ClothingView.cs 18 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameobject1;
  17. private GoWrapper _wrapper1;
  18. private DressUpObjDataCache _dressUpObjDataCache;
  19. private bool _actionIsPic;
  20. private List<int> _suitIds;//已解锁套装列表
  21. private SortedList _propertyList = new SortedList();
  22. private SortedList _addPropertyList = new SortedList();
  23. private int _suitId;
  24. private int _index;
  25. private bool _canRenew;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. if (_sceneObject != null)
  35. {
  36. GameObject.Destroy(_sceneObject);
  37. _sceneObject = null;
  38. _wrapper = null;
  39. }
  40. if (_scenePrefab != null)
  41. {
  42. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneSuitFoster"));
  43. _scenePrefab = null;
  44. }
  45. SceneController.DestroyObjectFromView(_gameobject1);
  46. _propertyList.Clear();
  47. _addPropertyList.Clear();
  48. }
  49. protected override void OnInit()
  50. {
  51. base.OnInit();
  52. packageName = UI_ClothingUI.PACKAGE_NAME;
  53. _ui = UI_ClothingUI.Create();
  54. this.viewCom = _ui.target;
  55. // this.viewCom.Center();
  56. isfullScreen = true;
  57. // this.clickBlankToClose = false;
  58. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneSuitFoster"));
  59. _dressUpObjDataCache = new DressUpObjDataCache();
  60. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  61. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  62. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  63. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  64. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  65. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  66. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  67. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  68. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  69. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  70. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  71. _ui.m_c1.onChanged.Add(OnTabChange);
  72. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  73. }
  74. protected override void AddEventListener()
  75. {
  76. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  77. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  78. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  79. }
  80. protected override void OnShown()
  81. {
  82. base.OnShown();
  83. object[] datas = this.viewData as object[];
  84. _suitId = (int)datas[0];
  85. List<int> suitIds = datas[1] as List<int>;
  86. _suitIds = new List<int>();
  87. foreach (int suitId in suitIds)
  88. {
  89. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  90. {
  91. _suitIds.Add(suitId);
  92. }
  93. }
  94. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  95. _ui.m_c1.selectedIndex = 0;
  96. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("jingzhongh_bg");
  97. UpdateView();
  98. Timers.inst.AddUpdate(CheckGuide);
  99. }
  100. protected override void OnHide()
  101. {
  102. base.OnHide();
  103. Timers.inst.Remove(CheckGuide);
  104. }
  105. protected override void RemoveEventListener()
  106. {
  107. base.RemoveEventListener();
  108. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  109. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  110. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  111. }
  112. private void OnClickBtnBack()
  113. {
  114. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  115. }
  116. private void OnTabChange()
  117. {
  118. if (_ui.m_c1.selectedIndex == 0)
  119. {
  120. UpdateFoster();
  121. }
  122. else
  123. {
  124. UpdateRenew();
  125. }
  126. }
  127. private void UpdateView()
  128. {
  129. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  130. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  131. UpdateArrows();
  132. UpdateSuitView();
  133. UpdateFoster();
  134. UpdateRenew();
  135. }
  136. private void UpdateArrows()
  137. {
  138. int index = _suitIds.IndexOf(_suitId);
  139. int count = _suitIds.Count;
  140. _ui.m_btnRight.visible = (index + 1 < count);
  141. _ui.m_btnLeft.visible = (index - 1 >= 0);
  142. }
  143. private void UpdateSuitView(bool isPic = true)
  144. {
  145. _actionIsPic = isPic;
  146. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  147. _ui.m_txtName.text = suitCfg.name;
  148. if (_sceneObject != null)
  149. {
  150. GameObject.Destroy(_sceneObject);
  151. _sceneObject = null;
  152. }
  153. _sceneObject = GameObject.Instantiate(_scenePrefab);
  154. int scale = 100;
  155. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  156. _dressUpObjDataCache.setSceneObj(_sceneObject);
  157. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  158. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  159. if (_wrapper == null)
  160. {
  161. _wrapper = new GoWrapper(_sceneObject);
  162. _ui.m_holder.SetNativeObject(_wrapper);
  163. }
  164. else
  165. {
  166. _wrapper.wrapTarget = _sceneObject;
  167. }
  168. }
  169. private void OnClickBtnDirection(int direction)
  170. {
  171. int index = _suitIds.IndexOf(_suitId);
  172. int targetIndex = index + direction;
  173. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  174. {
  175. _suitId = _suitIds[targetIndex];
  176. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  177. UpdateView();
  178. }
  179. }
  180. /*************************************************养护************************************************/
  181. private void UpdateFoster()
  182. {
  183. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  184. UpdateFosterReward();
  185. _propertyList.Clear();
  186. _addPropertyList.Clear();
  187. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Count;
  188. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _propertyList, out _addPropertyList);
  189. _ui.m_listProperty.numItems = _propertyList.Count;
  190. }
  191. private void UpdateFosterReward()
  192. {
  193. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  194. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
  195. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  196. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  197. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  198. }
  199. private void ListFosterItemRender(int index, GObject obj)
  200. {
  201. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  202. item.target.data = index;
  203. item.m_finish.selectedIndex = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  204. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  205. UI_ListFosterItem.ProxyEnd();
  206. }
  207. private void ListPropertyItemRender(int index, GObject obj)
  208. {
  209. UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
  210. int score = (int)_propertyList.GetKey(index);
  211. item.m_txtProperty.text = _propertyList[score].ToString();
  212. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  213. UI_ListPropertyItem.ProxyEnd();
  214. }
  215. private void OnClickListFosterItem(EventContext context)
  216. {
  217. int index = (int)(context.data as GObject).data;
  218. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  219. if (state == 0)
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  222. }
  223. else if (state == 1)
  224. {
  225. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData });
  226. }
  227. else
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  230. }
  231. }
  232. private void OnClickComFosterReward()
  233. {
  234. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  235. if (state == 1 || state == 2)
  236. {
  237. ViewManager.Show<ClothingRewardView>(_suitId);
  238. }
  239. else
  240. {
  241. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  242. }
  243. }
  244. private void OnClickBtnPropertyShow()
  245. {
  246. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  247. }
  248. private void OnListenerFoster()
  249. {
  250. _ui.m_comFosterAni.target.visible = true;
  251. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  252. // _ui.m_comFosterAni.m_proFoster.value = 0;
  253. string resPath = ResPathUtil.GetViewEffectPath("ui_gcdh", "ui_gcdh_" + (_index + 1));
  254. SceneController.AddObjectToView(_gameobject1, _wrapper1, _ui.m_comFosterAni.m_holder, resPath, out _gameobject1, out _wrapper1);
  255. // _ui.m_comFosterAni.m_proFoster.TweenValue(100, 4f).OnComplete(() =>
  256. // {
  257. // ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  258. // UpdateFoster();
  259. // _ui.m_comFosterAni.target.visible = false;
  260. // });
  261. _ui.m_comFosterAni.m_t0.Play(() =>
  262. {
  263. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  264. UpdateFoster();
  265. _ui.m_comFosterAni.target.visible = false;
  266. });
  267. }
  268. private void OnListenerGetFosterReward(EventContext context)
  269. {
  270. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[(int)(context.data) - 1];
  271. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  272. UpdateFosterReward();
  273. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  274. }
  275. /*************************************************换新************************************************/
  276. private void UpdateRenew()
  277. {
  278. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  279. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  280. if (suitFosterData.makeNewState > 0)
  281. {
  282. _ui.m_c2.selectedIndex = 1;
  283. UpdateRenewFinish();
  284. }
  285. else
  286. {
  287. _ui.m_c2.selectedIndex = 0;
  288. UpdateRenewView();
  289. }
  290. }
  291. private void UpdateRenewView()
  292. {
  293. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  294. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  295. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  296. _ui.m_comRenewReward.target.visible = false;
  297. if (cfg.renewRewardsArr.Length > 0)
  298. {
  299. _ui.m_comRenewReward.target.visible = true;
  300. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  301. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  302. }
  303. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  304. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  305. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  306. _canRenew = true;
  307. UI_ComCostCurrency comConsumeCurrency = UI_ComCostCurrency.Proxy(_ui.m_comRenewCost);
  308. int has = ItemDataManager.GetItemNum(renewCfg.costId);
  309. int need = renewCfg.costNum;
  310. comConsumeCurrency.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");
  311. if (_canRenew && has < need) _canRenew = false;
  312. UI_ComCostCurrency.ProxyEnd();
  313. }
  314. private void UpdateRenewFinish()
  315. {
  316. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  317. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  318. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  319. _ui.m_comRenewRewardGet.target.visible = true;
  320. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  321. if (cfg.renewRewardsArr.Length <= 0)
  322. {
  323. _ui.m_comRenewRewardGet.target.visible = false;
  324. return;
  325. }
  326. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  327. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  328. }
  329. private void ListRenewMaterialItemRender(int index, GObject obj)
  330. {
  331. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  332. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  333. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  334. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  335. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  336. int has = ItemDataManager.GetItemNum(itemCfg.id);
  337. int need = materialsArr[index][1];
  338. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  339. item.m_txtNeed.text = need.ToString();
  340. if (_canRenew && has < need) _canRenew = false;
  341. item.target.data = materialsArr[index][0];
  342. UI_ListMaterialsItem.ProxyEnd();
  343. }
  344. private void OnListRenewMaterialsItem(EventContext context)
  345. {
  346. int itemId = (int)(context.data as GComponent).data;
  347. // GoodsItemTipsController.ShowItemTips(itemId);
  348. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(ClothingView).FullName, this.viewData } });
  349. }
  350. private async void OnClickBtnRenew()
  351. {
  352. if (!_canRenew)
  353. {
  354. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  355. return;
  356. }
  357. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  358. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  359. if (data.maintainStep < cfg.renewOpenLv)
  360. {
  361. PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启换新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  362. return;
  363. }
  364. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  365. if (result == ErrorCode.ERR_Success)
  366. {
  367. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  368. }
  369. }
  370. private void OnListenerRenew()
  371. {
  372. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  373. UpdateRenew();
  374. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  375. }
  376. private void CheckGuide(object param)
  377. {
  378. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  379. {
  380. UpdateToCheckGuide(null);
  381. }
  382. else
  383. {
  384. Timers.inst.Remove(CheckGuide);
  385. }
  386. }
  387. protected override void UpdateToCheckGuide(object param)
  388. {
  389. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  390. GuideController.TryGuide(_ui.m_btnTabFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作");
  391. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦~");
  392. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  393. }
  394. }
  395. }