DailyTaskView.cs 6.8 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyTask;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class DailyTaskView : BaseWindow
  9. {
  10. private UI_DailyTaskUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<DailyTaskCfg> _cfgs;
  13. private List<DailyActiveRewardCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. _valueBarController.Dispose();
  18. _valueBarController = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_DailyTaskUI.PACKAGE_NAME;
  29. _ui = UI_DailyTaskUI.Create();
  30. this.viewCom = _ui.target;
  31. isfullScreen = true;
  32. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  33. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  34. _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
  35. _ui.m_list.itemRenderer = ListItemRender;
  36. _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
  37. _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
  43. _valueBarController.OnShown();
  44. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  45. UpdateList();
  46. UpdateReward();
  47. _ui.m_list.ScrollToView(0);
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. }
  53. private void UpdateList()
  54. {
  55. _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
  56. _ui.m_list.numItems = _cfgs.Count;
  57. }
  58. private void UpdateReward()
  59. {
  60. _ui.m_listReward.numItems = _rewardCfgs.Count;
  61. _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
  62. _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
  63. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
  64. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  65. bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
  66. _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
  67. _ui.m_btnGetAll.target.touchable = canGet;
  68. }
  69. private void ListItemRender(int index, GObject obj)
  70. {
  71. UI_ListItem item = UI_ListItem.Proxy(obj);
  72. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  73. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  74. item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  75. item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
  76. if (item.m_btnGet.data == null)
  77. {
  78. item.m_btnGet.onClick.Add(OnBtnGetClick);
  79. }
  80. item.m_btnGet.data = _cfgs[index].id;
  81. if (item.m_btnGo.data == null)
  82. {
  83. item.m_btnGo.onClick.Add(OnBtnGoClick);
  84. }
  85. item.m_btnGo.data = _cfgs[index].jumpId;
  86. if (item.m_listTaskReward.data == null)
  87. {
  88. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  89. }
  90. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  91. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  92. UI_ListItem.ClearProxy();
  93. }
  94. private void ListTaskRewardItemRender(int index, GObject obj)
  95. {
  96. UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
  97. int[][] rewards = (int[][])item.target.parent.data;
  98. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  99. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  100. item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
  101. UI_ListTaskRewardItem.ProxyEnd();
  102. }
  103. private async void OnBtnGetClick(EventContext context)
  104. {
  105. GObject btnGet = context.sender as GObject;
  106. bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  107. if (result)
  108. {
  109. UpdateList();
  110. UpdateReward();
  111. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  112. }
  113. }
  114. private void OnBtnGoClick(EventContext context)
  115. {
  116. this.Hide();
  117. GObject btnGo = context.sender as GObject;
  118. ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
  119. }
  120. private void ListBoxRewardItemRender(int index, GObject obj)
  121. {
  122. UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
  123. DailyActiveRewardCfg cfg = _rewardCfgs[index];
  124. int state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  125. item.m_c1.selectedIndex = state;
  126. item.m_txtNum.text = cfg.count.ToString();
  127. RedDotController.Instance.SetComRedDot(item.target, state == ConstBonusStatus.CAN_GET, "", 12, 4);
  128. item.target.data = _rewardCfgs[index];
  129. UI_ListBoxRewardItem.ClearProxy();
  130. }
  131. private async void OnBoxRewardItemClick(EventContext context)
  132. {
  133. GObject item = context.data as GObject;
  134. DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
  135. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  136. {
  137. bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  138. if (result)
  139. {
  140. UpdateReward();
  141. }
  142. }
  143. else
  144. {
  145. ViewManager.Show<DailyTaskRewardView>(item.data);
  146. }
  147. }
  148. private void OnBtnBackClick()
  149. {
  150. ViewManager.GoBackFrom(typeof(DailyTaskView).Name);
  151. }
  152. private async void OnBtnGetAllClick()
  153. {
  154. bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  155. if (result)
  156. {
  157. UpdateList();
  158. UpdateReward();
  159. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  160. }
  161. }
  162. }
  163. }