GameController.cs 15 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //界面
  16. UGUIManager.Instance.Init();
  17. ViewManager.Init();
  18. //日志
  19. LogController.Instance.Init();
  20. //全局
  21. GameGlobal.Init();
  22. //sqlite
  23. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  24. //全局点击效果
  25. ViewGlobal.CreatClickEffect();
  26. GMController.AddShowGMViewEventListener();
  27. //获取游戏配置
  28. GetGameCfg();
  29. }
  30. /// <summary>
  31. /// 获取游戏配置
  32. /// </summary>
  33. public static void GetGameCfg()
  34. {
  35. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  36. url = url + "?t=" + TimeHelper.ClientNow();
  37. LauncherView.Instance.SetDesc("正在解压数据...");
  38. HttpTool.Instance.Get(url, (string data) =>
  39. {
  40. //初始化游戏配置
  41. GameConfig.InitData(data);
  42. //缓存一部分配置文件
  43. FightScoreCfgArray.Instance.Init();
  44. StudioCfgArray.Instance.Init();
  45. DailySignCfgArray.Instance.Init();
  46. DailyLoginCfgArray.Instance.Init();
  47. DressUpMenuItemCfg2Array.Instance.Init();
  48. AdCfgArray.Instance.Init();
  49. ItemTypeCfgArray.Instance.Init();
  50. GuideCfgArray.Instance.Init();
  51. SuitCfgArray.Instance.Init();
  52. ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  53. SuitFosterCfgArray.Instance.Init();
  54. VipCfgArray.Instance.Init();
  55. ActivityRechargeCfgArray.Instance.Init();
  56. ActivityLuckybonusCfgArray.Instance.Init();
  57. Activity7DaysTaskCfgArray.Instance.Init();
  58. Activity7DaysCfgArray.Instance.Init();
  59. SuitGuideMenuCfgArray.Instance.Init();
  60. ActivityRecharge2CfgArray.Instance.Init();
  61. SuitFosterListCfgArray.Instance.Init();
  62. TaskCfgArray.Instance.Init();
  63. LauncherView.Instance.Close();
  64. //显示登录
  65. LoginController.ShowLogin();
  66. });
  67. }
  68. public static bool CheckLoginCache(bool doLogin)
  69. {
  70. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  71. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  72. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  73. if (lastLoginIsVisitor)
  74. {
  75. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  76. if (id >= 0)
  77. {
  78. if (doLogin)
  79. {
  80. //LoginProxy.LoginAsVisitor();
  81. }
  82. return true;
  83. }
  84. }
  85. else if (!string.IsNullOrEmpty(account))
  86. {
  87. if (!string.IsNullOrEmpty(password))
  88. {
  89. if (doLogin)
  90. {
  91. LoginController.Login(account, password, true).Coroutine();
  92. }
  93. return true;
  94. }
  95. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  96. {
  97. if (doLogin)
  98. {
  99. LoginController.LoginTest(account).Coroutine();
  100. }
  101. return true;
  102. }
  103. }
  104. return false;
  105. }
  106. public static void CheckSpecialAccount(string account)
  107. {
  108. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  109. }
  110. public static void ShowCreateRole()
  111. {
  112. ViewManager.Show<CreateRoleView>();
  113. }
  114. public static async ETTask PreEnterGameAsync()
  115. {
  116. QDManager.OnEnterGame();
  117. RoleDataHandler.StartUpdate();
  118. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  119. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  120. await ItemProxy.GetItemInfos();
  121. await RoleLimitSProxy.ReqUnitLimitInfos();
  122. await InstanceZonesSProxy.GetInstanceZonesInfos();
  123. await StorageSProxy.ReqGetClientValues();
  124. await RoleInfoSProxy.ReqPersonalInfo();
  125. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  126. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  127. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  128. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  129. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  130. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  131. {
  132. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  133. .SetLeftButton(true, "不用", (obj) =>
  134. {
  135. EnterGame();
  136. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  137. })
  138. .SetRightButton(true, "跳过", (obj) =>
  139. {
  140. GameGlobal.skipGuide = true;
  141. EnterGame();
  142. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  143. });
  144. }
  145. else
  146. {
  147. if (skipGuide == 2) GameGlobal.skipGuide = true;
  148. EnterGame();
  149. }
  150. }
  151. private static void EnterGame()
  152. {
  153. LoadingView.Instance.SetProgress(100, () =>
  154. {
  155. ViewManager.Hide<LoadingView>();
  156. GameGlobal.isEnterGame = true;
  157. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  158. {
  159. ViewManager.Show<MainUIView>();
  160. }
  161. else
  162. {
  163. MainStoryDataManager.currentChapterCfgId = 10001;
  164. // GameGlobal.isFirstEntry == true
  165. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  166. {
  167. UICGView.Instance.Show();
  168. }
  169. else
  170. {
  171. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  172. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  173. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  174. }
  175. }
  176. });
  177. }
  178. public static async void AfterShowMainUI(object param = null)
  179. {
  180. if (GameGlobal.AfterDataInited) return;
  181. await ActivitySProxy.ReqSevenDayLoginInfos();
  182. await ActivityGlobalSProxy.GetActivityInfo();
  183. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  184. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  185. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  186. {
  187. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  188. if (result1)
  189. {
  190. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  191. }
  192. }
  193. GameGlobal.AfterDataInited = true;
  194. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  195. ItemProxy.GetItemAttributeInfos().Coroutine();
  196. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  197. CardSProxy.GetCardInfos().Coroutine();
  198. TaskSProxy.GetTaskInfos();
  199. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  200. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  201. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  202. MailSProxy.ReqMailCount().Coroutine();
  203. FriendSProxy.ReqAllFriendInfos().Coroutine();
  204. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  205. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  206. TravelSProxy.ReqTravelInfo().Coroutine();
  207. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  208. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  209. ArenaDataManager.Instance.ReqArenaInfo();
  210. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  211. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  212. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  213. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  214. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  215. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  216. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  217. ShopSProxy.ReqShopInfo().Coroutine();
  218. StudioSProxy.ReqStudioInfos().Coroutine();
  219. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  220. LeagueSproxy.GetTeapartyInfos().Coroutine();
  221. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  222. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  223. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  224. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  225. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  226. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  227. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  228. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  229. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  230. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  231. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  232. }
  233. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  234. {
  235. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  236. GameGlobal.AutoSevenDayLoginView = true;
  237. GameGlobal.AutoDailySignView = true;
  238. GameGlobal.PreDataInited = false;
  239. GameGlobal.AfterDataInited = false;
  240. QDManager.OnQuitToLoginView();
  241. GameGlobal.isVisitor = false;
  242. GameGlobal.antiAddiction = true;
  243. GameGlobal.userId = 0;
  244. GameGlobal.userAge = 0;
  245. GameGlobal.skipGuide = false;
  246. GuideDataManager.currentGuideId = 0;
  247. MainDataManager.Instance.ViewType = 0;
  248. RoleDataHandler.StopUpdate();
  249. CardDataManager.Clear();
  250. ItemDataManager.Clear();
  251. DecomposeDataManager.Instance.Clear();
  252. PhotographDataManager.Instance.Clear();
  253. SkillDataManager.Instance.Clear();
  254. SuitFosterDataManager.Instance.Clear();
  255. StudioDataManager.Instance.Clear();
  256. StorageDataManager.Instance.Clear();
  257. ShopDataManager.Instance.Clear();
  258. DressUpMenuItemDataManager.Clear();
  259. GuideDataManager.Clear();
  260. GetSuitItemController.Clear();
  261. FriendDataManager.Instance.Clear();
  262. RedDotController.Instance.Clear();
  263. BagDataManager.Instance.Clear();
  264. PoemPhotoDataManager.Instance.Clear();
  265. PoemGalleryDataManager.Instance.Clear();
  266. RoleInfoManager.Instance.Clear();
  267. DailyTaskDataManager.Instance.Clear();
  268. TravelDataManager.Instance.Clear();
  269. ArenaDataManager.Instance.Clear();
  270. ChatDataManager.Instance.Clear();
  271. ActivityDataManager.Instance.Clear();
  272. ActivityGlobalDataManager.Instance.Clear();
  273. EnduringGiftBoxDataManager.Instance.Clear();
  274. LimitedTimeGiftBoxDataManager.Instance.Clear();
  275. BattlePassTaskDataManager.Instance.Clear();
  276. TaskDataManager.Instance.Clear();
  277. LeagueDataManager.Instance.Clear();
  278. ActivityAfuGiftDataManager.Instance.Clear();
  279. FightDataManager.Instance.Clear();
  280. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  281. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  282. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  283. if (logout)
  284. {
  285. if (PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  286. {
  287. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  288. }
  289. if (!fromSdkLogoutCallback)
  290. {
  291. QDManager.Logout();
  292. }
  293. }
  294. ViewManager.Hide<GuideView>();
  295. ViewManager.Show<LoginView>(null, null, true);
  296. }
  297. //断线重连后需要处理的事情
  298. public static void OnReconnected()
  299. {
  300. //重连成功请求邮件和公告等离线后会变更的数据
  301. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  302. MailSProxy.ReqMailCount().Coroutine();
  303. FriendSProxy.ReqAllFriendInfos().Coroutine();
  304. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  305. TaskSProxy.GetTaskInfos();
  306. }
  307. public static void GoBackToMainView()
  308. {
  309. MainDataManager.Instance.ViewType = 0;
  310. ViewManager.Show<MainUIView>(null, null, true);
  311. }
  312. public static void ShowExitAlert(Action sureCallback = null)
  313. {
  314. AlertSystem.Show("我会想你的")
  315. .SetLeftButton(true, "继续游戏")
  316. .SetRightButton(true, "退出游戏", (object data) =>
  317. {
  318. if(sureCallback != null)
  319. {
  320. sureCallback.Invoke();
  321. }
  322. else
  323. {
  324. Application.Quit();
  325. }
  326. });
  327. }
  328. }
  329. }