DressUpView.cs 32 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int BOTTOM_BLANK = 20;
  11. public const int RIGHT_BLANK = 36;
  12. private const int SORT_BY_HIGH_RARITY = 0;
  13. private const int SORT_BY_LOW_RARITY = 1;
  14. private const int SORT_BY_GET_TIME = 2;
  15. private UI_DressUpUI _ui;
  16. private float listType1X = 0;
  17. private float partsListX = 0;
  18. private DressUpListType currentListType;
  19. /// <summary>
  20. /// 子菜单列表
  21. /// </summary>
  22. private int[] _currentList2;
  23. private GameObject _scenePrefab;
  24. private GameObject _sceneObject;
  25. private List<int> _currentList3 = new List<int>();
  26. private List<int> _currentList4 = new List<int>();
  27. private int _currentMenuType;
  28. private int _currentSuitId;
  29. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  30. private UI_TypeItem listTypeItem_FreedomDress;
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. if (_scenePrefab != null)
  39. {
  40. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUp"));
  41. _scenePrefab = null;
  42. }
  43. UI_TypeItem.ClearProxy();
  44. if (_ui != null)
  45. {
  46. _ui.Dispose();
  47. _ui = null;
  48. }
  49. base.Dispose();
  50. }
  51. protected override void Init()
  52. {
  53. base.Init();
  54. packageName = UI_DressUpUI.PACKAGE_NAME;
  55. _ui = UI_DressUpUI.Create();
  56. viewCom = _ui.target;
  57. isfullScreen = true;
  58. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  59. }
  60. protected override void OnInit()
  61. {
  62. base.OnInit();
  63. _ui.m_btnLastStep.visible = false;
  64. _ui.m_btnNextStep.visible = false;
  65. _ui.m_btnSearch.visible = true;
  66. _ui.m_btnPhoto.visible = true;
  67. _ui.m_btnAction.visible = false;
  68. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  69. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  70. InitLists();
  71. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  72. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  73. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  74. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  75. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  76. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  77. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  78. _ui.m_touchPad.onClick.Add(OnTouchPad);
  79. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  80. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  81. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  82. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  83. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  84. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  85. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  86. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  87. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  88. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  89. }
  90. protected override void AddEventListener()
  91. {
  92. base.AddEventListener();
  93. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  94. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  95. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  96. }
  97. protected override void OnShown()
  98. {
  99. base.OnShown();
  100. _rarityIndex = SORT_BY_HIGH_RARITY;
  101. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  102. _ui.m_comListType1.target.x = _ui.target.width;
  103. _ui.m_comListType2.target.x = _ui.target.width;
  104. _ui.m_partsList.target.x = _ui.target.width;
  105. _ui.m_partsList2.target.x = _ui.target.width;
  106. this.showListType1();
  107. if (_sceneObject == null)
  108. {
  109. _sceneObject = GameObject.Instantiate(_scenePrefab);
  110. EquipDataCache.cacher.setSceneObj(_sceneObject);
  111. }
  112. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  113. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  114. Timers.inst.AddUpdate(CheckGuide);
  115. }
  116. protected override void OnHide()
  117. {
  118. base.OnHide();
  119. listTypeItem_FreedomDress = null;
  120. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  121. EquipDataCache.cacher.setSceneObj(_sceneObject);//再拍照界面断线返回登录,需要重新设置_sceneObject
  122. EquipDataCache.cacher.TakeOffAll();
  123. if (_sceneObject != null)
  124. {
  125. GameObject.Destroy(_sceneObject);
  126. _sceneObject = null;
  127. }
  128. Timers.inst.Remove(CheckGuide);
  129. }
  130. protected override void RemoveEventListener()
  131. {
  132. base.RemoveEventListener();
  133. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  134. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  135. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  136. }
  137. private void OnClickBtnBack()
  138. {
  139. Reset();
  140. this.Hide();
  141. ViewManager.Show(ViewName.MAINUI_VIEW);
  142. }
  143. private void OnClickBtnHome()
  144. {
  145. GameController.GoBackToMainView();
  146. Reset();
  147. }
  148. private void Reset()
  149. {
  150. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  151. DressUpMenuItemDataManager.Clear();
  152. DressUpMenuItemDataManager.dressSearchTxt = "";
  153. }
  154. private void OnComboBoxChanged()
  155. {
  156. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  157. }
  158. private void OnClickListType1Item(EventContext context)
  159. {
  160. GObject typeItem = (GObject)context.data as GObject;
  161. int order = (int)typeItem.data;
  162. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  163. if (item1.subMenusArr.Length > 0)
  164. {
  165. this.showListType2(item1.subMenusArr);
  166. }
  167. else
  168. {
  169. // if (_ui.m_partsList.m_list.numItems <= 0)
  170. // {
  171. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  172. // return;
  173. // }
  174. if (this.showListParts(item1.type) == false)
  175. {
  176. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  177. return;
  178. }
  179. // this.showListParts(item1.type);
  180. }
  181. this.hideListType1();
  182. UpdateListPartsSelected();
  183. }
  184. private void OnClickListType2Item(EventContext context)
  185. {
  186. GObject typeItem = (GObject)context.data as GObject;
  187. int order = (int)typeItem.data;
  188. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  189. if (this.showListParts(item2.type) == false)
  190. {
  191. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  192. return;
  193. }
  194. this.hideListType2();
  195. }
  196. private void OnClickPartsListItem(EventContext context)
  197. {
  198. GObject listItem = (GObject)context.data as GObject;
  199. int id = (int)listItem.data;
  200. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  201. {
  202. this.showListParts2(id);
  203. this.hideListParts();
  204. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  205. UpdateBtnAction();
  206. }
  207. else
  208. {
  209. EquipDataCache.cacher.TryCancelSuit(id);
  210. EquipDataCache.cacher.AddOrRemove(id, true);
  211. }
  212. UpdateListPartsSelected();
  213. UpdateListSuitPartsSelected();
  214. }
  215. private void OnClickSuitPartsListItem(EventContext context)
  216. {
  217. GObject listItem = (GObject)context.data as GObject;
  218. int id = (int)listItem.data;
  219. EquipDataCache.cacher.TryCancelSuit(id);
  220. EquipDataCache.cacher.AddOrRemove(id, true);
  221. UpdateListSuitPartsSelected();
  222. UpdateBtnAction();
  223. }
  224. private void OnTouchPad()
  225. {
  226. if (this.currentListType == DressUpListType.List4)
  227. {
  228. this.hideListParts2();
  229. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  230. }
  231. else if (this.currentListType == DressUpListType.List3)
  232. {
  233. if (_currentList2 != null)
  234. {
  235. this.showListType2();
  236. }
  237. else
  238. {
  239. this.showListType1();
  240. }
  241. this.hideListParts();
  242. }
  243. else if (this.currentListType == DressUpListType.List2)
  244. {
  245. this.showListType1();
  246. this.hideListType2();
  247. }
  248. }
  249. private void OnClickBtnDelete()
  250. {
  251. EquipDataCache.cacher.TakeOffAll();
  252. UpdateBtnAction();
  253. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  254. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  255. }
  256. private void OnClickBtnSave()
  257. {
  258. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  259. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  260. }
  261. private void OnComboBoxRarityChanged()
  262. {
  263. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  264. this.UpdatePartsListSort();
  265. }
  266. private void OnClickBtnAction()
  267. {
  268. if (!_ui.m_btnAction.grayed)
  269. {
  270. EquipDataCache.cacher.ChangeAction();
  271. }
  272. }
  273. private void OnClickBtnSearch()
  274. {
  275. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  276. }
  277. private void InitLists()
  278. {
  279. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  280. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  281. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  282. listType1X = _ui.m_comListType1.target.x;
  283. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  284. //一级菜单
  285. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  286. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  287. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  288. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  289. if (_ui.m_comListType1.m_listType.height > maxHeight)
  290. {
  291. _ui.m_comListType1.m_listType.height = maxHeight;
  292. }
  293. }
  294. private void showListType1()
  295. {
  296. _currentList2 = null;
  297. currentListType = DressUpListType.List1;
  298. GTween.To(_ui.target.width, listType1X, 0.5f)
  299. .SetTarget(_ui.m_comListType1.target)
  300. .OnUpdate((GTweener t) =>
  301. {
  302. _ui.m_comListType1.target.x = t.value.x;
  303. });
  304. }
  305. private void hideListType1()
  306. {
  307. GTween.To(listType1X, _ui.target.width, 0.5f)
  308. .SetTarget(_ui.m_comListType1.target)
  309. .OnUpdate((GTweener t) =>
  310. {
  311. _ui.m_comListType1.target.x = t.value.x;
  312. });
  313. }
  314. private void showListType2(int[] menuStrArr = null)
  315. {
  316. currentListType = DressUpListType.List2;
  317. if (menuStrArr != null && menuStrArr.Length > 0)
  318. {
  319. int len = menuStrArr.Length;
  320. _currentList2 = menuStrArr.Clone() as int[];
  321. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  322. _ui.m_comListType2.m_listType.numItems = len;
  323. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  324. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  325. if (_ui.m_comListType2.m_listType.height > maxHeight)
  326. {
  327. _ui.m_comListType2.m_listType.height = maxHeight;
  328. }
  329. }
  330. GTween.To(_ui.target.width, listType1X, 0.5f)
  331. .SetTarget(_ui.m_comListType2.target)
  332. .OnUpdate((GTweener t) =>
  333. {
  334. _ui.m_comListType2.target.x = t.value.x;
  335. });
  336. }
  337. private void hideListType2()
  338. {
  339. GTween.To(listType1X, _ui.target.width, 0.5f)
  340. .SetTarget(_ui.m_comListType2.target)
  341. .OnUpdate((GTweener t) =>
  342. {
  343. _ui.m_comListType2.target.x = t.value.x;
  344. });
  345. }
  346. private bool showListParts(int type, bool selectItem = false)
  347. {
  348. _currentMenuType = type;
  349. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  350. {
  351. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  352. if (_rarityIndex >= SORT_BY_GET_TIME)
  353. {
  354. _rarityIndex = SORT_BY_HIGH_RARITY;
  355. }
  356. }
  357. else
  358. {
  359. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  360. }
  361. this.UpdatePartsListSort();
  362. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  363. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  364. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  365. if (_ui.m_partsList.m_list.height > maxHeight)
  366. {
  367. _ui.m_partsList.m_list.height = maxHeight;
  368. }
  369. if (selectItem)
  370. {
  371. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  372. if (itemId > 0)
  373. {
  374. int index = _currentList3.IndexOf(itemId);
  375. _ui.m_partsList.m_list.ScrollToView(index);
  376. }
  377. }
  378. currentListType = DressUpListType.List3;
  379. GTween.To(_ui.target.width, partsListX, 0.5f)
  380. .SetTarget(_ui.m_partsList)
  381. .OnUpdate((GTweener t) =>
  382. {
  383. _ui.m_partsList.target.x = t.value.x;
  384. });
  385. UpdateBtnAction();
  386. UpdateListPartsSelected();
  387. return true;
  388. }
  389. private void hideListParts()
  390. {
  391. // _currentMenuType = 0;
  392. UpdateBtnAction();
  393. GTween.To(partsListX, _ui.target.width, 0.5f)
  394. .SetTarget(_ui.m_partsList)
  395. .OnUpdate((GTweener t) =>
  396. {
  397. _ui.m_partsList.target.x = t.value.x;
  398. });
  399. }
  400. private void showListParts2(int suitId)
  401. {
  402. _currentSuitId = suitId;
  403. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  404. if (_rarityIndex >= SORT_BY_GET_TIME)
  405. {
  406. _rarityIndex = SORT_BY_HIGH_RARITY;
  407. }
  408. this.UpdateSuitPartsListSort();
  409. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  410. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  411. if (_ui.m_partsList2.m_list.height > maxHeight)
  412. {
  413. _ui.m_partsList2.m_list.height = maxHeight;
  414. }
  415. currentListType = DressUpListType.List4;
  416. GTween.To(_ui.target.width, partsListX, 0.5f)
  417. .SetTarget(_ui.m_partsList2)
  418. .OnUpdate((GTweener t) =>
  419. {
  420. _ui.m_partsList2.target.x = t.value.x;
  421. });
  422. UpdateBtnAction();
  423. }
  424. private void hideListParts2()
  425. {
  426. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  427. UpdateBtnAction();
  428. GTween.To(partsListX, _ui.target.width, 0.5f)
  429. .SetTarget(_ui.m_partsList2)
  430. .OnUpdate((GTweener t) =>
  431. {
  432. _ui.m_partsList2.target.x = t.value.x;
  433. });
  434. }
  435. /********************************************************************************************************************************************/
  436. private void ListType1Item(int index, GObject item)
  437. {
  438. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  439. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  440. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  441. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  442. typeItem.target.data = item1.id;
  443. typeItem.m_imgNeed.visible = false;
  444. UI_TypeItem.ProxyEnd();
  445. }
  446. private void ListType2Item(int index, GObject item)
  447. {
  448. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  449. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  450. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  451. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  452. typeItem.target.data = item2.id;
  453. typeItem.m_imgNeed.visible = false;
  454. UI_TypeItem.ProxyEnd();
  455. }
  456. private void ListPartsItem(int index, GObject item)
  457. {
  458. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  459. int id = (int)_currentList3[index];
  460. string iconRes = "";
  461. string partName = "";
  462. string ext = "png";
  463. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  464. {
  465. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  466. iconRes = suitCfg.res;
  467. partName = suitCfg.name;
  468. listItem.m_iconSelected.visible = false;
  469. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  470. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  471. listItem.m_ScoreType.visible = false;
  472. }
  473. else
  474. {
  475. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  476. iconRes = itemCfg.res;
  477. partName = itemCfg.name;
  478. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  479. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  480. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  481. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  482. listItem.m_ScoreType.visible = true;
  483. int mainScore;
  484. int mainValuel;
  485. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  486. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  487. }
  488. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  489. listItem.m_txtTitle.text = partName;
  490. listItem.target.data = id;
  491. listItem.m_txtScore.visible = false;
  492. //listItem.m_ScoreType.visible = true;
  493. listItem.m_imgNeed.visible = false;
  494. UI_PartsListItem.ProxyEnd();
  495. }
  496. private void ListParts2Item(int index, GObject item)
  497. {
  498. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  499. int id = (int)_currentList4[index];
  500. string iconRes = "";
  501. string partName = "";
  502. string ext = "png";
  503. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  504. iconRes = itemCfg.res;
  505. partName = itemCfg.name;
  506. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  507. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  508. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  509. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  510. listItem.m_ScoreType.visible = true;
  511. int mainScore;
  512. int mainValuel;
  513. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  514. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  515. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  516. listItem.m_txtTitle.text = partName;
  517. listItem.target.data = id;
  518. listItem.m_txtScore.visible = false;
  519. //listItem.m_ScoreType.visible = true;
  520. listItem.m_imgNeed.visible = false;
  521. UI_PartsListItem.ProxyEnd();
  522. }
  523. private void UpdateListPartsSelected()
  524. {
  525. int count = _ui.m_partsList.m_list.numChildren;
  526. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  527. for (int i = 0; i < count; i++)
  528. {
  529. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  530. int id = (int)listItem.target.data;
  531. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  532. {
  533. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  534. }
  535. else
  536. {
  537. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  538. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  539. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  540. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  541. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  542. }
  543. UI_PartsListItem.ProxyEnd();
  544. }
  545. }
  546. private void UpdateListSuitPartsSelected()
  547. {
  548. int count = _ui.m_partsList2.m_list.numChildren;
  549. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  550. for (int i = 0; i < count; i++)
  551. {
  552. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  553. int id = (int)listItem.target.data;
  554. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  555. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  556. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  557. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  558. UI_PartsListItem.ProxyEnd();
  559. }
  560. }
  561. private void UpdatePartsListSort()
  562. {
  563. if (_currentMenuType == 0) return;
  564. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  565. {
  566. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  567. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  568. {
  569. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  570. }
  571. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  572. {
  573. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  574. }
  575. else
  576. {
  577. _currentList3.Reverse();
  578. }
  579. }
  580. else
  581. {
  582. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  583. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  584. {
  585. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  586. }
  587. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  588. {
  589. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  590. }
  591. else
  592. {
  593. _currentList3.Reverse();
  594. }
  595. }
  596. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  597. {
  598. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  599. }
  600. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  601. {
  602. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  603. }
  604. _ui.m_partsList.m_list.RemoveChildrenToPool();
  605. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  606. }
  607. private void UpdateSuitPartsListSort()
  608. {
  609. if (_currentMenuType == 0) return;
  610. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  611. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  612. {
  613. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  614. }
  615. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  616. {
  617. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  618. }
  619. else
  620. {
  621. _currentList4.Reverse();
  622. }
  623. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  624. {
  625. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  626. }
  627. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  628. {
  629. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  630. }
  631. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  632. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  633. }
  634. private void UpdateBtnAction()
  635. {
  636. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  637. if (_ui.m_btnAction.visible)
  638. {
  639. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  640. }
  641. }
  642. private void OnClickBtnShow()
  643. {
  644. Timers.inst.Remove(SetBtnShowVisable);
  645. _ui.m_c1.selectedIndex = 0;
  646. _ui.m_btnHide.visible = true;
  647. _ui.m_btnShow.visible = false;
  648. _ui.m_loaShow.visible = false;
  649. }
  650. private void OnClickBtnHide()
  651. {
  652. _ui.m_c1.selectedIndex = 1;
  653. _ui.m_btnHide.visible = false;
  654. _ui.m_btnShow.visible = true;
  655. _ui.m_loaShow.visible = true;
  656. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  657. }
  658. private void OnClickLoaShow()
  659. {
  660. Timers.inst.Remove(SetBtnShowVisable);
  661. _ui.m_btnShow.alpha = 1;
  662. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  663. _ui.m_btnShow.enabled = true;
  664. }
  665. private void OnClickBtnPhoto()
  666. {
  667. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  668. if (!ViewManager.Show<PhotographView>())
  669. {
  670. return;
  671. }
  672. _ui.target.visible = false;
  673. this._sceneObject.gameObject.SetActive(false);
  674. }
  675. private void UpdateScene()
  676. {
  677. _ui.target.visible = true;
  678. this._sceneObject.gameObject.SetActive(true);
  679. EquipDataCache.cacher.setSceneObj(_sceneObject);
  680. }
  681. private void SetBtnShowVisable(object param)
  682. {
  683. _ui.m_btnShow.enabled = false;
  684. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  685. }
  686. private bool CheckListCount(int type)
  687. {
  688. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  689. {
  690. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  691. }
  692. else
  693. {
  694. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  695. }
  696. }
  697. private void CheckGuide(object param)
  698. {
  699. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  700. || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  701. {
  702. UpdateToCheckGuide(null);
  703. }
  704. else
  705. {
  706. Timers.inst.Remove(CheckGuide);
  707. }
  708. }
  709. protected override void UpdateToCheckGuide(object param)
  710. {
  711. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  712. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  713. {
  714. int len = _ui.m_comListType1.m_listType.numChildren;
  715. for (int i = 0; i < len; i++)
  716. {
  717. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  718. if (item != null)
  719. {
  720. int menuID = (int)item.target.data;
  721. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  722. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  723. {
  724. listTypeItem_FreedomDress = item;
  725. _ui.m_comListType1.m_listType.ScrollToView(i);
  726. break;
  727. }
  728. }
  729. UI_TypeItem.ProxyEnd();
  730. }
  731. }
  732. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  733. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  734. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  735. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  736. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  737. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
  738. }
  739. }
  740. }