ArenaView.cs 17 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaDataManager _dataManager;
  17. private ArenaTargetData _targetData;
  18. private ArenaOpenCfg _arenaCfg;
  19. public override void Dispose()
  20. {
  21. if (_sceneObject != null)
  22. {
  23. GameObject.Destroy(_scenePrefab);
  24. _sceneObject = null;
  25. }
  26. if (_valueBarController != null)
  27. {
  28. _valueBarController.Dispose();
  29. _valueBarController = null;
  30. }
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void OnInit()
  39. {
  40. base.OnInit();
  41. packageName = UI_ArenaUI.PACKAGE_NAME;
  42. _ui = UI_ArenaUI.Create();
  43. this.viewCom = _ui.target;
  44. isfullScreen = true;
  45. _valueBarController = new ValueBarController(_ui.m_valueBar);
  46. _targetDressUpObj = new DressUpObj();
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  48. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  49. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  50. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  51. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  52. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  53. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  54. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  55. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  56. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  57. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  58. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  59. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  60. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  61. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  62. _dataManager = ArenaDataManager.Instance;
  63. // _dataManager.SetTestInfo();
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  69. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  70. }
  71. protected override async void OnShown()
  72. {
  73. base.OnShown();
  74. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  75. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  76. _valueBarController.OnShown();
  77. _dataManager.SetMineFightAttr();
  78. for (int i = 0; i < _dataManager.Targets.Count; i++)
  79. {
  80. ArenaTargetData targetData = _dataManager.Targets[i];
  81. if (targetData.Type == FightTargetType.PLAYER)
  82. {
  83. await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  84. }
  85. }
  86. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  87. if (_targetData == null)
  88. {
  89. _dataManager.SelectTargetIndex = -1;
  90. _dataManager.CurFightIndex = 0;
  91. _dataManager.myScore.Clear();
  92. _dataManager.targetScore.Clear();
  93. _dataManager.myFightScore.Clear();
  94. _dataManager.targetFightScore.Clear();
  95. UpdateTargetList();
  96. }
  97. else
  98. {
  99. _ui.m_c1.selectedIndex = 1;
  100. }
  101. UpdateNormal();
  102. UpdateValue();
  103. UpdateRole();
  104. // GetFightResult();
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. if (_sceneObject != null)
  110. {
  111. GameObject.Destroy(_sceneObject);
  112. _sceneObject = null;
  113. }
  114. _targetDressUpObj.TakeOffAll();
  115. // if (_targetDressUpObj != null)
  116. // {
  117. // GameObject.Destroy(_sceneObject);
  118. // _sceneObject = null;
  119. // }
  120. _valueBarController.OnHide();
  121. }
  122. protected override void RemoveEventListener()
  123. {
  124. base.RemoveEventListener();
  125. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  126. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  127. }
  128. private void OnBtnRuleClick()
  129. {
  130. ViewManager.Show<RuleView>(300001);
  131. }
  132. private void OnBtnBackClick()
  133. {
  134. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  135. }
  136. private void OnBtnShopClick()
  137. {
  138. ViewManager.Show<RechargeStoreView>();
  139. }
  140. private void OnBtnRewardClick()
  141. {
  142. ViewManager.Show<ArenaDanRewardView>();
  143. }
  144. private void OnBtnRankClick()
  145. {
  146. ViewManager.Show<ArenaRankView>();
  147. }
  148. private void OnBtnRecordClick()
  149. {
  150. ViewManager.Show<ArenaFightRecordView>();
  151. }
  152. private void OnBtnAddFightCountClick()
  153. {
  154. if (ArenaDataManager.Instance.IsArenaClearing)
  155. {
  156. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  157. return;
  158. }
  159. Debug.Log("ArenaBuyFightTimes:" + RoleDataManager.ArenaBuyFightTimes);
  160. if (RoleDataManager.ArenaBuyFightTimes == 0)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  163. return;
  164. }
  165. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  166. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  167. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  168. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  169. {
  170. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  171. {
  172. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  173. return;
  174. }
  175. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  176. });
  177. }
  178. private async void OnBtnRefreshClick()
  179. {
  180. if (ArenaDataManager.Instance.IsArenaClearing)
  181. {
  182. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  183. return;
  184. }
  185. if (RoleDataManager.ArenaFreshTimes <= 0)
  186. {
  187. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  190. return;
  191. }
  192. }
  193. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  194. if (result)
  195. {
  196. UpdateTargetList();
  197. }
  198. }
  199. private void OnBtnDressClick()
  200. {
  201. if (ArenaDataManager.Instance.IsArenaClearing)
  202. {
  203. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  204. return;
  205. }
  206. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  207. }
  208. private void OnBtnQuickFightClick()
  209. {
  210. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  211. }
  212. private void OnBtnReSelectClick()
  213. {
  214. _targetData = null;
  215. _ui.m_c1.selectedIndex = 0;
  216. UpdateRole();
  217. }
  218. private void OnBtnFightClick()
  219. {
  220. if (RoleDataManager.ArenaFightTimes <= 0)
  221. {
  222. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  223. }
  224. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  225. {
  226. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  227. {
  228. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").SetRightButton(true, "好的");
  229. return;
  230. }
  231. }
  232. GetFightResult();
  233. if (_ui.m_btnQuickFight.selected)
  234. {
  235. ViewManager.Show<ArenaResultQuickView>();
  236. }
  237. else
  238. {
  239. ViewManager.Show<StoryFightTargetView>(null, null, true);
  240. }
  241. }
  242. private async void GetFightResult()
  243. {
  244. _dataManager.myScore.Clear();
  245. _dataManager.targetScore.Clear();
  246. _dataManager.myFightScore.Clear();
  247. _dataManager.targetFightScore.Clear();
  248. int winCount = 0;
  249. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  250. {
  251. long score = 0;
  252. long targetScore = 0;
  253. FightDataManager.Instance.GetQuickFightResult(i, ArenaDataManager.Instance.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  254. _dataManager.myScore.Add(score);
  255. _dataManager.targetScore.Add(targetScore);
  256. if (score > targetScore) winCount++;
  257. }
  258. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  259. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  260. await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  261. }
  262. private void UpdateView()
  263. {
  264. UpdateNormal();
  265. UpdateValue();
  266. UpdateTargetList();
  267. UpdateRole();
  268. }
  269. private void UpdateNormal()
  270. {
  271. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  272. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  273. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  274. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  275. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  276. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  277. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  278. _ui.m_txtName.text = RoleDataManager.roleName;
  279. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  280. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  281. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  282. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  283. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  284. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  285. }
  286. private void UpdateValue()
  287. {
  288. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  289. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  290. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  291. if (RoleDataManager.ArenaFreshTimes > 0)
  292. {
  293. _ui.m_comCostCurrent.target.visible = false;
  294. _ui.m_txtRefreshCount.visible = true;
  295. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  296. }
  297. else
  298. {
  299. _ui.m_txtRefreshCount.visible = false;
  300. _ui.m_comCostCurrent.target.visible = true;
  301. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  302. }
  303. }
  304. private void UpdateRole()
  305. {
  306. if (_sceneObject == null)
  307. {
  308. _sceneObject = GameObject.Instantiate(_scenePrefab);
  309. }
  310. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  311. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  312. GameObject targetSceneObj = _sceneObject.transform.Find("targetRole").gameObject;
  313. targetSceneObj.SetActive(false);
  314. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  315. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  316. if (_ui.m_c1.selectedIndex == 1)
  317. {
  318. targetSceneObj.SetActive(true);
  319. if (_targetData.Type == FightTargetType.PLAYER)
  320. {
  321. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  322. }
  323. else
  324. {
  325. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false);
  326. }
  327. }
  328. }
  329. private void UpdateTargetList()
  330. {
  331. _ui.m_c1.selectedIndex = 0;
  332. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  333. }
  334. private void RenderListTargetItem(int index, GObject obj)
  335. {
  336. ArenaTargetData targetData = _dataManager.Targets[index];
  337. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  338. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  339. if (targetData.Type == FightTargetType.PLAYER)
  340. {
  341. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  342. }
  343. else
  344. {
  345. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  346. }
  347. item.m_txtName.text = targetData.RoleInfo.roleName;
  348. item.m_txtDanTitle.text = rankCfg.gradeName;
  349. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  350. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  351. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  352. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  353. if (item.m_loaBg.data == null)
  354. {
  355. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  356. }
  357. item.m_loaBg.data = index;
  358. if (item.m_btnLook.data == null)
  359. {
  360. item.m_btnLook.onClick.Add(OnBtnLookClick);
  361. item.m_comHead.onClick.Add(OnBtnLookClick);
  362. }
  363. item.m_btnLook.data = targetData;
  364. item.m_comHead.data = targetData;
  365. UI_ListTargetItem.Proxy();
  366. }
  367. private void OnSelectRoleClick(EventContext context)
  368. {
  369. int index = (int)(context.sender as GObject).data;
  370. _targetData = _dataManager.Targets[index];
  371. _dataManager.SelectTargetIndex = index;
  372. _ui.m_c1.selectedIndex = 1;
  373. UpdateRole();
  374. }
  375. private void OnBtnLookClick(EventContext context)
  376. {
  377. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  378. if (targetData.Type == FightTargetType.ROBOT)
  379. {
  380. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  381. return;
  382. }
  383. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  384. }
  385. }
  386. }