| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 | using UI.LuckyBox;using UI.CommonGame;using System.Collections.Generic;using FairyGUI;namespace GFGGame{    public class LuckyBoxPreShowView : BaseWindow    {        private UI_LuckyBoxPreShowUI _ui;        private List<LuckyBoxBonusData> _bonusList;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_LuckyBoxPreShowUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;        }        protected override void OnShown()        {            base.OnShown();            int boxId = (int)this.viewData;            LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);            string probShow = cfg.probShow.Replace("\\n", "\n");            _ui.m_compText.m_txtShow.text = probShow;            _bonusList = LuckyBoxDataManager.Instance.GetCurrentShowList(boxId);            _ui.m_list.RemoveChildrenToPool();            _ui.m_list.itemRenderer = ListItemRenderer;            _ui.m_list.numItems = _bonusList.Count;        }        protected override void OnHide()        {            base.OnHide();            if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);            _ui.m_list.RemoveChildrenToPool();        }        private void ListItemRenderer(int index, GObject item)        {            UI_CompLuckyBoxBonusListItem listItem = UI_CompLuckyBoxBonusListItem.Proxy(item);            LuckyBoxBonusData luckyBoxBonusData = _bonusList[index];            listItem.m_txtName.text = luckyBoxBonusData.name;            if (listItem.m_list.data == null)            {                listItem.m_list.itemRenderer = ListItemRewardRender;            }            listItem.m_list.data = luckyBoxBonusData.itemList;            listItem.m_list.numItems = luckyBoxBonusData.itemList.Count;            listItem.m_list.ResizeToFit();            listItem.target.height = listItem.m_list.y + listItem.m_list.height;            UI_CompLuckyBoxBonusListItem.ProxyEnd();        }        private void ListItemRewardRender(int index, GObject obj)        {            ItemData itemData = (obj.parent.data as List<ItemData>)[index];            if (obj.data == null)            {                obj.data = new ItemView(obj as GComponent);            }                (obj.data as ItemView).SetData(itemData);            (obj.data as ItemView).ImgHasVisible = ItemDataManager.GetItemNum(itemData.id) > 0;        }    }}
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