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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UniFramework.Event
- {
- public static class UniEvent
- {
- private class PostWrapper
- {
- public int PostFrame;
- public int EventID;
- public IEventMessage Message;
- public void OnRelease()
- {
- PostFrame = 0;
- EventID = 0;
- Message = null;
- }
- }
- private static bool _isInitialize = false;
- private static GameObject _driver = null;
- private static readonly Dictionary<int, LinkedList<Action<IEventMessage>>> _listeners = new Dictionary<int, LinkedList<Action<IEventMessage>>>(1000);
- private static readonly List<PostWrapper> _postingList = new List<PostWrapper>(1000);
- /// <summary>
- /// 初始化事件系统
- /// </summary>
- public static void Initalize()
- {
- if (_isInitialize)
- throw new Exception($"{nameof(UniEvent)} is initialized !");
- if (_isInitialize == false)
- {
- // 创建驱动器
- _isInitialize = true;
- _driver = new UnityEngine.GameObject($"[{nameof(UniEvent)}]");
- _driver.AddComponent<UniEventDriver>();
- UnityEngine.Object.DontDestroyOnLoad(_driver);
- UniLogger.Log($"{nameof(UniEvent)} initalize !");
- }
- }
- /// <summary>
- /// 销毁事件系统
- /// </summary>
- public static void Destroy()
- {
- if (_isInitialize)
- {
- ClearAll();
- _isInitialize = false;
- if (_driver != null)
- GameObject.Destroy(_driver);
- UniLogger.Log($"{nameof(UniEvent)} destroy all !");
- }
- }
- /// <summary>
- /// 更新事件系统
- /// </summary>
- internal static void Update()
- {
- for (int i = _postingList.Count - 1; i >= 0; i--)
- {
- var wrapper = _postingList[i];
- if (UnityEngine.Time.frameCount > wrapper.PostFrame)
- {
- SendMessage(wrapper.EventID, wrapper.Message);
- _postingList.RemoveAt(i);
- }
- }
- }
- /// <summary>
- /// 清空所有监听
- /// </summary>
- public static void ClearAll()
- {
- foreach (int eventId in _listeners.Keys)
- {
- _listeners[eventId].Clear();
- }
- _listeners.Clear();
- _postingList.Clear();
- }
- /// <summary>
- /// 添加监听
- /// </summary>
- public static void AddListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
- {
- System.Type eventType = typeof(TEvent);
- int eventId = eventType.GetHashCode();
- AddListener(eventId, listener);
- }
- /// <summary>
- /// 添加监听
- /// </summary>
- public static void AddListener(System.Type eventType, System.Action<IEventMessage> listener)
- {
- int eventId = eventType.GetHashCode();
- AddListener(eventId, listener);
- }
- /// <summary>
- /// 添加监听
- /// </summary>
- public static void AddListener(int eventId, System.Action<IEventMessage> listener)
- {
- if (_listeners.ContainsKey(eventId) == false)
- _listeners.Add(eventId, new LinkedList<Action<IEventMessage>>());
- if (_listeners[eventId].Contains(listener) == false)
- _listeners[eventId].AddLast(listener);
- }
- /// <summary>
- /// 移除监听
- /// </summary>
- public static void RemoveListener<TEvent>(System.Action<IEventMessage> listener) where TEvent : IEventMessage
- {
- System.Type eventType = typeof(TEvent);
- int eventId = eventType.GetHashCode();
- RemoveListener(eventId, listener);
- }
- /// <summary>
- /// 移除监听
- /// </summary>
- public static void RemoveListener(System.Type eventType, System.Action<IEventMessage> listener)
- {
- int eventId = eventType.GetHashCode();
- RemoveListener(eventId, listener);
- }
- /// <summary>
- /// 移除监听
- /// </summary>
- public static void RemoveListener(int eventId, System.Action<IEventMessage> listener)
- {
- if (_listeners.ContainsKey(eventId))
- {
- if (_listeners[eventId].Contains(listener))
- _listeners[eventId].Remove(listener);
- }
- }
- /// <summary>
- /// 实时广播事件
- /// </summary>
- public static void SendMessage(IEventMessage message)
- {
- int eventId = message.GetType().GetHashCode();
- SendMessage(eventId, message);
- }
- /// <summary>
- /// 实时广播事件
- /// </summary>
- public static void SendMessage(int eventId, IEventMessage message)
- {
- if (_listeners.ContainsKey(eventId) == false)
- return;
- LinkedList<Action<IEventMessage>> listeners = _listeners[eventId];
- if (listeners.Count > 0)
- {
- var currentNode = listeners.Last;
- while (currentNode != null)
- {
- currentNode.Value.Invoke(message);
- currentNode = currentNode.Previous;
- }
- }
- }
- /// <summary>
- /// 延迟广播事件
- /// </summary>
- public static void PostMessage(IEventMessage message)
- {
- int eventId = message.GetType().GetHashCode();
- PostMessage(eventId, message);
- }
- /// <summary>
- /// 延迟广播事件
- /// </summary>
- public static void PostMessage(int eventId, IEventMessage message)
- {
- var wrapper = new PostWrapper();
- wrapper.PostFrame = UnityEngine.Time.frameCount;
- wrapper.EventID = eventId;
- wrapper.Message = message;
- _postingList.Add(wrapper);
- }
- }
- }
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