LeagueSkillUpView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private List<EffectUI> _effectUIs = new List<EffectUI>();
  19. private int _type;
  20. private int saveListPageIndex = 0;
  21. private bool _showEff = false;
  22. public override void Dispose()
  23. {
  24. EffectUIPool.Recycle(_effectUI1);
  25. _effectUI1 = null;
  26. EffectUIPool.Recycle(_effectUI2);
  27. _effectUI2 = null;
  28. EffectUIPool.Recycle(_effectUI3);
  29. _effectUI3 = null;
  30. if (_valueBarController != null)
  31. {
  32. _valueBarController.Dispose();
  33. _valueBarController = null;
  34. }
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  46. _ui = UI_LeagueSkillUpUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. isReturnView = true;
  50. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  51. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  52. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  53. _ui.m_comSkill.m_list.SetVirtual();
  54. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  55. // _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
  56. _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
  57. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  58. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  59. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  60. _ui.m_btnRule.data = 300017;
  61. _valueBarController = new ValueBarController(_ui.m_comValue);
  62. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  63. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA",110);
  64. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  65. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  66. }
  67. protected override void AddEventListener()
  68. {
  69. base.AddEventListener();
  70. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _type = (int)this.viewData;
  76. _valueBarController.OnShown();
  77. _valueBarController.Controller(11);
  78. _showEff = false;
  79. _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  80. _ui.m_t0.Play(() =>
  81. {
  82. _showEff = true;
  83. _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  84. UpdateView(false);
  85. });
  86. }
  87. protected override void OnHide()
  88. {
  89. base.OnHide();
  90. _valueBarController.OnHide();
  91. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  92. _ui.m_comSkill.m_list.numItems = 0;
  93. _ui.m_t0.Stop();
  94. _ui.m_t1.Stop();
  95. DestroySkillAni();
  96. }
  97. private void DestroySkillAni()
  98. {
  99. for (int i = 0; i < _effectUIs.Count; i++)
  100. {
  101. EffectUIPool.Recycle(_effectUIs[i]);
  102. _effectUIs[i] = null;
  103. }
  104. _effectUIs.Clear();
  105. }
  106. protected override void RemoveEventListener()
  107. {
  108. base.RemoveEventListener();
  109. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  110. }
  111. private void OnBtnBackClick()
  112. {
  113. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  114. }
  115. private void OnBtnRightClick()
  116. {
  117. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  118. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  119. int nextPage = curPage + 1;
  120. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  121. DestroySkillAni();
  122. saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
  123. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  124. _ui.m_comSkill.m_list.RefreshVirtualList();
  125. Debug.Log("curPage:" + nextPage);
  126. }
  127. private void OnBtnLeftClick()
  128. {
  129. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  130. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  131. int lastPage = curPage - 1;
  132. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  133. DestroySkillAni();
  134. saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
  135. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  136. Debug.Log("curPage:" + lastPage);
  137. }
  138. private void UpdateView()
  139. {
  140. UpdateView(true);
  141. }
  142. private void UpdateView(bool showAni)
  143. {
  144. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  145. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  146. {
  147. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  148. {
  149. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  150. }
  151. else
  152. {
  153. bool isActive = true;
  154. List<LeagueSkillCfg> skillCfgs =
  155. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
  156. for (int i = 0; i < skillCfgs.Count; i++)
  157. {
  158. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  159. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
  160. {
  161. isActive = false;
  162. break;
  163. }
  164. }
  165. if (isActive)
  166. {
  167. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  168. }
  169. else
  170. {
  171. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  172. }
  173. }
  174. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  175. }
  176. _ui.m_comSkill.m_listScore.numItems = 4;
  177. _ui.m_comSkill.m_list.RefreshVirtualList();
  178. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  179. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  180. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  181. }
  182. private void RenderListScoreItem(int index, GObject obj)
  183. {
  184. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  185. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  186. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  187. UI_ListScoreItem.ProxyEnd();
  188. }
  189. private void RenderListItem(int index, GObject obj)
  190. {
  191. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  192. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  193. if (item.m_listSkill.data == null)
  194. {
  195. item.m_listSkill.itemRenderer = RenderListSkillItem;
  196. }
  197. if (LeagueDataManager.Instance.CurLayer == index + 1)
  198. {
  199. DestroySkillAni();
  200. }
  201. item.m_listSkill.data = skillCfgs;
  202. item.m_listSkill.numItems = skillCfgs.Count;
  203. UI_ListSkillLayerItem.ProxyEnd();
  204. }
  205. private void RenderListSkillItem(int index, GObject obj)
  206. {
  207. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  208. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  209. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  210. item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
  211. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  212. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  213. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  214. item.m_imgLock.visible = isLock;
  215. bool canActive = true;
  216. List<LeagueSkillCfg> lastSkillCfgs =
  217. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
  218. for (int i = 0; i < lastSkillCfgs.Count; i++)
  219. {
  220. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  221. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  222. {
  223. canActive = false;
  224. break;
  225. }
  226. }
  227. item.m_imgSuo.visible = !canActive;
  228. if (_showEff && isLock && canActive && _effectUIs.Count <= index)
  229. {
  230. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn");
  231. _effectUIs.Add(_effectUI);
  232. }
  233. if (isLock && canActive)
  234. item.m_c1.selectedIndex = 1;
  235. else
  236. item.m_c1.selectedIndex = 0;
  237. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
  238. if (item.target.data == null)
  239. {
  240. item.target.onClick.Add(OnActiveSkill);
  241. }
  242. item.target.data = skillCfgs[index].id;
  243. UI_ListSkillItem.ProxyEnd();
  244. }
  245. private async void OnActiveSkill(EventContext context)
  246. {
  247. GObject obj = context.sender as GObject;
  248. int skillId = (int)obj.data;
  249. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  250. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  251. {
  252. return;
  253. }
  254. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  255. List<LeagueSkillCfg> lastSkillCfgs =
  256. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  257. for (int i = 0; i < lastSkillCfgs.Count; i++)
  258. {
  259. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  260. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  261. {
  262. return;
  263. }
  264. }
  265. long needCount = skillCfg.consumeArr[0][1];
  266. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  267. if (hasCount < needCount)
  268. {
  269. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  270. return;
  271. }
  272. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  273. if (result)
  274. {
  275. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  276. _ui.m_holderSkill.position = posInSkill;
  277. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.score - 1);
  278. Vector2 posInScore =
  279. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  280. _ui.m_holderScore.position = posInScore;
  281. _ui.m_t1.Play();
  282. UpdateView(true);
  283. }
  284. }
  285. private void OnTouchEndSkillList(EventContext context)
  286. {
  287. DestroySkillAni();
  288. _ui.m_comSkill.m_list.RefreshVirtualList();
  289. }
  290. // private void OnDropDisSkillList(EventContext context)
  291. // {
  292. //
  293. // }
  294. }
  295. }