ClothingSyntheticView.cs 17 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseWindow
  11. {
  12. private const int HEAD_Y = 842;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 459;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private GameObject _scenePrefab;
  32. private GameObject _sceneObject;
  33. private GoWrapper _wrapper;
  34. private DressUpObjDataCache _dressUpObjDataCache;
  35. private ValueBarController _valueBarController;
  36. private GLoader _imgSelected;
  37. private int _suitId;
  38. private int[] _items;
  39. private int _selectedItemId;
  40. private GComponent _selectedListItem;
  41. private List<ItemData> _materiarsOfSelectedItem;
  42. private UI_MateriasListItem listTypeItem_CloSynthetic;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. if (_scenePrefab != null)
  51. {
  52. GameObject.Destroy(_scenePrefab);
  53. _scenePrefab = null;
  54. }
  55. if (_imgSelected != null)
  56. {
  57. _imgSelected.RemoveFromParent();
  58. _imgSelected.Dispose();
  59. }
  60. if (_dressUpObjDataCache != null)
  61. {
  62. _dressUpObjDataCache.Dispose();
  63. _dressUpObjDataCache = null;
  64. }
  65. base.Dispose();
  66. }
  67. protected override void OnInit()
  68. {
  69. base.OnInit();
  70. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  71. _ui = UI_ClothingSyntheticUI.Create();
  72. this.viewCom = _ui.target;
  73. isfullScreen = true;
  74. this.clickBlankToClose = false;
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  77. _dressUpObjDataCache = new DressUpObjDataCache();
  78. _imgSelected = new GLoader();
  79. _imgSelected.x = -5;
  80. _imgSelected.y = -3;
  81. _imgSelected.url = "ui://ClothingSynthetic/hc_kuang_4";
  82. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  83. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  84. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  85. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  86. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  87. }
  88. protected override void OnShown()
  89. {
  90. base.OnShown();
  91. _suitId = (int)this.viewData;
  92. _valueBarController.OnShown();
  93. UpdateClothingList(false);
  94. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  95. GuideController.TryGuideClothingSyntheticViewSuitList(_ui.m_listClothing);
  96. Timers.inst.AddUpdate(UpdateToCheckGuide);
  97. }
  98. protected override void OnHide()
  99. {
  100. base.OnHide();
  101. Timers.inst.Remove(UpdateToCheckGuide);
  102. _valueBarController.OnHide();
  103. if (_sceneObject != null)
  104. {
  105. GameObject.Destroy(_sceneObject);
  106. _sceneObject = null;
  107. }
  108. if (_wrapper != null)
  109. {
  110. _wrapper.wrapTarget = null;
  111. }
  112. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  113. }
  114. private void OnClickBtnBack()
  115. {
  116. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  117. }
  118. private void OnClickListClothingItem(EventContext context)
  119. {
  120. UpdateSelectedItemInfo(context.data as GComponent, true);
  121. GuideController.TryGuideClothingSyntheticViewList(_ui.m_listMaterias);
  122. }
  123. private void OnClickBtnProcuction()
  124. {
  125. Timers.inst.AddUpdate(UpdateTryGuide);
  126. // GuideController.HideGuide();
  127. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  128. {
  129. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  130. return;
  131. }
  132. //合成
  133. ClothingSyntheticCfg clothingSyntheticCfg = ClothingSyntheticCfgArray.Instance.GetCfg(_selectedItemId);
  134. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.materiars);
  135. int count = _materiarsOfSelectedItem.Count;
  136. for (int i = 0; i < count; i++)
  137. {
  138. ItemData itemData = _materiarsOfSelectedItem[i];
  139. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  140. int num = ItemDataManager.GetItemNum(itemData.id);
  141. int numSynthetic = Mathf.Max(num - 1, 0);
  142. if (numSynthetic < itemData.num)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  145. return;
  146. }
  147. }
  148. for (int i = 0; i < count; i++)
  149. {
  150. ItemData itemData = _materiarsOfSelectedItem[i];
  151. ItemDataManager.Remove(itemData.id, itemData.num);
  152. }
  153. ItemDataManager.Add(_selectedItemId, 1);
  154. GetSuitItemController.TryShow(_selectedItemId);
  155. }
  156. private void ListClothingItemRender(int index, GObject item)
  157. {
  158. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  159. int itemId = _items[index];
  160. listItem.target.data = itemId;
  161. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  162. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  163. string itemName = itemCfg.name;
  164. listItem.m_txtName.text = itemName;
  165. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  166. }
  167. private void UpdateRole(bool tween)
  168. {
  169. if (_sceneObject != null)
  170. {
  171. GameObject.Destroy(_sceneObject);
  172. _sceneObject = null;
  173. }
  174. _sceneObject = GameObject.Instantiate(_scenePrefab);
  175. int scale = 45;
  176. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  177. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  178. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  179. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  180. if (_wrapper == null)
  181. {
  182. _wrapper = new GoWrapper(_sceneObject);
  183. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  184. }
  185. else
  186. {
  187. _wrapper.wrapTarget = _sceneObject;
  188. }
  189. int type = ItemUtil.GetItemSubType(_selectedItemId);
  190. float duration = DURATION;
  191. if (!tween)
  192. {
  193. duration = 0;
  194. }
  195. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  196. {
  197. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  198. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  199. }
  200. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  201. {
  202. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  203. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  204. }
  205. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  206. {
  207. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  208. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  209. }
  210. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  211. {
  212. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  213. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  214. }
  215. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  216. {
  217. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  218. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  219. }
  220. else
  221. {
  222. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  223. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  224. }
  225. }
  226. private void UpdateClothingList(bool tween)
  227. {
  228. //套装名称
  229. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  230. _ui.m_txtSuitName.text = suitCfg.name;
  231. //进度条
  232. UpdateSuitProgress();
  233. //服装列表
  234. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  235. ItemUtil.SortItemIdsByOwned(_items);
  236. _ui.m_listClothing.RemoveChildrenToPool();
  237. _ui.m_listClothing.numItems = _items.Length;
  238. if (_ui.m_listClothing.numItems > 0)
  239. {
  240. UI_ClothingListItem listItem = null;
  241. int index = 0;
  242. if (_selectedItemId > 0)
  243. {
  244. int num = _ui.m_listClothing.numChildren;
  245. for (int i = 0; i < num; i++)
  246. {
  247. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  248. int temp = (int)listItem.target.data;
  249. if (temp == _selectedItemId)
  250. {
  251. index = i;
  252. }
  253. }
  254. }
  255. _ui.m_listClothing.ScrollToView(index);
  256. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  257. }
  258. }
  259. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  260. {
  261. _selectedListItem = listItem;
  262. listItem.AddChild(_imgSelected);
  263. _imgSelected.x = _imgSelected.y = -15;
  264. _selectedItemId = (int)listItem.data;
  265. UpdateRole(tween);
  266. UpdateSelectedItemInfo();
  267. }
  268. private void UpdateSelectedItemInfo()
  269. {
  270. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  271. //属性展示
  272. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  273. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  274. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  275. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  276. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  277. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  278. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  279. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  280. //合成显示
  281. ClothingSyntheticCfg clothingSyntheticCfg = ClothingSyntheticCfgArray.Instance.GetCfg(_selectedItemId);
  282. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.costID);
  283. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.costNum).SetVar("v2", costName).FlushVars();
  284. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.materiars);
  285. int count = _ui.m_listMaterias.numChildren;
  286. for (int i = 0; i < count; i++)
  287. {
  288. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  289. if (i < _materiarsOfSelectedItem.Count)
  290. {
  291. ItemData itemData = _materiarsOfSelectedItem[i];
  292. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  293. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  294. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  295. int num = ItemDataManager.GetItemNum(itemData.id);
  296. int numSynthetic = Mathf.Max(num - 1, 0);
  297. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  298. listItem.m_loaderIcon.visible = true;
  299. listItem.m_groupCount.target.visible = true;
  300. listItem.m_groupCount.target.onClick.Clear();
  301. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  302. listItem.target.data = itemData;
  303. if (i == 0)
  304. {
  305. listItem.m_loaderIcon.onClick.Add(() =>
  306. {
  307. GuideController.TryGuideClothingSyntheticViewBtnProduction(_ui.m_btnProduction);
  308. });
  309. }
  310. }
  311. else
  312. {
  313. listItem.m_txtName.text = "";
  314. listItem.m_loaderIcon.visible = false;
  315. listItem.m_groupCount.target.visible = false;
  316. }
  317. }
  318. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  319. }
  320. private void OnClickMateriasItemPlus(EventContext context)
  321. {
  322. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  323. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  324. ItemData itemData = listItem.target.data as ItemData;
  325. int num = ItemDataManager.GetItemNum(itemData.id);
  326. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, this.viewData }, itemData.num + 1 - num });
  327. }
  328. private void OnItemNumChanged()
  329. {
  330. UpdateSuitProgress();
  331. //列表选中项更新
  332. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  333. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  334. UpdateSelectedItemInfo();
  335. }
  336. private void UpdateSuitProgress()
  337. {
  338. //进度条
  339. int count = 0;
  340. int totalCount = 0;
  341. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  342. _ui.m_txtProgress.SetVar("v1", "" + count);
  343. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  344. _ui.m_txtProgress.FlushVars();
  345. }
  346. private void OnClickBtnHome()
  347. {
  348. Timers.inst.Remove(UpdateTryGuide);
  349. GuideController.TryCompleteGuide(ConstGuideId.SUIT_SYNTHETIC_GUIDE);
  350. GameController.GoBackToMainView();
  351. }
  352. private void UpdateTryGuide(object param)
  353. {
  354. if (GRoot.inst.GetTopWindow() == this.viewCom)
  355. {
  356. GuideController.TryGuideClothingSyntheticViewBtnHome(_ui.m_btnHome);
  357. }
  358. }
  359. private void UpdateToCheckGuide(object param)
  360. {
  361. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  362. GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 8, "找到需要合成的物品", true, 0);
  363. if (_ui.m_listMaterias.numChildren > 0)
  364. {
  365. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  366. }
  367. if (listTypeItem_CloSynthetic != null) GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 9, "这里可以查看合成需要的材料,和材料的获取途径");
  368. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 10, "点击合成物品");
  369. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 11, "获得必需品啦,继续通关主线剧情吧");
  370. }
  371. }
  372. }