| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 | using System;using ET;using FairyGUI;using UI.CommonGame;// using UI.RechargeStore;namespace GFGGame{    public class ItemExchangeView : BaseWindow    {        private UI_ItemExchangeUI _ui;        private int _exchangeId;        private int _buyCount = 0;        private int _maxCanBuy = 0;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void OnHide()        {            base.OnHide();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ItemExchangeUI.PACKAGE_NAME;            _ui = UI_ItemExchangeUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnAdd.target.onClick.Add(OnBtnPlusClick);            _ui.m_btnMinus.target.onClick.Add(OnBtnMinusClick);            _ui.m_btnMax.target.onClick.Add(OnBtnAllClick);            _ui.m_btnConfirm.onClick.Add(OnBtnExchangeClick);            _ui.m_btnCancle.onClick.Add(this.Hide);        }        protected override void OnShown()        {            base.OnShown();            _exchangeId = (int)this.viewData;            ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);            _buyCount = 1;            int curMoneyCanBuy = ItemDataManager.GetItemNum(cfg.costId) / cfg.costNum;            if (cfg.maxLimit == 0)            {                _maxCanBuy = Math.Min(curMoneyCanBuy, GameConst.MAX_COUNT_TO_BUY_ITEMS);            }            else            {                int lastBuyCount = cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id);//剩余购买次数                _maxCanBuy = Math.Min(curMoneyCanBuy, lastBuyCount);            }            _maxCanBuy = Math.Max(1, _maxCanBuy);            _ui.m_txtExchangeCount.visible = true;            _ui.m_comCost.target.visible = true;            UpdateStaticView();            UpdateView();        }        private void UpdateStaticView()        {            ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);            _ui.m_txtName.text = itemCfg.name;            _ui.m_txtDesc.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;            _ui.m_txtOwned.SetVar("count", ItemDataManager.GetItemNum(cfg.itemId).ToString()).FlushVars();            _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            _ui.m_loaRarity.visible = false;            if (ItemUtilCS.IsDressUpItem(cfg.itemId))            {                _ui.m_loaRarity.visible = true;                RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, cfg.itemId, false);            }        }        private void UpdateView()        {            ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);            _ui.m_txtExchangeCount.text = string.Format("x{0}", cfg.num * _buyCount);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);            _ui.m_txtCostCount.text = _buyCount.ToString();            _ui.m_btnMinus.m_c1.selectedIndex = _buyCount == 1 ? 1 : 0;            _ui.m_btnMinus.target.touchable = _buyCount == 1 ? false : true;            // int hasCount = ItemDataManager.GetItemNum(cfg.itemId);            _ui.m_btnAdd.m_c1.selectedIndex = _buyCount == _maxCanBuy ? 1 : 0;            _ui.m_btnAdd.target.touchable = _buyCount == _maxCanBuy ? false : true;            _ui.m_btnMax.m_c1.selectedIndex = _buyCount == _maxCanBuy ? 1 : 0;            _ui.m_btnMax.target.touchable = _buyCount == _maxCanBuy ? false : true;            _ui.m_txtShow.text = "选择购买数量";            _ui.m_txtTips.text = string.Format("确定购买{0}个{1}?", _buyCount, itemCfg.name);            ItemUtil.SetItemNeedNum(_ui.m_comCost.target, cfg.costId, _buyCount * cfg.costNum);        }        private void OnBtnPlusClick()        {            _buyCount++;            _buyCount = Math.Min(_buyCount, _maxCanBuy);            UpdateView();        }        private void OnBtnMinusClick()        {            // if (_buyCount == 1)            // {            //     PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");            //     return;            // }            _buyCount--;            _buyCount = Math.Max(1, _buyCount);            UpdateView();        }        private void OnBtnAllClick()        {            _buyCount = Math.Max(1, _maxCanBuy);            UpdateView();        }        private async void OnBtnExchangeClick()        {            ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);            if (ItemDataManager.GetItemNum(cfg.costId) < cfg.costNum)            {                PromptController.Instance.ShowFloatTextPrompt("道具不足");                return;            }            bool result = await RechargeSProxy.ReqExchangeShopItem(_exchangeId, _buyCount);            if (result)            {                LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 2);                this.Hide();            }        }    }}
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