CreateRoleView.cs 5.3 KB

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  1. using FairyGUI;
  2. using UI.CreateRole;
  3. using System;
  4. using System.Text.RegularExpressions;
  5. using ET;
  6. using System.Collections.Generic;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class CreateRoleView : BaseWindow
  11. {
  12. public enum State
  13. {
  14. IN,
  15. IDLE,
  16. OPEN
  17. }
  18. private UI_CreateRoleUI _ui;
  19. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  20. public override void Dispose()
  21. {
  22. // Clear Effect
  23. foreach(var v in _effectUIDic)
  24. {
  25. EffectUIPool.Recycle(v.Value);
  26. }
  27. _effectUIDic.Clear();
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_CreateRoleUI.PACKAGE_NAME;
  39. _ui = UI_CreateRoleUI.Create();
  40. this.viewCom = _ui.target;
  41. // this.viewCom.Center();
  42. this.isfullScreen = true;
  43. this.clickBlankToClose = false;
  44. this.modal = true;
  45. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_yaoqinghan");
  46. _ui.m_envelopeModel.m_btnSure.onClick.Add(OnClickBtnSure);
  47. _ui.m_envelopeModel.m_btnDice.onClick.Add(() =>
  48. {
  49. RandomRoleName().Coroutine();
  50. });
  51. }
  52. //private bool test = false;
  53. private void ChangeAnimationState(State state)
  54. {
  55. switch (state)
  56. {
  57. case State.IN:
  58. _effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));
  59. _effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));
  60. _effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));
  61. _ui.m_t_In.Play(() =>
  62. {
  63. ChangeAnimationState(State.IDLE);
  64. });
  65. break;
  66. case State.IDLE:
  67. _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
  68. _effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));
  69. _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
  70. _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
  71. break;
  72. case State.OPEN:
  73. EffectUIPool.Recycle(_effectUIDic["FX_player"]);
  74. _effectUIDic.Remove("FX_player");
  75. _effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));
  76. _effectUIDic.Add("FX_Niao", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_NiaoEffectHolder, "ui_CreateRoleUI/After_Open", "FX_Niao"));
  77. _ui.m_envelopeModel.m_envelope.target.touchable = false;
  78. _ui.m_envelopeModel.m_t_Idle.Stop();
  79. _ui.m_t_Open.Play();
  80. break;
  81. }
  82. }
  83. protected override void OnShown()
  84. {
  85. base.OnShown();
  86. RandomRoleName().Coroutine();
  87. LogServerHelper.SendNodeLog((int)LogNode.ShowCreateRole);
  88. ChangeAnimationState(State.IN);
  89. }
  90. protected override void OnHide()
  91. {
  92. base.OnHide();
  93. }
  94. private async void OnClickBtnSure()
  95. {
  96. string roleName = _ui.m_envelopeModel.m_inputName.text;
  97. if (string.IsNullOrEmpty(roleName))
  98. {
  99. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  100. return;
  101. }
  102. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  103. {
  104. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  105. return;
  106. }
  107. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  110. return;
  111. }
  112. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  113. if (result)
  114. {
  115. StorageSProxy.ReqSetClientValue(ConstStorageId.CHANGE_NAME, 1).Coroutine();
  116. this.Hide();
  117. }
  118. }
  119. private async ETTask RandomRoleName()
  120. {
  121. string name = await LoginController.ReqRandomRoleName();
  122. if (_ui != null && _ui.m_envelopeModel.m_inputName != null)
  123. {
  124. _ui.m_envelopeModel.m_inputName.text = name;
  125. }
  126. }
  127. private void OnClickBtnEnvelope()
  128. {
  129. ChangeAnimationState(State.OPEN);
  130. }
  131. }
  132. }