FullScreenTextView.cs 1.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. namespace GFGGame
  5. {
  6. public class FullScreenTextView : BaseWindow
  7. {
  8. private UI_FullScreenTextUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. _ui = null;
  15. }
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_FullScreenTextUI.Create();
  22. this.viewCom = _ui.target;
  23. this.modal = true;
  24. isfullScreen = true;
  25. }
  26. protected override void OnShown()
  27. {
  28. base.OnShown();
  29. string content = (string)viewData;
  30. _ui.m_txtComp.m_txtContent.text = content;
  31. _ui.m_txtComp.target.scrollPane.ScrollTop();
  32. Timers.inst.AddUpdate(Update);
  33. }
  34. protected override void OnHide()
  35. {
  36. base.OnHide();
  37. Timers.inst.Remove(Update);
  38. }
  39. private void Update(object param)
  40. {
  41. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  42. {
  43. this.Hide();
  44. }
  45. }
  46. }
  47. }