LuckyBoxBonusView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using System.Collections;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<ItemData> itemList;
  12. private List<ItemData> itemListAni;
  13. private GComponent _curComItem;
  14. private int openCount = 0;
  15. private List<ItemData> newItemList = new List<ItemData>();
  16. private List<int> newCardList = new List<int>();
  17. private List<bool> openState = new List<bool>();
  18. // private int openIndex = 0;
  19. private List<GameObject> _gameobjects = new List<GameObject>();
  20. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  21. private GameObject _gameobject;
  22. private GoWrapper _wrapper;
  23. private string _goBackViewName;
  24. private object _goBackParams;
  25. public override void Dispose()
  26. {
  27. base.Dispose();
  28. for (int i = 0; i < _gameobjects.Count; i++)
  29. {
  30. SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
  31. }
  32. SceneController.DestroyObjectFromView(_gameobject, _wrapper);
  33. if (_ui != null)
  34. {
  35. _ui.Dispose();
  36. _ui = null;
  37. }
  38. }
  39. protected override void OnInit()
  40. {
  41. base.OnInit();
  42. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  43. _ui = UI_LuckBoxBonusUI.Create();
  44. this.viewCom = _ui.target;
  45. isfullScreen = true;
  46. InitAllItem();
  47. _ui.m_loaBg.onClick.Add(OnClickBg);
  48. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  49. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _goBackViewName = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[0].ToString();
  55. _goBackParams = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[1];
  56. itemList = (viewData as object[])[0] as List<ItemData>;
  57. itemListAni = new List<ItemData>(itemList.ToArray());
  58. _ui.m_loaMask.visible = true;
  59. int count = itemList.Count;
  60. if (count == 10)
  61. {
  62. _ui.m_c1.selectedIndex = 1;
  63. }
  64. else if (count > 0)
  65. {
  66. _ui.m_c1.selectedIndex = 0;
  67. }
  68. ShowBonusList();
  69. _ui.m_t0.Play(UpdateView);
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. _ui.m_t1.Play();
  75. openCount = 0;
  76. newCardList.Clear();
  77. newItemList.Clear();
  78. itemList.Clear();
  79. for (int i = 0; i < openState.Count; i++)
  80. {
  81. openState[i] = false;
  82. }
  83. }
  84. private void InitAllItem()
  85. {
  86. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
  87. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  88. itemUI.target.onClick.Add(OnClickItem);
  89. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  90. SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);
  91. UI_LuckyBoxBonusItem.ProxyEnd();
  92. for (int i = 0; i < 10; i++)
  93. {
  94. GObject itemObject = _ui.target.GetChild("item" + i);
  95. if (itemObject != null)
  96. {
  97. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  98. itemUITen.target.onClick.Add(OnClickItem);
  99. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  100. SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
  101. _gameobjects.Add(gameobject);
  102. _wrappers.Add(wrapper);
  103. UI_LuckyBoxBonusItem.ProxyEnd();
  104. openState.Add(false);
  105. }
  106. }
  107. }
  108. private void OnClickBg()
  109. {
  110. if (openCount < itemList.Count)
  111. {
  112. OnClickOpen();
  113. }
  114. else
  115. {
  116. this.Hide();
  117. ViewManager.Show(_goBackViewName, _goBackParams);
  118. GetSuitItemController.TryShow(0);
  119. _ui.m_t0.Stop(true, false);
  120. }
  121. }
  122. private void UpdateView()
  123. {
  124. _ui.m_loaMask.visible = false;
  125. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  126. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  127. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  128. }
  129. private void ShowBonusList()
  130. {
  131. if (itemList.Count > 1)
  132. {
  133. for (int i = 0; i < itemList.Count; i++)
  134. {
  135. GObject itemObject = _ui.target.GetChild("item" + i);
  136. if (itemObject != null)
  137. {
  138. _gameobjects[i].SetActive(false);
  139. UpdateItem(i, itemObject);
  140. }
  141. }
  142. }
  143. else
  144. {
  145. _gameobject.SetActive(false);
  146. UpdateItem(0, _ui.m_itemOne.target);
  147. }
  148. }
  149. private void UpdateItem(int index, GObject obj)
  150. {
  151. ItemData itemData = itemList[index];
  152. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  153. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  154. bool isFirst = true;
  155. int count = 0;
  156. for (int i = 0; i < itemList.Count; i++)
  157. {
  158. if (i < index && itemList[i].id == itemData.id)
  159. {
  160. isFirst = false;
  161. }
  162. if (itemList[i].id == itemData.id)
  163. {
  164. count++;
  165. }
  166. }
  167. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  168. itemUI.m_comIcon.m_imgNew.visible = itemCfg.itemType != ConstItemType.ITEM && ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  169. string itemName = itemCfg.name;
  170. itemUI.m_comIcon.m_txtName.text = itemName;
  171. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  172. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  173. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  174. itemUI.m_comIcon.m_icon.data = itemData.id;
  175. itemUI.target.data = index;
  176. itemUI.m_t0.Play();
  177. UI_LuckyBoxBonusItem.ProxyEnd();
  178. }
  179. private void OnClickItem(EventContext context)
  180. {
  181. GComponent item = context.sender as GComponent;
  182. PlayOpenAni(item);
  183. }
  184. private void OnClickOpen()
  185. {
  186. if (itemList.Count == 1)
  187. {
  188. PlayOpenAni(_ui.m_itemOne.target);
  189. return;
  190. }
  191. for (int i = 0; i < itemList.Count; i++)
  192. {
  193. GComponent component = _ui.target.GetChild("item" + i).asCom;
  194. if (component != null)
  195. {
  196. bool playing = PlayOpenAni(component);
  197. if (!playing) continue;
  198. if (playing) break;
  199. }
  200. }
  201. }
  202. private bool PlayOpenAni(GComponent component)
  203. {
  204. Transition transition = component.GetTransition("t1");
  205. GComponent comIcon = component.GetChild("comIcon").asCom;
  206. if (transition.playing || comIcon.alpha == 1) return false;
  207. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  208. if (imgNew.visible)
  209. {
  210. _ui.m_loaMask.visible = true;
  211. }
  212. _curComItem = component;
  213. int index = (int)_curComItem.data;
  214. if (itemList.Count == 1)
  215. {
  216. _gameobject.SetActive(true);
  217. }
  218. else
  219. {
  220. _gameobjects[index].SetActive(true);
  221. }
  222. transition.Play(UpdateOpenCount);
  223. return true;
  224. }
  225. private void UpdateOpenCount()
  226. {
  227. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  228. int index = (int)_curComItem.data;
  229. if (imgNew.visible)
  230. {
  231. ItemData itemData = itemList[index];
  232. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  233. if (cfg.itemType == ConstItemType.DRESS_UP)
  234. {
  235. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  236. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  237. }
  238. else if (cfg.itemType == ConstItemType.CARD)
  239. {
  240. List<int> list = new List<int>();
  241. list.Add(itemData.id);
  242. ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
  243. }
  244. }
  245. openCount++;
  246. openState[index] = true;
  247. _ui.m_loaMask.visible = false;
  248. }
  249. private void OnClickItemTips(EventContext context)
  250. {
  251. GLoader item = context.sender as GLoader;
  252. int itemID = (int)item.data;
  253. GoodsItemTipsController.ShowItemTips(itemID);
  254. }
  255. private void OnBtnPassClick()
  256. {
  257. if (openCount == itemList.Count)
  258. {
  259. OnClickBg();
  260. return;
  261. }
  262. _ui.m_loaMask.visible = true;
  263. if (itemList.Count == 1)
  264. {
  265. PlayOpenAni(_ui.m_itemOne.target);
  266. }
  267. else
  268. {
  269. // Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);
  270. Timers.inst.StartCoroutine(UpdatePass());
  271. }
  272. }
  273. public IEnumerator UpdatePass()
  274. {
  275. for (int i = 0; i < openState.Count; i++)
  276. {
  277. if (openState[i] == false)
  278. {
  279. yield return new WaitForSeconds(0.3f);
  280. yield return UpdateTime(i);
  281. }
  282. }
  283. _ui.m_loaMask.visible = false;
  284. }
  285. private IEnumerator UpdateTime(int index)
  286. {
  287. GComponent component = _ui.target.GetChild("item" + index).asCom;
  288. Transition transition = component.GetTransition("t1");
  289. GComponent comIcon = component.GetChild("comIcon").asCom;
  290. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  291. openCount++;
  292. openState[index] = true;
  293. if (imgNew.visible)
  294. {
  295. ItemData itemData = itemList[index];
  296. ET.Log.Debug("zoya: itemData:" + itemData);
  297. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  298. if (cfg.itemType == ConstItemType.DRESS_UP)
  299. {
  300. newItemList.Insert(0, itemData);
  301. }
  302. else if (cfg.itemType == ConstItemType.CARD)
  303. {
  304. newCardList.Insert(0, itemData.id);
  305. }
  306. }
  307. _gameobjects[index].SetActive(true);
  308. if (openCount == itemList.Count)
  309. {
  310. transition.Play(PlayComplete);
  311. }
  312. else
  313. {
  314. transition.Play();
  315. }
  316. yield return null;
  317. }
  318. private void PlayComplete()
  319. {
  320. if (newCardList.Count > 0)
  321. {
  322. ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
  323. }
  324. else if (newItemList.Count > 0)
  325. {
  326. ViewManager.Show<LuckyBoxNewDressView>(newItemList);
  327. }
  328. }
  329. }
  330. }