ConstCardRarity.cs 1.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class ConstCardRarity
  6. {
  7. public const int Rarity_TIAN = 4;
  8. public const int Rarity_DI = 3;
  9. public const int Rarity_XUAN =2;
  10. public const int Rarity_HUANG = 1;
  11. public const string TITLE_TIAN = "天";
  12. public const string TITLE_DI = "地";
  13. public const string TITLE_XUAN = "玄";
  14. public const string TITLE_HUANG = "黄";
  15. public const int MIN = 2000001;
  16. public const int MAX = 2000002;
  17. private static SortedList _cardRarityList;
  18. public static SortedList CardRarityList()
  19. {
  20. if (ConstCardRarity._cardRarityList == null)
  21. {
  22. ConstCardRarity._cardRarityList = new SortedList();
  23. ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_HUANG, ConstCardRarity.TITLE_HUANG);
  24. ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_XUAN, ConstCardRarity.TITLE_XUAN);
  25. ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_DI, ConstCardRarity.TITLE_DI);
  26. ConstCardRarity._cardRarityList.Add(ConstCardRarity.Rarity_TIAN, ConstCardRarity.TITLE_TIAN);
  27. }
  28. return ConstCardRarity._cardRarityList;
  29. }
  30. }
  31. }