RewardView.cs 5.5 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class RewardView : BaseWindow
  10. {
  11. private UI_RewardUI _ui;
  12. private List<ItemData> _listItemDatas;
  13. private Action onSuccess = null;
  14. private List<EffectUI> _effects = new List<EffectUI>();
  15. private const int maxHeight = 1030;
  16. private EffectUI _effectUI1;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. _ui = UI_RewardUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_listReward.SetVirtual();
  35. _ui.m_listReward.itemRenderer = RenderListRewardItem;
  36. this.viewCom.onClick.Add(this.Hide);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. if ((this.viewData as object[]).Length > 0)
  42. {
  43. _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
  44. onSuccess = (this.viewData as object[])[1] as Action;
  45. }
  46. else
  47. {
  48. _listItemDatas = this.viewData as List<ItemData>;
  49. }
  50. List<ItemData> suitPart = new List<ItemData>(); ;
  51. for (int i = _listItemDatas.Count - 1; i >= 0; i--)
  52. {
  53. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[i].id);
  54. if (suitCfg != null)
  55. {
  56. for (int j = 0; j < suitCfg.partsArr.Length; j++)
  57. {
  58. suitPart.Add(ItemUtil.createItemData(suitCfg.partsArr[j], _listItemDatas[i].num));
  59. }
  60. _listItemDatas.RemoveAt(i);
  61. }
  62. }
  63. _listItemDatas.AddRange(suitPart);
  64. _ui.m_listReward.numItems = _listItemDatas.Count;
  65. _ui.m_listReward.ResizeToFit();
  66. if (_ui.m_listReward.height > maxHeight)
  67. {
  68. _ui.m_listReward.height = maxHeight;
  69. }
  70. //邊框左上角特效
  71. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD");
  72. }
  73. protected override void OnHide()
  74. {
  75. EffectUIPool.Recycle(_effectUI1);
  76. _effectUI1 = null;
  77. for (int i = 0; i < _effects.Count; i++)
  78. {
  79. if (_effects[i] != null)
  80. {
  81. EffectUIPool.Recycle(_effects[i]);
  82. _effects[i] = null;
  83. }
  84. }
  85. _effects.Clear();
  86. if (onSuccess != null)
  87. {
  88. onSuccess();
  89. }
  90. base.OnHide();
  91. //_effects.Clear();
  92. GetSuitItemController.TryShow(0);
  93. }
  94. private void RenderListRewardItem(int index, GObject obj)
  95. {
  96. // obj.data = _listItemDatas[index];
  97. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  98. string name = "";
  99. string iconRes = "";
  100. string ext = "png";
  101. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  102. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  103. if (suitCfg != null)
  104. {
  105. name = suitCfg.name;
  106. iconRes = suitCfg.res;
  107. }
  108. else
  109. {
  110. name = itemCfg.name;
  111. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  112. iconRes = itemCfg.res;
  113. }
  114. item.m_comRewardItem.m_txtName.text = name;
  115. // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("x{0}", _listItemDatas[index].num);
  116. item.m_comRewardItem.m_txtCount.text = string.Format("x{0}", _listItemDatas[index].num);
  117. item.m_comRewardItem.m_loaIcon.url = ResPathUtil.GetIconPath(iconRes, ext);
  118. item.m_comRewardItem.m_imgOnceBonus.visible = _listItemDatas[index].isOnceBonus;
  119. //特效("ui_ck", "ui_ck_zl");
  120. int childIndex = _ui.m_listReward.ItemIndexToChildIndex(index);
  121. if (_effects.Count <= childIndex)
  122. {
  123. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderReware, "ui_hd", "GXHD_WuPin");
  124. _effects.Add(_effectUI);
  125. }
  126. if (item.m_comRewardItem.target.data == null)
  127. {
  128. item.m_comRewardItem.target.onClick.Add(OnClickListReward);
  129. }
  130. item.m_comRewardItem.target.data = _listItemDatas[index];
  131. UI_ListRewardItem.ProxyEnd();
  132. }
  133. private void OnClickListReward(EventContext context)
  134. {
  135. if (this.ShowTips)
  136. {
  137. ItemData data = (context.sender as GObject).data as ItemData;
  138. GoodsItemTipsController.ShowItemTips(data.id);
  139. }
  140. }
  141. private bool _showTips = true;
  142. /// <summary>
  143. /// 是否展示物品详情,默认展示
  144. /// </summary>
  145. private bool ShowTips
  146. {
  147. get { return _showTips; }
  148. set { _showTips = value; }
  149. }
  150. }
  151. }