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using ET;using FairyGUI;using UI.Field;using UnityEngine;namespace GFGGame{    public class FieldView : BaseWindow    {        private UI_FieldUI _ui;        private ValueBarController _valueBarController;        private FieldCfg _curCfg;        private FieldDataManager _dataManager;        private int _selectedIndex = 0;        public override void Dispose()        {            base.Dispose();            _valueBarController.Dispose();            _valueBarController = null;        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_FieldUI.PACKAGE_NAME;            _ui = UI_FieldUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_btnGo.onClick.Add(OnClickBtnGo);            _ui.m_btnTask.onClick.Add(OnBtnTaskClick);            _ui.m_c1.onChanged.Add(OnDifficultyChange);            _valueBarController = new ValueBarController(_ui.m_comValueBar);            EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);            EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);        }        protected override void OnShown()        {            base.OnShown();            _valueBarController.OnShown();            _dataManager = FieldDataManager.Instance;            _selectedIndex = _dataManager.difficulty;            _ui.m_c1.selectedIndex = _selectedIndex;            _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];            _dataManager.chapterId = _curCfg.id;            FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;            for (int i = 0; i < cfgs.Length; i++)            {                bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);                _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;            }            UpdateView();            Timers.inst.Add(1, 0, UpdateShowTime);        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(UpdateShowTime);        }        private void OnClickBtnBack()        {            _dataManager.difficulty = 0;            ViewManager.GoBackFrom(typeof(FieldView).FullName);        }        private void OnDifficultyChange()        {            int priorIndex = _ui.m_c1.selectedIndex - 1;            FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];            bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);            if (priorIndex >= 0 && !isPass)            {                _ui.m_c1.selectedIndex = _selectedIndex;                StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);                string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);                PromptController.Instance.ShowFloatTextPrompt(str);                return;            }            FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;            if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)            {                _ui.m_c1.selectedIndex = _selectedIndex;                PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");                return;            }            _selectedIndex = _ui.m_c1.selectedIndex;            _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;            _dataManager.chapterId = _curCfg.id;            _dataManager.difficulty = _selectedIndex;            UpdateView();        }        private void UpdateView()        {            _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();            _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);            _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);            _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;            _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;            _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));        }        private void UpdateShowTime(object param)        {            _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));        }        private void OnClickBtnGo()        {            if (RoleDataManager.power < _curCfg.needPower)            {                PromptController.Instance.ShowFloatTextPrompt("体力不足");                return;            }            if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)            {                Alert.Show("本周可获得奖励已达上限,是否继续挑战?")                .SetLeftButton(true)                .SetRightButton(true, "确定", (object data) =>                {                    StartFight();                });            }            else            {                StartFight();            }        }        private void StartFight()        {            int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;            ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);            InstanceZonesDataManager.currentLevelCfgId = curLevelId;        }        private void OnBtnTaskClick()        {            ViewManager.Show<FieldTaskView>();        }    }}
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