LuckyBoxCardView.cs 5.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Linq;
  7. namespace GFGGame
  8. {
  9. public class LuckyBoxCardView : BaseWindow
  10. {
  11. private UI_LuckyBoxCardUI _ui;
  12. private List<ItemData> _rewardList = new List<ItemData>();
  13. private List<ItemData> _newRewardList = new List<ItemData>();
  14. private List<ItemData> _oldRewardList = new List<ItemData>();
  15. private List<ItemData> _showRewardList = new List<ItemData>();
  16. // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面
  17. private GameObject gameObject;
  18. private GoWrapper wrapper;
  19. public override void Dispose()
  20. {
  21. base.Dispose();
  22. SceneController.DestroyObjectFromView(gameObject);
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  28. _ui = UI_LuckyBoxCardUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. this.modal = true;
  32. _ui.m_bg.onTouchBegin.Add(OnClickBg);
  33. _ui.m_btnPass.onClick.Add(OnClickBtnPass);
  34. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");
  35. SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _rewardList = (this.viewData as object[])[0] as List<ItemData>;
  41. _newRewardList.Clear();
  42. _oldRewardList.Clear();
  43. for (int i = 0; i < _rewardList.Count; i++)
  44. {
  45. if (GetThisCount(_rewardList[i].id, _rewardList) == ItemDataManager.GetItemNum(_rewardList[i].id) && !IsAddToNewRewardList(_rewardList[i].id))
  46. {
  47. _newRewardList.Add(_rewardList[i]);
  48. }
  49. else
  50. {
  51. _oldRewardList.Add(_rewardList[i]);
  52. }
  53. }
  54. if (LuckyBoxDataManager.Instance.luckyBoxId > 0)//必展示必掉奖励
  55. {
  56. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  57. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  58. _newRewardList.AddRange(itemDatas);
  59. LuckyBoxDataManager.Instance.luckyBoxId = 0;
  60. }
  61. UpdateView();
  62. }
  63. private void UpdateView()
  64. {
  65. _ui.m_btnPass.visible = _newRewardList.Count <= 1;
  66. _showRewardList = _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;
  67. if (_showRewardList.Count - 1 < 0) return;
  68. ItemData itemdata = _showRewardList[_showRewardList.Count - 1];
  69. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
  70. _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);
  71. _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  72. int mainScore = 0;
  73. int mainScoreValue = 0;
  74. ItemDataManager.GetMainScore(itemdata.id, out mainScore, out mainScoreValue);
  75. _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  76. _ui.m_comCard.m_txtName.text = itemCfg.name;
  77. _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;
  78. _ui.m_comCard.m_holder.visible = true;
  79. if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_showRewardList.Count - 1) == true)
  80. {
  81. LuckyBoxDataManager.Instance.FirstRewardList.Remove(_showRewardList.Count - 1);
  82. }
  83. _showRewardList.RemoveAt(_showRewardList.Count - 1);
  84. }
  85. private void OnClickBg()
  86. {
  87. if (_newRewardList.Count == 0 && _oldRewardList.Count == 0)
  88. {
  89. // if (_type == (int)FirstGetCardViewType.JUMP)
  90. // {
  91. ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0] as List<ItemData>, _rewardList });
  92. // }
  93. // else if (_type == (int)FirstGetCardViewType.CANNOT_JUMP)
  94. // {
  95. // GetSuitItemController.TryShow(0);
  96. // }
  97. this.Hide();
  98. return;
  99. }
  100. _ui.m_t_close.Play(() =>
  101. {
  102. _ui.m_comCard.m_holder.visible = false;
  103. _ui.m_t_open.Play();
  104. UpdateView();
  105. });
  106. }
  107. private int GetThisCount(int itemId, List<ItemData> rewards)
  108. {
  109. int count = 0;
  110. for (int i = 0; i < rewards.Count; i++)
  111. {
  112. if (rewards[i].id == itemId)
  113. {
  114. count++;
  115. }
  116. }
  117. return count;
  118. }
  119. private bool IsAddToNewRewardList(int itemId)
  120. {
  121. for (int i = 0; i < _newRewardList.Count; i++)
  122. {
  123. if (itemId == _newRewardList[i].id)
  124. {
  125. return true;
  126. }
  127. }
  128. return false;
  129. }
  130. private void OnClickBtnPass()
  131. {
  132. ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0], _rewardList });
  133. this.Hide();
  134. }
  135. protected override void OnHide()
  136. {
  137. _ui.m_t_close.Stop(true, false);
  138. _ui.m_t_open.Stop(true, false);
  139. base.OnHide();
  140. }
  141. }
  142. }