ClothingView.cs 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private ValueBarController _valueBarController;
  14. private DressUpObjUI _dressUpObjUI;
  15. private EffectUI _effectUI1;
  16. private List<int> _suitIds;//已解锁套装列表
  17. private SortedList _propertyList = new SortedList();
  18. private SortedList _addPropertyList = new SortedList();
  19. private int _suitId;
  20. private int _index;
  21. private bool _canRenew;
  22. public override void Dispose()
  23. {
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_dressUpObjUI != null)
  35. {
  36. _dressUpObjUI.Dispose();
  37. _dressUpObjUI = null;
  38. }
  39. EffectUIPool.Recycle(_effectUI1);
  40. _effectUI1 = null;
  41. _propertyList.Clear();
  42. _addPropertyList.Clear();
  43. base.Dispose();
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_ClothingUI.PACKAGE_NAME;
  49. _ui = UI_ClothingUI.Create();
  50. this.viewCom = _ui.target;
  51. // this.viewCom.Center();
  52. isfullScreen = true;
  53. isReturnView = true;
  54. // this.clickBlankToClose = false;
  55. _valueBarController = new ValueBarController(_ui.m_valueBar);
  56. _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
  57. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  58. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  59. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  60. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  61. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  62. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  63. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  64. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  65. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  66. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  67. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  68. _ui.m_c1.onChanged.Add(OnTabChange);
  69. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  70. }
  71. protected override void AddEventListener()
  72. {
  73. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  74. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  75. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  76. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  77. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  78. }
  79. protected override void OnShown()
  80. {
  81. base.OnShown();
  82. object[] datas = this.viewData as object[];
  83. _suitId = (int)datas[0];
  84. List<int> suitIds = datas[1] as List<int>;
  85. _suitIds = new List<int>();
  86. foreach (int suitId in suitIds)
  87. {
  88. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  89. {
  90. _suitIds.Add(suitId);
  91. }
  92. }
  93. _valueBarController.OnShown();
  94. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  95. _ui.m_c1.selectedIndex = 0;
  96. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fzsj_bg");
  97. UpdateView();
  98. UpdateRedDot();
  99. Timers.inst.AddUpdate(CheckGuide);
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. _valueBarController.OnHide();
  105. Timers.inst.Remove(CheckGuide);
  106. }
  107. protected override void RemoveEventListener()
  108. {
  109. base.RemoveEventListener();
  110. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  111. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  112. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  113. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateFosterList);
  114. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  115. }
  116. private void OnClickBtnBack()
  117. {
  118. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  119. }
  120. private void OnTabChange()
  121. {
  122. if (_ui.m_c1.selectedIndex == 0)
  123. {
  124. UpdateFoster();
  125. }
  126. else
  127. {
  128. UpdateRenew();
  129. }
  130. }
  131. private void UpdateView()
  132. {
  133. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  134. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  135. UpdateArrows();
  136. UpdateSuitView();
  137. UpdateFoster();
  138. UpdateRenew();
  139. }
  140. private void UpdateArrows()
  141. {
  142. int index = _suitIds.IndexOf(_suitId);
  143. int count = _suitIds.Count;
  144. _ui.m_btnRight.visible = (index + 1 < count);
  145. _ui.m_btnLeft.visible = (index - 1 >= 0);
  146. }
  147. private void UpdateSuitView(bool isPic = true)
  148. {
  149. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  150. _ui.m_txtName.text = suitCfg.name;
  151. _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  152. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING });
  153. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  154. }
  155. private void OnClickBtnDirection(int direction)
  156. {
  157. int index = _suitIds.IndexOf(_suitId);
  158. int targetIndex = index + direction;
  159. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  160. {
  161. _suitId = _suitIds[targetIndex];
  162. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  163. UpdateView();
  164. }
  165. }
  166. /*************************************************养护************************************************/
  167. private void UpdateFoster()
  168. {
  169. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  170. UpdateFosterReward();
  171. _propertyList.Clear();
  172. _addPropertyList.Clear();
  173. UpdateFosterList();
  174. _propertyList = SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index);
  175. _ui.m_listProperty.numItems = _propertyList.Count;
  176. }
  177. private void UpdateFosterReward()
  178. {
  179. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  180. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];
  181. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  182. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  183. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  184. }
  185. private void UpdateFosterList()
  186. {
  187. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;
  188. }
  189. private void ListFosterItemRender(int index, GObject obj)
  190. {
  191. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  192. item.target.data = index;
  193. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  194. item.m_finish.selectedIndex = state;
  195. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  196. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetClothingFosterRed(_suitId) && state == 1);
  197. UI_ListFosterItem.ProxyEnd();
  198. }
  199. private void ListPropertyItemRender(int index, GObject obj)
  200. {
  201. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  202. int score = (int)_propertyList.GetKey(index);
  203. item.m_txtProperty.text = _propertyList[score].ToString();
  204. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  205. UI_ListScoreItem.ProxyEnd();
  206. }
  207. private void OnClickListFosterItem(EventContext context)
  208. {
  209. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.SUIT_LIST_VIEW);
  210. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0 && GuideDataManager.currentGuideId == cfg.id)
  211. {
  212. return;
  213. }
  214. int index = (int)(context.data as GObject).data;
  215. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  216. if (state == 0)
  217. {
  218. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  219. }
  220. else if (state == 1)
  221. {
  222. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, this.viewData });
  223. }
  224. else
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  227. }
  228. }
  229. private void OnClickComFosterReward()
  230. {
  231. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  232. if (state == 1 || state == 2)
  233. {
  234. ViewManager.Show<ClothingRewardView>(_suitId);
  235. }
  236. else
  237. {
  238. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  239. }
  240. }
  241. private void OnClickBtnPropertyShow()
  242. {
  243. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  244. }
  245. private void OnListenerFoster()
  246. {
  247. _ui.m_comFosterAni.target.visible = true;
  248. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  249. if (_effectUI1 != null)
  250. {
  251. EffectUIPool.Recycle(_effectUI1);
  252. _effectUI1 = null;
  253. }
  254. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFosterAni.m_holder, "ui_gcdh", "ui_gcdh_" + (_index + 1));
  255. _ui.m_comFosterAni.m_t0.Play(() =>
  256. {
  257. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  258. UpdateFoster();
  259. _ui.m_comFosterAni.target.visible = false;
  260. });
  261. }
  262. private void OnListenerGetFosterReward(EventContext context)
  263. {
  264. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];
  265. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  266. UpdateFosterReward();
  267. LogUtil.LogEditor("养护奖励:" + ItemDataManager.GetItemNum(100169));
  268. }
  269. /*************************************************换新************************************************/
  270. private void UpdateRenew()
  271. {
  272. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  273. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  274. if (suitFosterData.makeNewState > 0)
  275. {
  276. _ui.m_c2.selectedIndex = 1;
  277. UpdateRenewFinish();
  278. }
  279. else
  280. {
  281. _ui.m_c2.selectedIndex = 0;
  282. UpdateRenewView();
  283. }
  284. }
  285. private void UpdateRenewView()
  286. {
  287. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  288. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  289. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  290. _ui.m_comRenewReward.target.visible = false;
  291. if (cfg.renewRewardsArr.Length > 0)
  292. {
  293. _ui.m_comRenewReward.target.visible = true;
  294. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  295. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  296. }
  297. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  298. _ui.m_txtRenewTips.text = string.Format("完成养护-{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  299. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  300. long costHas = ItemDataManager.GetItemNum(renewCfg.costId);
  301. int costNeed = renewCfg.costNum;
  302. ItemUtil.UpdateItemNeedNum(_ui.m_comRenewCost, renewCfg.costId, renewCfg.costNum);
  303. long itemHas = ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]);
  304. int itemNeed = renewCfg.materialsArr[0][1];
  305. _canRenew = costHas >= costNeed && itemHas >= itemNeed;
  306. UI_ComCostCurrency.ProxyEnd();
  307. }
  308. private void UpdateRenewFinish()
  309. {
  310. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  311. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  312. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  313. _ui.m_comRenewRewardGet.target.visible = true;
  314. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  315. if (cfg.renewRewardsArr.Length <= 0)
  316. {
  317. _ui.m_comRenewRewardGet.target.visible = false;
  318. return;
  319. }
  320. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  321. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  322. }
  323. private void ListRenewMaterialItemRender(int index, GObject obj)
  324. {
  325. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  326. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  327. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  328. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  329. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  330. long has = ItemDataManager.GetItemNum(itemCfg.id);
  331. int need = materialsArr[index][1];
  332. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  333. item.m_txtNeed.text = need.ToString();
  334. if (_canRenew && has < need) _canRenew = false;
  335. item.target.data = materialsArr[index];
  336. UI_ListMaterialsItem.ProxyEnd();
  337. }
  338. private void OnListRenewMaterialsItem(EventContext context)
  339. {
  340. int[] itemData = (int[])(context.data as GComponent).data;
  341. // GoodsItemTipsController.ShowItemTips(itemId);
  342. //ViewManager.Show<ApproachOfItemView>(new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] });
  343. object[] sourceDatas = new object[] { itemData[0], new object[] { typeof(ClothingView).FullName, this.viewData }, itemData[1] };
  344. GoodsItemTipsController.ShowItemTips(itemData[0], sourceDatas);
  345. }
  346. private async void OnClickBtnRenew()
  347. {
  348. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  349. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  350. if (data.maintainStep < cfg.renewOpenLv)
  351. {
  352. PromptController.Instance.ShowFloatTextPrompt("完成养护后开启焕新");
  353. //PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启焕新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  354. return;
  355. }
  356. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  357. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  358. if (!ItemUtil.CheckItemEnough(renewCfg.costId, renewCfg.costNum))
  359. {
  360. long has = ItemDataManager.GetItemNum(renewCfg.costId);
  361. ItemUtil.BuyCurrency(renewCfg.costId, renewCfg.costNum - has);
  362. return;
  363. }
  364. for (int i = 0; i < renewCfg.materialsArr.Length; i++)
  365. {
  366. if (!ItemUtil.CheckItemEnough(renewCfg.materialsArr[i][0], renewCfg.materialsArr[i][1], true))
  367. {
  368. object[] sourceDatas = new object[] {renewCfg.materialsArr[i][0], new object[] { typeof(ClothingView).FullName, (this.viewData as object[])[3] }, renewCfg.materialsArr[i][1] };
  369. GoodsItemTipsController.ShowItemTips(renewCfg.materialsArr[i][0], sourceDatas);
  370. return;
  371. }
  372. }
  373. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  374. if (result == ErrorCode.ERR_Success)
  375. {
  376. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  377. }
  378. }
  379. private void OnListenerRenew()
  380. {
  381. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  382. UpdateRenew();
  383. LogUtil.LogEditor("换新奖励:" + ItemDataManager.GetItemNum(10370));
  384. }
  385. private void UpdateRedDot()
  386. {
  387. RedDotController.Instance.SetComRedDot(_ui.m_btnTabFoster, RedDotDataManager.Instance.GetClothingFosterRed(_suitId));
  388. RedDotController.Instance.SetComRedDot(_ui.m_btnTabRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
  389. RedDotController.Instance.SetComRedDot(_ui.m_btnRenew, RedDotDataManager.Instance.GetClothingRenewRed(_suitId));
  390. }
  391. private void CheckGuide(object param)
  392. {
  393. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  394. {
  395. UpdateToCheckGuide(null);
  396. }
  397. else
  398. {
  399. Timers.inst.Remove(CheckGuide);
  400. }
  401. }
  402. protected override void UpdateToCheckGuide(object param)
  403. {
  404. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  405. GuideController.TryGuide(_ui.m_listFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作。", 0);
  406. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦。");
  407. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  408. }
  409. }
  410. }