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							- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class FullScreenTextController
 
-     {
 
-         public const string RESIN_TXT_DIR_PATH = "Assets/ResIn/Txt";
 
-         public static string GetTxtPath(string res, string extName = "txt")
 
-         {
 
-             return $"{RESIN_TXT_DIR_PATH}/{res}.{extName}";
 
-         }
 
-         public static void Show(string eventName)
 
-         {
 
-             if (!string.IsNullOrEmpty(eventName))
 
-             {
 
-                 FullScreenTextView.Instance.Show(eventName);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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