ClothingShopView.cs 15 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ClothingShopCfg> _dataList;
  25. private GLoader _imgSelected;
  26. private ClothingShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. if (_scenePrefab != null)
  41. {
  42. GameObject.Destroy(_scenePrefab);
  43. _scenePrefab = null;
  44. }
  45. if (_imgSelected != null)
  46. {
  47. _imgSelected.RemoveFromParent();
  48. _imgSelected.Dispose();
  49. }
  50. if (_dressUpObjDataCache != null)
  51. {
  52. _dressUpObjDataCache.Dispose();
  53. _dressUpObjDataCache = null;
  54. }
  55. _cfgSelected = null;
  56. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  63. _ui = UI_ClothingShopUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. _valueBarController = new ValueBarController(_ui.m_valueBar);
  67. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  68. _dressUpObjDataCache = new DressUpObjDataCache();
  69. _imgSelected = new GLoader();
  70. _imgSelected.x = -5;
  71. _imgSelected.y = -3;
  72. _imgSelected.url = "ui://ClothingShop/fzd_fzxzhong";
  73. _ui.m_listShop.itemRenderer = ListShopItemRender;
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  76. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  77. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  78. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  79. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  80. EventAgent.AddEventListener(ConstMessage.MONEY_CHANGE, UpdateItemChange);
  81. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  82. }
  83. protected override void OnShown()
  84. {
  85. base.OnShown();
  86. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  87. _scoreType = 0;
  88. _selectedItemId = 0;
  89. _selectedType = 0;
  90. if (this.viewData != null)
  91. {
  92. //this.viewData[0]=storeId(商店Id)
  93. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  94. //this.viewData[2]=_selectedItemId
  95. //this.viewData[2]=_selectedItemCount
  96. object[] objs = this.viewData as object[];
  97. if (objs.Length > 0 && objs[0] != null)
  98. {
  99. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  100. }
  101. if (objs.Length > 1 && objs[1] != null)
  102. {
  103. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  104. }
  105. if (objs.Length > 2 && objs[2] != null)
  106. {
  107. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  108. _selectedItemCount = (int)objs[3];
  109. ClothingShopCfg[] dataArray = ClothingShopCfgArray.Instance.dataArray;
  110. for (int i = 0; i < dataArray.Length; i++)
  111. {
  112. if (dataArray[i].itemID == _selectedItemId)
  113. {
  114. _selectedType = dataArray[i].typeIndex;
  115. _selectedItemClothingId = dataArray[i].id;
  116. break;
  117. }
  118. }
  119. }
  120. }
  121. _ui.m_c1.selectedIndex = _storeId;
  122. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  123. _ui.m_listType.selectedIndex = _selectedType;
  124. _ui.m_listType.ScrollToView(_selectedType);
  125. UpdateList(false);
  126. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  127. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  128. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  129. UpdateCJGoodsCount();
  130. _valueBarController.OnShown();
  131. _valueBarController.Controller(1);
  132. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  133. {
  134. _valueBarController.Controller(1);
  135. }
  136. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  137. {
  138. _valueBarController.Controller(2);
  139. }
  140. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  141. {
  142. _valueBarController.Controller(3);
  143. }
  144. if (_selectedItemId > 0)
  145. {
  146. BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, _selectedItemCount, null, true, false, MAX_COUNT);
  147. }
  148. // GuideController.TryGuideClothingShopViewBtnBug(_ui.m_compItemInfo.m_btnBuy);
  149. Timers.inst.AddUpdate(UpdateToCheckGuide);
  150. }
  151. protected override void OnHide()
  152. {
  153. base.OnHide();
  154. _valueBarController.OnHide();
  155. if (_sceneObject != null)
  156. {
  157. GameObject.Destroy(_sceneObject);
  158. _sceneObject = null;
  159. }
  160. if (_wrapper != null)
  161. {
  162. _wrapper.wrapTarget = null;
  163. }
  164. _selectedItemId = 0;
  165. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  166. Timers.inst.Remove(UpdateToCheckGuide);
  167. }
  168. private void OnClickBtnBack()
  169. {
  170. GuideController.HideGuide();
  171. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  172. this.Hide();
  173. GuideController.TryGuideDressUpFightViewMenuType1();
  174. }
  175. private void OnclickBtnBuy()
  176. {
  177. GuideController.HideGuide();
  178. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  179. BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  180. }
  181. private void UpdateItemChange()
  182. {
  183. GuideController.TryGuideClothingShopViewBtnBack(_ui.m_btnBack);
  184. UpdateCJGoodsCount();
  185. UpdateList(false);
  186. }
  187. private void UpdateCJGoodsCount()
  188. {
  189. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  190. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  191. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.drop);
  192. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.drop).res);
  193. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  194. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  195. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.drop);
  196. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.drop).res);
  197. }
  198. private void UpdateRole(bool tween)
  199. {
  200. if (_sceneObject != null)
  201. {
  202. GameObject.Destroy(_sceneObject);
  203. _sceneObject = null;
  204. }
  205. _sceneObject = GameObject.Instantiate(_scenePrefab);
  206. int scale = 70;
  207. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  208. _dressUpObjDataCache.setSceneObj(_sceneObject);
  209. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  210. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  211. if (_wrapper == null)
  212. {
  213. _wrapper = new GoWrapper(_sceneObject);
  214. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  215. }
  216. else
  217. {
  218. _wrapper.wrapTarget = _sceneObject;
  219. }
  220. int type = ItemUtil.GetItemSubType(_cfgSelected.itemID);
  221. float duration = DURATION;
  222. if (!tween)
  223. {
  224. duration = 0;
  225. }
  226. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  227. {
  228. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  229. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  230. }
  231. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  232. {
  233. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  234. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  235. }
  236. else
  237. {
  238. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  239. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  240. }
  241. }
  242. private void UpdateList(bool tween)
  243. {
  244. _ui.m_listShop.RemoveChildrenToPool();
  245. int typeIndex = _ui.m_listType.selectedIndex;
  246. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  247. _ui.m_listShop.numItems = _dataList.Count;
  248. if (_ui.m_listShop.numItems > 0)
  249. {
  250. ClothingShopCfg clothingShopCfg = ClothingShopCfgArray.Instance.GetCfg(_selectedItemClothingId);
  251. int itemIndex = 0;
  252. if (_selectedItemId > 0 && clothingShopCfg != null)
  253. {
  254. itemIndex = _dataList.IndexOf(clothingShopCfg);
  255. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  256. // _selectedItemId = 0;
  257. }
  258. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  259. }
  260. }
  261. private void OnClickListTypeItem(EventContext context)
  262. {
  263. UpdateList(true);
  264. }
  265. private void OnClickListShopItem(EventContext context)
  266. {
  267. _selectedItemId = 0;
  268. UpdateSelectedItemInfo(context.data as GComponent, true);
  269. }
  270. private void ListShopItemRender(int index, GObject item)
  271. {
  272. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  273. ClothingShopCfg cfg = _dataList[index];
  274. listItem.target.data = cfg;
  275. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  276. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  277. string itemName = itemCfg.name;
  278. listItem.m_txtName.text = itemName;
  279. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  280. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  281. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  282. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  283. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
  284. }
  285. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  286. {
  287. _selectedListItem = listItem;
  288. listItem.AddChild(_imgSelected);
  289. ClothingShopCfg cfg = listItem.data as ClothingShopCfg;
  290. _cfgSelected = cfg;
  291. UpdateRole(tween);
  292. UpdateSelectedItemInfo();
  293. }
  294. private void UpdateSelectedItemInfo()
  295. {
  296. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  297. string itemName = itemCfg.name;
  298. _ui.m_compItemInfo.m_txtName.text = itemName;
  299. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  300. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  301. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  302. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  303. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  304. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  305. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  306. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  307. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  308. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  309. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  310. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  311. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  312. }
  313. private void RenderListTagItem(int index, GObject obj)
  314. {
  315. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  316. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  317. string[] tag = itemCfg.tagsArr[index].Split('_');
  318. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  319. item.m_txtTag.text = tag[1];
  320. }
  321. private void UpdateToCheckGuide(object param)
  322. {
  323. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  324. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 4, "点击返回,回到换装");
  325. }
  326. }
  327. }