ShopSProxy.cs 5.1 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. namespace GFGGame
  4. {
  5. public class ShopSProxy
  6. {
  7. public static async ETTask<bool> ReqShopInfo()
  8. {
  9. S2C_RequestShopInfo response = null;
  10. response = (S2C_RequestShopInfo)await MessageHelper.SendToServer(new C2S_RequestShopInfo());
  11. if (response != null)
  12. {
  13. if (response.Error == ErrorCode.ERR_Success)
  14. {
  15. for (int i = 0; i < response.ks.Count; i++)
  16. {
  17. ShopDataManager.Instance.UpdateGiftData(response.ks[i], response.vs[i]);
  18. }
  19. return true;
  20. }
  21. }
  22. return false;
  23. }
  24. public static async ETTask<bool> ReqShopBuy(int buyId, long buyCount = 1)
  25. {
  26. S2C_ShopBuy response = null;
  27. response = (S2C_ShopBuy)await MessageHelper.SendToServer(new C2S_ShopBuy() { BuyId = buyId, Times = (int)buyCount });
  28. if (response != null)
  29. {
  30. if (response.Error == ErrorCode.ERR_Success)
  31. {
  32. ShopDataManager.Instance.UpdateGiftData(response.BuyId, response.TotalTimes);
  33. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(response.BuyId);
  34. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  35. if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && shopCfg.costType == CostType.RMB)
  36. {
  37. PromptController.Instance.ShowFloatTextPrompt("虚拟充值成功");
  38. }
  39. List<ItemData> itemDatas;
  40. if (itemCfg.itemType == ConstItemType.GIFT_BAG && itemCfg.subType == ConstItemSubType.GIFT_BAG_AUTO)
  41. {
  42. itemDatas = ItemUtil.CreateItemDataList(itemCfg.itemsArr, response.Times * shopCfg.itemNum);
  43. }
  44. else
  45. {
  46. itemDatas = ItemUtil.CreateItemDataList(itemCfg.id, response.Times * shopCfg.itemNum);
  47. }
  48. EventAgent.DispatchEvent(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, shopCfg);
  49. BonusController.TryShowBonusList(itemDatas);
  50. EventAgent.DispatchEvent(ConstMessage.SHOP_BUY);
  51. return true;
  52. }
  53. }
  54. return false;
  55. }
  56. /**********************************************会员中心**********************************************/
  57. //领取VIP等级礼包
  58. public static async ETTask<bool> ReqGetVipGiftBag(int vipLv)
  59. {
  60. S2C_GetVipLevelGift response = null;
  61. response = (S2C_GetVipLevelGift)await MessageHelper.SendToServer(new C2S_GetVipLevelGift() { VipLevel = vipLv });
  62. if (response != null)
  63. {
  64. if (response.Error == ErrorCode.ERR_Success)
  65. {
  66. return true;
  67. }
  68. }
  69. return false;
  70. }
  71. //领取VIP周礼包
  72. public static async ETTask<bool> ReqGetVipWeekGiftBag(int vipLv)
  73. {
  74. S2C_GetVipWeekGift response = null;
  75. response = (S2C_GetVipWeekGift)await MessageHelper.SendToServer(new C2S_GetVipWeekGift() { VipLevel = vipLv });
  76. if (response != null)
  77. {
  78. if (response.Error == ErrorCode.ERR_Success)
  79. {
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. /*********************************************************月卡***************************************************/
  86. //领取每日返还珍珠
  87. public static async ETTask<bool> ReqGetMonthCardReward(int monthCardType)
  88. {
  89. S2C_GetMonthCardReward response = null;
  90. response = (S2C_GetMonthCardReward)await MessageHelper.SendToServer(new C2S_GetMonthCardReward() { MonthCardType = monthCardType });
  91. if (response != null)
  92. {
  93. if (response.Error == ErrorCode.ERR_Success)
  94. {
  95. return true;
  96. }
  97. }
  98. return false;
  99. }
  100. //领取专属单品
  101. public static async ETTask<bool> ReqGetMonthCardItem(int month)
  102. {
  103. S2C_GetMonthCardItem response = null;
  104. response = (S2C_GetMonthCardItem)await MessageHelper.SendToServer(new C2S_GetMonthCardItem());
  105. if (response != null)
  106. {
  107. if (response.Error == ErrorCode.ERR_Success)
  108. {
  109. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(TimeUtil.GetCurYear(), month);
  110. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(clothesCfg.clothesArr[0], clothesCfg.clothesArr[1]);
  111. BonusController.TryShowBonusList(itemDatas);
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. }
  118. }