param name="roleDatas"></param>
  298. /// <param name="robotDatas"></param>
  299. /// <returns></returns>
  300. public long GetAllFightScore(List<FightData> roleDatas)
  301. {
  302. long fightScore = 0;
  303. List<long> fightScoreDatas = GetFightScoreList(roleDatas);
  304. for (int i = 0; i < fightScoreDatas.Count; i++)
  305. {
  306. fightScore += fightScoreDatas[i];
  307. }
  308. return fightScore;
  309. }
  310. /// <summary>
  311. /// index=0:搭配战力
  312. /// index=1:卓越点击战力
  313. /// index=2:卡牌战力/技能战力
  314. /// </summary>
  315. /// <param name="roleType"></param>
  316. /// <param name="fightDatas"></param>
  317. /// <param name="robotDatas"></param>
  318. /// <returns></returns>
  319. public List<long> GetFightScoreList(List<FightData> fightDatas)
  320. {
  321. List<long> fightScoreDatas = new List<long>();
  322. long itemSum = 0;
  323. long clickScore = 0;
  324. long skillScore = 0;
  325. for (int i = 0; i < ThemeList.Count; i++)
  326. {
  327. if (fightDatas[i].type == FightTargetType.PLAYER)
  328. {
  329. itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
  330. clickScore += GetPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  331. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, fightDatas[i].baseScore, fightDatas[i].cardId, fightDatas[i].cardScore, fightDatas[i].skillLvs);
  332. }
  333. else
  334. {
  335. itemSum += GetItemScoreSum(fightDatas[i].itemScoreList);
  336. clickScore += GetRobotPerfectClickScore(fightDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  337. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, fightDatas[i].baseScore, fightDatas[i].cardId, fightDatas[i].cardScore, fightDatas[i].skillLvs);
  338. }
  339. }
  340. fightScoreDatas.Add(itemSum);
  341. fightScoreDatas.Add(clickScore);
  342. fightScoreDatas.Add(skillScore);
  343. return fightScoreDatas;
  344. }
  345. /// <summary>
  346. /// 所有部件主属性和
  347. /// </summary>
  348. /// <returns></returns>
  349. public long GetItemScoreSum(List<int> itemScoreList)
  350. {
  351. long scoreSum = 0;
  352. for (int i = 0; i < itemScoreList.Count; i++)
  353. {
  354. scoreSum += (long)itemScoreList[i];
  355. }
  356. return scoreSum;
  357. }
  358. //玩家卓越点击战力
  359. private long GetPerfectClickScore(FightData roleData)
  360. {
  361. long clickScore = 0;
  362. foreach (int key in roleData.pardScoreListDic.Keys)
  363. {
  364. clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
  365. }
  366. return clickScore;
  367. }
  368. //机器人卓越点击战力
  369. private long GetRobotPerfectClickScore(FightData robotData)
  370. {
  371. long clickScore = 0;
  372. FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
  373. for (int i = 0; i < scoreCfg.Length; i++)
  374. {
  375. clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
  376. }
  377. return clickScore;
  378. }
  379. /************************************************************************************************************/
  380. public void SetTestInfo()
  381. {
  382. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  383. Targets[0].FightDatas[0].cardId = 2000009;
  384. Targets[0].FightDatas[0].cardScore = 100;
  385. Targets[0].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
  386. Targets[0].FightDatas[0].type = FightTargetType.PLAYER;
  387. Targets[0].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  388. Targets[0].FightDatas[1].cardId = 2000009;
  389. Targets[0].FightDatas[1].cardScore = 100;
  390. Targets[0].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
  391. Targets[0].FightDatas[1].type = FightTargetType.PLAYER;
  392. Targets[0].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  393. Targets[0].FightDatas[2].cardId = 2000009;
  394. Targets[0].FightDatas[2].cardScore = 100;
  395. Targets[0].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
  396. Targets[0].FightDatas[2].type = FightTargetType.PLAYER;
  397. Targets[0].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  398. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  399. Targets[1].FightDatas[0].cardId = 2000009;
  400. Targets[1].FightDatas[0].cardScore = 100;
  401. Targets[1].FightDatas[0].skillLvs = new List<int>() { 1, 1, 1 };
  402. Targets[1].FightDatas[0].type = FightTargetType.PLAYER;
  403. Targets[1].FightDatas[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  404. Targets[1].FightDatas[1].cardId = 2000009;
  405. Targets[1].FightDatas[1].cardScore = 100;
  406. Targets[1].FightDatas[1].skillLvs = new List<int>() { 1, 1, 1 };
  407. Targets[1].FightDatas[1].type = FightTargetType.PLAYER;
  408. Targets[1].FightDatas[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  409. Targets[1].FightDatas[2].cardId = 2000009;
  410. Targets[1].FightDatas[2].cardScore = 100;
  411. Targets[1].FightDatas[2].skillLvs = new List<int>() { 1, 1, 1 };
  412. Targets[1].FightDatas[2].type = FightTargetType.PLAYER;
  413. Targets[1].FightDatas[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  414. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
  415. Targets[2].FightDatas[0] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  416. Targets[2].FightDatas[1] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  417. Targets[2].FightDatas[2] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  418. DressupList.Add(new FightData());
  419. DressupList[0].tags = new string[] { Tag };
  420. DressupList[0].type = FightTargetType.PLAYER;
  421. DressupList.Add(new FightData());
  422. DressupList[1].type = FightTargetType.PLAYER;
  423. DressupList.Add(new FightData());
  424. DressupList[2].type = FightTargetType.PLAYER;
  425. // DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  426. // DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  427. // DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  428. }
  429. private ArenaTargetProto GetArenaTargetProto()
  430. {
  431. ArenaTargetProto proto = new ArenaTargetProto();
  432. proto.Grade = 1;
  433. proto.RankInGrade = 10000;
  434. proto.Type = FightTargetType.PLAYER;
  435. proto.RoleInfo = new OtherRoleInfoProto();
  436. proto.RoleInfo.RoleName = "玩家";
  437. proto.RoleInfo.HeadItemId = 5000002;
  438. proto.RoleInfo.RoleLvl = 10;
  439. ArenaDressupProto dressupProto0 = new ArenaDressupProto();
  440. dressupProto0.CardId = 2000009;
  441. dressupProto0.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201005).partsArr);
  442. proto.PlayerDressupList.Add(dressupProto0);
  443. ArenaDressupProto dressupProto1 = new ArenaDressupProto();
  444. dressupProto1.CardId = 2000010;
  445. dressupProto1.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201006).partsArr);
  446. proto.PlayerDressupList.Add(dressupProto1);
  447. ArenaDressupProto dressupProto2 = new ArenaDressupProto();
  448. dressupProto2.CardId = 2000011;
  449. dressupProto2.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201007).partsArr);
  450. proto.PlayerDressupList.Add(dressupProto2);
  451. return proto;
  452. }
  453. private ArenaTargetProto GetArenaTargetProto1()
  454. {
  455. ArenaTargetProto proto = new ArenaTargetProto();
  456. proto.Grade = 1;
  457. proto.RankInGrade = 10000;
  458. proto.Type = FightTargetType.ROBOT;
  459. proto.RoleInfo = new OtherRoleInfoProto();
  460. proto.RoleInfo.RoleName = "机器人";
  461. ArenaRobotProto robotProto = new ArenaRobotProto();
  462. robotProto.RobotId = 5;
  463. robotProto.Random = 9000;
  464. robotProto.CardIdList = new List<int>() { 2000009, 2000010, 20000011 };
  465. robotProto.SuitList = new List<int>() { 201011, 201012, 201013 };
  466. proto.RobotDressupInfo = robotProto;
  467. return proto;
  468. }
  469. }
  470. }