MainUIView.cs 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476
  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private float effectTime = 0.7f;
  17. private bool isOpen = false;
  18. private GButton _btnGongGao;
  19. private GButton _btnHaoYou;
  20. private GButton _btnYouJian;
  21. private GButton _btnRenWu;
  22. private GButton _btnPengYouQuan;
  23. private GButton _btnJInShu;
  24. private GButton _btnTianGong;
  25. private GButton _btnStore;
  26. private GButton _btnTuJian;
  27. private GButton _btnStudio;
  28. private GButton _btnField;
  29. private GameObject _effectObj4;
  30. private GoWrapper _wrapper4;
  31. private GameObject _effectObj4_1;
  32. private GoWrapper _wrapper4_1;
  33. private GameObject _effectObj5;
  34. private GoWrapper _wrapper5;
  35. private List<GameObject> _effects = new List<GameObject>();
  36. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  37. private List<GameObject> _effects1 = new List<GameObject>();
  38. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  39. private UI_ButtonModle1[] _btns;
  40. public override void Dispose()
  41. {
  42. _valueBarController.Dispose();
  43. _valueBarController = null;
  44. for (int i = 0; i < _btns.Length; i++)
  45. {
  46. SceneController.DestroyObjectFromView(_effects[i]);
  47. SceneController.DestroyObjectFromView(_effects[i]);
  48. }
  49. if (_sceneObject != null)
  50. {
  51. GameObject.Destroy(_sceneObject);
  52. _sceneObject = null;
  53. }
  54. if (_scenePrefab != null)
  55. {
  56. GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneMain"));
  57. _scenePrefab = null;
  58. }
  59. if (_ui != null)
  60. {
  61. _ui.Dispose();
  62. _ui = null;
  63. }
  64. base.Dispose();
  65. }
  66. protected override void Init()
  67. {
  68. base.Init();
  69. packageName = UI_MainUI.PACKAGE_NAME;
  70. _ui = UI_MainUI.Create();
  71. viewCom = _ui.target;
  72. isfullScreen = true;
  73. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  74. }
  75. protected override void OnInit()
  76. {
  77. base.OnInit();
  78. _valueBarController = new ValueBarController(_ui.m_valueBar);
  79. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  80. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  81. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  82. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  83. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  84. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  85. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  86. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  87. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  88. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  89. _btnField = _ui.m_list.GetChild("btnField").asButton;
  90. // _btnGongGao.visible = false;
  91. _btnHaoYou.visible = false;
  92. // _btnRenWu.visible = false;
  93. _btnPengYouQuan.visible = false;
  94. _btnJInShu.visible = false;
  95. _btnTianGong.visible = false;
  96. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  97. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  98. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  99. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  100. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  101. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  102. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  103. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  104. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  105. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  106. _btnStore.onClick.Add(OnClickBtnStore);
  107. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  108. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  109. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  110. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  111. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  112. _btnStudio.onClick.Add(OnClickBtnStudio);
  113. _btnField.onClick.Add(OnClickBtnField);
  114. AddEffect();
  115. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  116. }
  117. protected override void AddEventListener()
  118. {
  119. base.AddEventListener();
  120. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  121. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  122. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  123. }
  124. protected override void OnShown()
  125. {
  126. base.OnShown();
  127. _ui.m_btnChange.selected = true;
  128. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  129. if (_sceneObject == null)
  130. {
  131. _sceneObject = GameObject.Instantiate(_scenePrefab);
  132. }
  133. CheckFunOpen();
  134. UpdateRedDot();
  135. SceneController.UpdateMainScene(_sceneObject);
  136. UpdateRoleLvl();
  137. _valueBarController.OnShown();
  138. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  139. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  140. {
  141. ViewManager.Show<DailyLoginView>();
  142. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  143. }
  144. Timers.inst.AddUpdate(CheckGuide);
  145. Timers.inst.AddUpdate(Update);
  146. }
  147. protected override void OnHide()
  148. {
  149. base.OnHide();
  150. if (_sceneObject != null)
  151. {
  152. GameObject.Destroy(_sceneObject);
  153. _sceneObject = null;
  154. }
  155. _valueBarController.OnHide();
  156. Timers.inst.Remove(Update);
  157. Timers.inst.Remove(CheckGuide);
  158. }
  159. protected override void RemoveEventListener()
  160. {
  161. base.RemoveEventListener();
  162. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  163. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  164. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  165. }
  166. private void AddEffect()
  167. {
  168. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  169. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  170. for (int i = 0; i < _btns.Length; i++)
  171. {
  172. GameObject gameObject0;
  173. GoWrapper wrapper0;
  174. GameObject gameObject1;
  175. GoWrapper wrapper1;
  176. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  177. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  178. _effects.Add(gameObject0);
  179. _wrappers.Add(wrapper0);
  180. _effects1.Add(gameObject1);
  181. _wrappers1.Add(wrapper1);
  182. }
  183. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  184. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  185. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  186. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  187. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  188. }
  189. private void OnClickBtnMain()
  190. {
  191. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  192. if (isOpen) return;
  193. isOpen = true;
  194. _ui.m_btnMain.m_holder1.visible = true;
  195. Timers.inst.Add(effectTime, 1, (param) =>
  196. {
  197. _ui.m_btnMain.m_holder1.visible = false;
  198. // this.Hide();
  199. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  200. isOpen = false; ;
  201. });
  202. }
  203. private void OnClickBtnHuanZhuang()
  204. {
  205. if (isOpen) return;
  206. isOpen = true;
  207. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  208. Timers.inst.Add(effectTime, 1, (param) =>
  209. {
  210. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  211. this.Hide();
  212. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  213. isOpen = false;
  214. });
  215. }
  216. private void OnClickBtnZhaiXing()
  217. {
  218. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  219. if (isOpen) return;
  220. isOpen = true;
  221. _ui.m_btnZhaiXing.m_holder1.visible = true;
  222. Timers.inst.Add(effectTime, 1, (param) =>
  223. {
  224. _ui.m_btnZhaiXing.m_holder1.visible = false;
  225. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  226. isOpen = false;
  227. });
  228. }
  229. private void OnClickBtnXiuFang()
  230. {
  231. if (isOpen) return;
  232. isOpen = true;
  233. _ui.m_btnXiuFang.m_holder1.visible = true;
  234. Timers.inst.Add(effectTime, 1, (param) =>
  235. {
  236. _ui.m_btnXiuFang.m_holder1.visible = false;
  237. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  238. isOpen = false;
  239. });
  240. }
  241. private void OnClickBtnDailyLogin()
  242. {
  243. // if (isOpen) return;
  244. // isOpen = true;
  245. _ui.m_btnDailyLogin.m_holder.visible = true;
  246. // Timers.inst.Add(effectTime, 1, (param) =>
  247. // {
  248. // _ui.m_btnDailyLogin.m_holder.visible = false;
  249. // List<string> list = new List<string>();
  250. // list.Add("StudioView");
  251. // list.Add("XiuFangView");
  252. // ViewManager.Show<FunctionOpenView>(list);
  253. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  254. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  255. // isOpen = false;
  256. // });
  257. }
  258. private void OnClickBtnCiPai()
  259. {
  260. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  261. if (isOpen) return;
  262. isOpen = true;
  263. _ui.m_btnCiPai.m_holder1.visible = true;
  264. Timers.inst.Add(effectTime, 1, (param) =>
  265. {
  266. _ui.m_btnCiPai.m_holder1.visible = false;
  267. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  268. isOpen = false;
  269. });
  270. }
  271. private void OnClickBtnStudio()
  272. {
  273. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  274. }
  275. private void OnClickBtnField()
  276. {
  277. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  278. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  279. }
  280. private void OnClickBtnStore()
  281. {
  282. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  283. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  284. }
  285. private void OnClickBtnTuJian()
  286. {
  287. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  288. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  289. }
  290. private void OnClickBtnYouJian()
  291. {
  292. ViewManager.Show<MailView>();
  293. }
  294. private void OnClickBtnHaoYou()
  295. {
  296. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  297. }
  298. private void OnClickBtnGongGao()
  299. {
  300. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  301. ViewManager.Show<NoticeView>();
  302. }
  303. private void OnClickBtnRenWu()
  304. {
  305. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  306. ViewManager.Show<DailyTaskView>();
  307. }
  308. private void OnClickHeadBar()
  309. {
  310. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  311. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  312. }
  313. private void Update(object param)
  314. {
  315. ShowExitAlert();
  316. }
  317. private void ShowExitAlert()
  318. {
  319. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  320. {
  321. AlertSystem.Show("我会想你的")
  322. .SetLeftButton(true, "继续游戏")
  323. .SetRightButton(true, "退出游戏", (object data) =>
  324. {
  325. Application.Quit();
  326. });
  327. }
  328. }
  329. private void OnNumericChange(EventContext context)
  330. {
  331. if ((int)context.data == NumericType.Lvl)
  332. {
  333. UpdateRoleLvl();
  334. CheckFunOpen();
  335. }
  336. }
  337. private void UpdateRoleLvl()
  338. {
  339. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  340. }
  341. private void CheckFunOpen()
  342. {
  343. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  344. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  345. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  346. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  347. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  348. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  349. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  350. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  351. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  352. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  353. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  354. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  355. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  356. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  357. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  358. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  359. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  360. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  361. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  362. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  363. }
  364. private void UpdateRedDot()
  365. {
  366. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  367. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  368. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  369. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  370. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  371. }
  372. private void CheckGuide(object param)
  373. {
  374. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  375. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  376. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  377. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  378. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  379. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  380. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  381. {
  382. UpdateToCheckGuide(null);
  383. }
  384. else
  385. {
  386. Timers.inst.Remove(CheckGuide);
  387. }
  388. }
  389. protected override void UpdateToCheckGuide(object param)
  390. {
  391. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  392. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
  393. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  394. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  395. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  396. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  397. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  398. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  399. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  400. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  401. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  402. }
  403. }
  404. }