FieldView.cs 6.4 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldView : BaseWindow
  8. {
  9. private UI_FieldUI _ui;
  10. private ValueBarController _valueBarController;
  11. private FieldCfg _curCfg;
  12. private FieldDataManager _dataManager;
  13. private int _selectedIndex = 0;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. _valueBarController.Dispose();
  18. _valueBarController = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_FieldUI.PACKAGE_NAME;
  29. _ui = UI_FieldUI.Create();
  30. this.viewCom = _ui.target;
  31. isfullScreen = true;
  32. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  33. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  34. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  35. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  36. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  42. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _valueBarController.OnShown();
  48. _dataManager = FieldDataManager.Instance;
  49. _selectedIndex = _dataManager.difficulty;
  50. _ui.m_c1.selectedIndex = _selectedIndex;
  51. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  52. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  53. _dataManager.chapterId = _curCfg.id;
  54. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  55. for (int i = 0; i < cfgs.Length; i++)
  56. {
  57. bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  58. _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  59. }
  60. UpdateView();
  61. Timers.inst.Add(1, 0, UpdateShowTime);
  62. }
  63. protected override void OnHide()
  64. {
  65. base.OnHide();
  66. Timers.inst.Remove(UpdateShowTime);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  72. EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);
  73. }
  74. private void OnClickBtnBack()
  75. {
  76. _dataManager.difficulty = 0;
  77. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  78. }
  79. private void OnDifficultyChange()
  80. {
  81. int priorIndex = _ui.m_c1.selectedIndex - 1;
  82. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  83. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  84. if (priorIndex >= 0 && !isPass)
  85. {
  86. _ui.m_c1.selectedIndex = _selectedIndex;
  87. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  88. string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
  89. PromptController.Instance.ShowFloatTextPrompt(str);
  90. return;
  91. }
  92. FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  93. if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  94. {
  95. _ui.m_c1.selectedIndex = _selectedIndex;
  96. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  97. return;
  98. }
  99. _selectedIndex = _ui.m_c1.selectedIndex;
  100. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;
  101. _dataManager.chapterId = _curCfg.id;
  102. _dataManager.difficulty = _selectedIndex;
  103. UpdateView();
  104. }
  105. private void UpdateView()
  106. {
  107. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  108. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  109. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  110. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  111. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  112. _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  113. }
  114. private void UpdateShowTime(object param)
  115. {
  116. _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));
  117. }
  118. private void OnClickBtnGo()
  119. {
  120. if (RoleDataManager.power < _curCfg.needPower)
  121. {
  122. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  123. return;
  124. }
  125. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  126. {
  127. Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
  128. .SetLeftButton(true)
  129. .SetRightButton(true, "确定", (object data) =>
  130. {
  131. StartFight();
  132. });
  133. }
  134. else
  135. {
  136. StartFight();
  137. }
  138. }
  139. private void StartFight()
  140. {
  141. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  142. int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;
  143. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  144. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  145. }
  146. private void OnBtnTaskClick()
  147. {
  148. ViewManager.Show<FieldTaskView>();
  149. }
  150. }
  151. }