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							- using UI.RoleInfo;
 
- using System.Text.RegularExpressions;
 
- namespace GFGGame
 
- {
 
-     public class SettingView : BaseWindow
 
-     {
 
-         private UI_SettingUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_SettingUI.PACKAGE_NAME;
 
-             _ui = UI_SettingUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_btnExit.onClick.Add(OnClickBtnExit);
 
-             _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
 
-             _ui.m_btnSound.onClick.Add(OnClickBtnSound);
 
-             _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnExit()
 
-         {
 
-             AlertSystem.Show("횅훰럿쀼되쩌女찐?")
 
-                 .SetLeftButton(true)
 
-                 .SetRightButton(true, "횅훰", (object data) =>
 
-                 {
 
-                     GameController.QuitToLoginView(false);
 
-                 });
 
-         }
 
-         private void OnClickBtnLogout()
 
-         {
 
-             AlertSystem.Show("횅훰鬧饋뎠품瑯뵀찐?")
 
-                 .SetLeftButton(true)
 
-                 .SetRightButton(true, "횅훰", (object data) =>
 
-                 {
 
-                     GameController.QuitToLoginView(true);
 
-                 });
 
-         }
 
-         private void OnClickBtnSound()
 
-         {
 
-             SoundManager.Instance.isOn = _ui.m_btnSound.selected;
 
-         }
 
-         private void OnClickBtnMusic()
 
-         {
 
-             MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
 
-         }
 
-     }
 
- }
 
 
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