LuckyBoxBonusView.cs 10 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxBonusView : BaseWindow
  8. {
  9. private UI_LuckBoxBonusUI _ui;
  10. private List<ItemData> itemList;
  11. private GComponent _curComItem;
  12. private int openCount = 0;
  13. private List<ItemData> newItemList = new List<ItemData>();
  14. private List<int> newCardList = new List<int>();
  15. private List<int> openIndexList = new List<int>();
  16. private List<GameObject> _effects = new List<GameObject>();
  17. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  18. private GameObject _effect;
  19. private GoWrapper _wrapper;
  20. public override void Dispose()
  21. {
  22. base.Dispose();
  23. for (int i = 0; i < _effects.Count; i++)
  24. {
  25. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  26. }
  27. SceneController.DestroyObjectFromView(_effect, _wrapper);
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  38. _ui = UI_LuckBoxBonusUI.Create();
  39. this.viewCom = _ui.target;
  40. isfullScreen = true;
  41. InitAllItem();
  42. _ui.m_loaBg.onClick.Add(OnClickBg);
  43. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  44. _ui.m_loaOpen.onClick.Add(OnClickOpen);
  45. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. itemList = (viewData as object[])[0] as List<ItemData>;
  51. _ui.m_loaOpen.visible = true;
  52. _ui.m_loaMask.visible = true;
  53. if (itemList != null)
  54. {
  55. int count = itemList.Count;
  56. if (count == 10)
  57. {
  58. _ui.m_c1.selectedIndex = 1;
  59. }
  60. else if (count > 0)
  61. {
  62. _ui.m_c1.selectedIndex = 0;
  63. }
  64. ShowBonusList();
  65. }
  66. else
  67. {
  68. _ui.m_loaOpen.visible = false;
  69. }
  70. _ui.m_t0.Play(UpdateView);
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. // _ui.m_grpItems.visible = false;
  76. // _ui.m_itemOne.target.visible = false;
  77. _ui.m_t1.Play();
  78. openCount = 0;
  79. Timers.inst.Remove(UpdateTime);
  80. }
  81. private void OnClickBg()
  82. {
  83. this.Hide();
  84. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  85. GetSuitItemController.TryShow(0);
  86. _ui.m_t0.Stop(true, false);
  87. }
  88. private void UpdateView()
  89. {
  90. _ui.m_loaMask.visible = false;
  91. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  92. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  93. ViewManager.Show<LuckyBoxNewDressView>(new object[] { itemDatas });
  94. }
  95. private void ShowBonusList()
  96. {
  97. if (itemList.Count > 1)
  98. {
  99. for (int i = 0; i < itemList.Count; i++)
  100. {
  101. GObject itemObject = _ui.target.GetChild("item" + i);
  102. if (itemObject != null)
  103. {
  104. UpdateItem(i, itemObject);
  105. }
  106. }
  107. }
  108. else
  109. {
  110. UpdateItem(0, _ui.m_itemOne.target);
  111. }
  112. }
  113. private void UpdateItem(int index, GObject obj)
  114. {
  115. ItemData itemData = itemList[index];
  116. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  117. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  118. bool isFirst = true;
  119. int count = 0;
  120. for (int i = 0; i < itemList.Count; i++)
  121. {
  122. if (i < index && itemList[i].id == itemData.id)
  123. {
  124. isFirst = false;
  125. }
  126. if (itemList[i].id == itemData.id)
  127. {
  128. count++;
  129. }
  130. }
  131. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  132. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  133. string itemName = itemCfg.name;
  134. if (itemData.num > 1)
  135. {
  136. itemName += "x" + itemData.num;
  137. }
  138. itemUI.m_comIcon.m_txtName.text = itemName;
  139. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  140. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  141. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  142. itemUI.m_comIcon.m_icon.data = itemData.id;
  143. itemUI.target.data = itemData;
  144. // itemUI.m_comIcon.target.SetScale(0, 0);
  145. itemUI.m_t0.Play();
  146. UI_LuckyBoxBonusItem.ProxyEnd();
  147. }
  148. private void InitAllItem()
  149. {
  150. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  151. itemUI.target.onClick.Add(OnClickItem);
  152. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  153. UI_LuckyBoxBonusItem.ProxyEnd();
  154. for (int i = 0; i < 10; i++)
  155. {
  156. GObject itemObject = _ui.target.GetChild("item" + i);
  157. if (itemObject != null)
  158. {
  159. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  160. itemUITen.target.onClick.Add(OnClickItem);
  161. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  162. UI_LuckyBoxBonusItem.ProxyEnd();
  163. }
  164. }
  165. }
  166. private void OnClickItem(EventContext context)
  167. {
  168. GComponent item = context.sender as GComponent;
  169. PlayOpenAni(item);
  170. }
  171. private void OnClickOpen()
  172. {
  173. if (itemList.Count == 1)
  174. {
  175. PlayOpenAni(_ui.m_itemOne.target);
  176. return;
  177. }
  178. for (int i = 0; i < itemList.Count; i++)
  179. {
  180. GComponent component = _ui.target.GetChild("item" + i).asCom;
  181. if (component != null)
  182. {
  183. bool playing = PlayOpenAni(component);
  184. if (!playing) continue;
  185. if (playing) break;
  186. }
  187. }
  188. }
  189. private bool PlayOpenAni(GComponent component)
  190. {
  191. Transition transition = component.GetTransition("t1");
  192. GComponent comIcon = component.GetChild("comIcon").asCom;
  193. if (transition.playing || comIcon.skew == Vector2.zero) return false;
  194. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  195. if (imgNew.visible)
  196. {
  197. _ui.m_loaMask.visible = true;
  198. }
  199. _curComItem = component;
  200. transition.Play(UpdateOpenCount);
  201. return true;
  202. }
  203. private void UpdateOpenCount()
  204. {
  205. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  206. if (imgNew.visible)
  207. {
  208. ItemData itemData = _curComItem.data as ItemData;
  209. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  210. if (cfg.itemType == ConstItemType.DRESS_UP)
  211. {
  212. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  213. ViewManager.Show<LuckyBoxNewDressView>(new object[] { itemDatas });
  214. }
  215. else if (cfg.itemType == ConstItemType.CARD)
  216. {
  217. ViewManager.Show<LuckyBoxNewCardView>(new object[] { itemData.id });
  218. }
  219. }
  220. openCount++;
  221. _ui.m_loaMask.visible = false;
  222. if (openCount == itemList.Count)
  223. {
  224. _ui.m_loaOpen.visible = false;
  225. }
  226. }
  227. private void OnClickItemTips(EventContext context)
  228. {
  229. GLoader item = context.sender as GLoader;
  230. int itemID = (int)item.data;
  231. GoodsItemTipsController.ShowItemTips(itemID);
  232. }
  233. private void OnBtnPassClick()
  234. {
  235. _ui.m_loaMask.visible = true;
  236. if (itemList.Count == 1)
  237. {
  238. PlayOpenAni(_ui.m_itemOne.target);
  239. }
  240. else
  241. {
  242. Timers.inst.Add(0.5f, itemList.Count, UpdateTime);
  243. }
  244. }
  245. private void UpdateTime(object param)
  246. {
  247. GComponent component = _ui.target.GetChild("item" + openCount).asCom;
  248. Transition transition = component.GetTransition("t1");
  249. GComponent comIcon = component.GetChild("comIcon").asCom;
  250. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  251. openCount++;
  252. if (transition.playing || comIcon.skew == Vector2.zero) return;
  253. if (imgNew.visible)
  254. {
  255. ItemData itemData = component.data as ItemData;
  256. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  257. if (cfg.itemType == ConstItemType.DRESS_UP)
  258. {
  259. newItemList.Add(itemData);
  260. }
  261. else if (cfg.itemType == ConstItemType.CARD)
  262. {
  263. newCardList.Add(itemData.id);
  264. }
  265. }
  266. if (openCount == itemList.Count)
  267. {
  268. transition.Play(PlayComplete);
  269. }
  270. else
  271. {
  272. transition.Play();
  273. }
  274. }
  275. private void PlayComplete()
  276. {
  277. _ui.m_loaMask.visible = false;
  278. _ui.m_loaOpen.visible = false;
  279. if (newItemList.Count > 0)
  280. {
  281. ViewManager.Show<LuckyBoxNewDressView>(new object[] { newItemList });
  282. }
  283. if (newCardList.Count > 0)
  284. {
  285. ViewManager.Show<LuckyBoxNewCardView>(newCardList);
  286. }
  287. }
  288. }
  289. }