GMPanelView.cs 12 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  42. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  43. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  44. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  45. }
  46. private void OnClickBtnLeagueSetNum(EventContext context)
  47. {
  48. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  49. var setNum = _ui.m_ComBtn.m_SetNum.text;
  50. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  51. }
  52. private void OnClickBtnLeagueAddNum(EventContext context)
  53. {
  54. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  55. var addNum = _ui.m_ComBtn.m_AddNum.text;
  56. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
  62. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  63. _ui.m_ComBtn.m_txtArenaRank.text = "";
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. }
  69. private void OnClickBtnGetAllDressUpItem()
  70. {
  71. GMController.GetAllDressUpItem().Coroutine();
  72. }
  73. private void OnClickBtnGetAllCardItem()
  74. {
  75. GMController.GetAllCardItem().Coroutine();
  76. }
  77. private void OnClickBtnAddItem(EventContext context)
  78. {
  79. string content = _ui.m_inputItem.text;
  80. string[] infos = Regex.Split(content, " ");
  81. if (infos.Length < 2)
  82. {
  83. PromptController.Instance.ShowFloatTextPrompt("�밴��ָ����ʽ������Ʒ��Ϣ", MessageType.ERR);
  84. return;
  85. }
  86. int itemId = int.Parse(infos[0]);
  87. int itemNum = int.Parse(infos[1]);
  88. if (itemId > 0)
  89. {
  90. string messageSuc;
  91. if (itemNum > 0)
  92. {
  93. messageSuc = "�ѻ����Ʒ" + itemId + "*" + itemNum;
  94. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  95. }
  96. else if (itemNum < 0)
  97. {
  98. messageSuc = "�ѿ۳���Ʒ" + itemId + "*" + itemNum;
  99. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  100. }
  101. }
  102. else
  103. {
  104. PromptController.Instance.ShowFloatTextPrompt("�밴��ָ����ʽ������Ʒ��Ϣ", MessageType.ERR);
  105. }
  106. }
  107. private void OnClickBtnSetLv()
  108. {
  109. int tmp;
  110. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  111. {
  112. PromptController.Instance.ShowFloatTextPrompt("����������");
  113. return;
  114. }
  115. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  116. string messageSuc = "�ȼ�������" + lv;
  117. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  118. }
  119. private void OnClickBtnSetChapter()
  120. {
  121. int tmp;
  122. int tmp1;
  123. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  124. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("����������");
  127. return;
  128. }
  129. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  130. string messageSuc = string.Format("��ǰ�ؿ���{0}�µ�{1}��", _ui.m_ComBtn.m_txtChapter.text,
  131. _ui.m_ComBtn.m_txtChapterLv.text);
  132. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  133. }
  134. private async void OnClickBtnSkipCheckOpen()
  135. {
  136. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  137. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  138. if (result)
  139. {
  140. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  141. PromptController.Instance.ShowFloatTextPrompt("�ѿ����������ܿ������");
  142. }
  143. }
  144. private async void OnClickBtnArenaGrade()
  145. {
  146. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  147. _ui.m_ComBtn.m_txtArenaRank.text);
  148. bool result = await GMController.SendGMCommand(gm, "�޸ijɹ�");
  149. if (result)
  150. {
  151. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  152. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  153. ArenaDataManager.Instance.TryUpdateHighest();
  154. }
  155. }
  156. private void OnClickBtnStart()
  157. {
  158. GMController.SendGMCommand("League|StartQuestion", "��ʼ����").Coroutine();
  159. }
  160. private void OnClickBtnEnd()
  161. {
  162. GMController.SendGMCommand("League|EndQuestion", "��������").Coroutine();
  163. }
  164. private void OnClickBtnActiveEnd()
  165. {
  166. GMController.SendGMCommand("League|CloseQuestion", "�����").Coroutine();
  167. }
  168. private async void OnClickBtnLeagueSkill()
  169. {
  170. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  171. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  172. for (int i = 0; i < skillCfgs.Count; i++)
  173. {
  174. int skillId = skillCfgs[i].id;
  175. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  176. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  177. {
  178. continue;
  179. }
  180. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  181. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  182. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  183. // {
  184. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  185. // {
  186. // return;
  187. // }
  188. // }
  189. long needCount = skillCfg.consumeArr[0][1];
  190. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  191. if (hasCount < needCount)
  192. {
  193. PromptController.Instance.ShowFloatTextPrompt("���IJ���");
  194. break;
  195. }
  196. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  197. }
  198. PromptController.Instance.ShowFloatTextPrompt("ѧϰ����");
  199. }
  200. private async void OnClickBtnAll()
  201. {
  202. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  203. if (result)
  204. {
  205. GameGlobal.skipGuide = true;
  206. }
  207. OnClickBtnGetAllDressUpItem();
  208. OnClickBtnGetAllCardItem();
  209. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  210. OnClickBtnSetLv();
  211. _ui.m_ComBtn.m_txtChapter.text = "5";
  212. _ui.m_ComBtn.m_txtChapterLv.text = "1";
  213. OnClickBtnSetChapter();
  214. OnClickBtnSkipCheckOpen();
  215. OnClickBtnMaterials();
  216. }
  217. private void OnClickBtnMaxFightSpeed()
  218. {
  219. FightDataManager.Instance.maxFightSpeed = 8;
  220. }
  221. private void OnClickBtnMaterials()
  222. {
  223. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  224. for (int i = 0; i < itemCfgs.Count; i++)
  225. {
  226. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  227. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  228. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  229. }
  230. }
  231. private void OnClickBtnGM(EventContext context)
  232. {
  233. string content = _ui.m_inputGM.text;
  234. string[] infos = Regex.Split(content, " ");
  235. if (infos.Length < 2)
  236. {
  237. PromptController.Instance.ShowFloatTextPrompt("�밴��ָ����ʽ������Ʒ��Ϣ", MessageType.ERR);
  238. return;
  239. }
  240. switch (infos[0])
  241. {
  242. case "cjstime":
  243. if (infos[1].Length != 10)
  244. {
  245. PromptController.Instance.ShowFloatTextPrompt("����������Ϊ��λ����ȷ��ʱ���");
  246. return;
  247. }
  248. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  249. PromptController.Instance.ShowFloatTextPrompt("���óɹ�");
  250. break;
  251. case "cjetime":
  252. if (infos[1].Length != 10)
  253. {
  254. PromptController.Instance.ShowFloatTextPrompt("����������Ϊ��λ����ȷ��ʱ���");
  255. return;
  256. }
  257. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  258. PromptController.Instance.ShowFloatTextPrompt("���óɹ�");
  259. break;
  260. default:
  261. GMController.SendGMCommand(content, "���óɹ�").Coroutine();
  262. break;
  263. }
  264. }
  265. //���ü���ֵ
  266. private void OnClickBtnSetCount(EventContext context)
  267. {
  268. var roleNumType = _ui.m_RoleNumType.text;
  269. if (string.IsNullOrEmpty(roleNumType)) return;
  270. var num = _ui.m_Num.text;
  271. if (string.IsNullOrEmpty(num)) return;
  272. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  273. }
  274. //��Ӽ���ֵ
  275. private void OnClickBtnAddCount(EventContext context)
  276. {
  277. var roleNumType = _ui.m_AddRoleNumType.text;
  278. if (string.IsNullOrEmpty(roleNumType)) return;
  279. var num = _ui.m_AddNum.text;
  280. if (string.IsNullOrEmpty(num)) return;
  281. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  282. }
  283. }
  284. }