StoryCardChoose.cs 4.6 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryCardChoose : BaseWindow
  9. {
  10. private UI_StoryCardChooseUI _ui;
  11. private List<CardData> cardList = new List<CardData>();
  12. private static int _scoreType;
  13. public override void Dispose()
  14. {
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  21. _ui = UI_StoryCardChooseUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  26. _ui.m_listCard.SetVirtual();
  27. _ui.m_listCard.itemRenderer = RenderListCardItem;
  28. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  29. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  30. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. _scoreType = (int)viewData;
  36. cardList = CardDataManager.CardDicToList(CardDataManager.GetCardDicByRarity(0));
  37. cardList = SortCardList(cardList);
  38. _ui.m_listCard.numItems = cardList.Count;
  39. _ui.m_listCard.selectedIndex = 0;
  40. UpdateView(0);
  41. GuideController.TryGuideStoryCardChoose(_ui.m_listCard);
  42. Timers.inst.AddUpdate(UpdateToCheckGuide);
  43. }
  44. private void UpdateView(int index)
  45. {
  46. int cardId = cardList[index].id;
  47. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  48. _ui.m_txtName.text = cfg == null ? "" : cfg.name;
  49. _ui.m_txtDiscribe.text = cfg == null ? "" : cfg.describe1;
  50. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  51. }
  52. private void RenderListCardItem(int index, GObject obj)
  53. {
  54. GButton item = obj as GButton;
  55. item.GetChild("txtName").asTextField.text = cardList[index].itemCfg.name;
  56. item.GetChild("comCardMask").asCom.GetChild("loaCard").asLoader.url = ResPathUtil.GetCardSmallPath(cardList[index].res);
  57. item.GetChild("txtLv").asTextField.text = string.Format("Lv.\n{0}", cardList[index].lv);
  58. item.GetChild("loaRarity").asLoader.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + (5 - cardList[index].itemCfg.rarity));
  59. UI_ComStar comStar = UI_ComStar.Proxy(item.GetChild("comStar").asCom);
  60. comStar.m_c1.selectedIndex = cardList[index].star;
  61. }
  62. private void OnListCardItemClick(EventContext context)
  63. {
  64. UpdateView(_ui.m_listCard.selectedIndex);
  65. GuideController.TryGuideStoryCardChooseBtnConfirm(_ui.m_btnConfirm);
  66. }
  67. private void OnBtnComfirmClick()
  68. {
  69. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  70. PassivitySkillCfg[] cfgs = PassivitySkillCfgArray.Instance.GetCfgs(cardId);
  71. StoryDataManager.currentCardId = cfgs.Length > 0 ? cardId : -1;
  72. this.Hide();
  73. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  74. GuideController.HideGuide();
  75. GuideController.TryCompleteGuide(ConstGuideId.USE_CARD_FIGHT);
  76. }
  77. private static List<CardData> SortCardList(List<CardData> arrayList)
  78. {
  79. arrayList.Sort((CardData a, CardData b) =>
  80. {
  81. int scoreA = ItemDataManager.GetItemScoreValue(a.id, _scoreType);
  82. int scoreB = ItemDataManager.GetItemScoreValue(b.id, _scoreType);
  83. if (scoreA < scoreB)
  84. {
  85. return 1;
  86. }
  87. else if (scoreA > scoreB)
  88. {
  89. return -1;
  90. }
  91. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  92. });
  93. return arrayList;
  94. }
  95. private void OnBtnCancelClick()
  96. {
  97. this.Hide();
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. Timers.inst.Remove(UpdateToCheckGuide);
  103. }
  104. private void UpdateToCheckGuide(object param)
  105. {
  106. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  107. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力", true, 0);
  108. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
  109. }
  110. }
  111. }