RedDotDataManager.cs 41 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Assets.Game.HotUpdate.Data;
  4. using ET;
  5. using Hutool;
  6. namespace GFGGame
  7. {
  8. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  9. {
  10. /// <summary>
  11. /// 公告
  12. /// 是否有未读公告
  13. /// </summary>
  14. /// <returns></returns>
  15. public bool GetNoticeRed()
  16. {
  17. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  18. for (int i = 0; i < noticeInfos.Count; i++)
  19. {
  20. if (noticeInfos[i].readStatus == false) return true;
  21. }
  22. List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();
  23. for (int i = 0; i < showActivity.Count; i++)
  24. {
  25. if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. /// <summary>
  33. /// 任务
  34. /// 是否有任务奖励、任务宝箱奖励可领
  35. /// </summary>
  36. /// <returns></returns>
  37. public bool GetTaskRed()
  38. {
  39. //判断活跃奖励是否有可以领取
  40. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  41. if (hadGetRewardNum)
  42. {
  43. return true;
  44. }
  45. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  46. {
  47. return true;
  48. }
  49. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  50. {
  51. return true;
  52. }
  53. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  54. {
  55. return true;
  56. }
  57. return false;
  58. //判断是否有通行证奖励可领取
  59. //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  60. }
  61. //七日活动红点
  62. public bool GetActivityDay7Red()
  63. {
  64. //任务奖励
  65. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  66. for (var day = maxDay; day > 0; day--)
  67. {
  68. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  69. {
  70. return true;
  71. }
  72. }
  73. //活跃奖励
  74. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  75. foreach (var cfg in activity7DaysCfgs)
  76. {
  77. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  78. {
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. /// <summary>
  85. /// 有邮件未读或未领奖励
  86. /// </summary>
  87. /// <returns></returns>
  88. public bool GetMailRed()
  89. {
  90. if (MailDataManager.Instance.UnreadCount > 0) return true;
  91. return false;
  92. }
  93. /// <summary>
  94. /// 套装收集奖励可领
  95. /// </summary>
  96. /// <returns></returns>
  97. public bool GetFieldGuideRed()
  98. {
  99. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  100. for (int i = 0; i < _suitIds.Count; i++)
  101. {
  102. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  103. if (status == ConstBonusStatus.CAN_GET)
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. /// <summary>
  111. /// 套装收集种类界面奖励可领
  112. /// </summary>
  113. /// <returns></returns>
  114. public bool GetSuitGuideRed(int typeIndex)
  115. {
  116. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
  117. for (int i = 0; i < _suitIds.Count; i++)
  118. {
  119. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  120. if (status == ConstBonusStatus.CAN_GET)
  121. {
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. /// <summary>
  128. /// 根据章节Id判断是否有奖励可领
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetChapterRed(int chapterId)
  132. {
  133. for (int i = 0; i < 3; i++)
  134. {
  135. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  136. if (state == ConstBonusStatus.CAN_GET)
  137. {
  138. return true;
  139. }
  140. }
  141. return false;
  142. }
  143. /// <summary>
  144. /// 好友红点
  145. /// </summary>
  146. /// <returns></returns>
  147. public bool GetFriendRed()
  148. {
  149. return GetFriendApplyRed() || GetFriendGiftRed();
  150. }
  151. /// <summary>
  152. /// 是否有好友申请
  153. /// </summary>
  154. /// <returns></returns>
  155. public bool GetFriendApplyRed()
  156. {
  157. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  158. }
  159. /// <summary>
  160. /// 是否有好友可领体力
  161. /// </summary>
  162. /// <returns></returns>
  163. public bool GetFriendGiftRed()
  164. {
  165. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  166. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  167. for (int i = 0; i < friendInfos.Count; i++)
  168. {
  169. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  170. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  171. {
  172. return true;
  173. }
  174. }
  175. return false;
  176. }
  177. /// <summary>
  178. /// 商城-礼包红点
  179. /// </summary>
  180. /// <returns></returns>
  181. public bool GetRechargeGiftFreeRed()
  182. {
  183. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  184. // for (int i = 0; i < _giftCfgs.Count; i++)
  185. // {
  186. // GiftBagCfg cfg = _giftCfgs[i];
  187. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  188. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  189. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  190. // if (isUnLock && canBuy && cfg.price == 0) return true;
  191. // }
  192. return false;
  193. }
  194. /// <summary>
  195. /// 田野调查红点
  196. /// </summary>
  197. /// <returns></returns>
  198. public bool GetFieldRed()
  199. {
  200. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  201. for (int i = 0; i < _cfgs.Count; i++)
  202. {
  203. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  204. if (state == ConstBonusStatus.CAN_GET) return true;
  205. }
  206. return false;
  207. }
  208. /// <summary>
  209. /// 工作室红点
  210. /// </summary>
  211. /// <returns></returns>
  212. public bool GetStudioFilingRed(bool checkCurChapter = true)
  213. {
  214. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  215. for (int i = 0; i < studioCfgs.Count; i++)
  216. {
  217. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  218. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  219. }
  220. return false;
  221. }
  222. /// <summary>
  223. /// 寻奇访胜
  224. /// </summary>
  225. /// <returns></returns>
  226. public bool GetTravelRed()
  227. {
  228. if (TravelDataManager.Instance.TravelData == null) return false;
  229. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  230. }
  231. /// <summary>
  232. /// 千山万水-图鉴红点
  233. /// </summary>
  234. /// <returns></returns>
  235. public bool GetTravelGuideRed()
  236. {
  237. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  238. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  239. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  240. {
  241. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  242. {
  243. return true;
  244. }
  245. }
  246. return false;
  247. }
  248. /// <summary>
  249. /// 千山万水-图鉴区域红点
  250. /// </summary>
  251. /// <param name="areaId"></param>
  252. /// <returns></returns>
  253. public bool GetTravelGuideAreaRed(int areaId)
  254. {
  255. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  256. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  257. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  258. }
  259. /// <summary>
  260. /// 头像-获得新头像红点
  261. /// </summary>
  262. /// <returns></returns>
  263. public bool GetHeadRed()
  264. {
  265. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  266. }
  267. /// <summary>
  268. /// 头像-获得新头像框红点
  269. /// </summary>
  270. /// <returns></returns>
  271. public bool GetHeadBorderRed()
  272. {
  273. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  274. }
  275. /// <summary>
  276. /// 词牌
  277. /// </summary>
  278. /// <returns></returns>
  279. public bool GetCardRed()
  280. {
  281. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  282. List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
  283. for (int i = 0; i < cardDatas.Count; i++)
  284. {
  285. if (GetCardRed(cardDatas[i].id)) return true;
  286. }
  287. return false;
  288. }
  289. /// <summary>
  290. /// 词牌
  291. /// </summary>
  292. /// <returns></returns>
  293. public bool GetCardRed(int cardId)
  294. {
  295. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  296. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
  297. }
  298. /// <summary>
  299. /// 词牌-升级红点
  300. /// </summary>
  301. /// <param name="cardId"></param>
  302. /// <returns></returns>
  303. public bool GetCardUpLvRed(int cardId)
  304. {
  305. CardData cardData = CardDataManager.GetCardDataById(cardId);
  306. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  307. if (cardData.lv >= maxLv) return false;
  308. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  309. int curExp = cardData.exp;
  310. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  311. int cardUpLvGoldsNeed = 0;
  312. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  313. for (int i = 0; i < materials.Length; i++)
  314. {
  315. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  316. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  317. {
  318. cardUpLvGoldsNeed += cardUpLvGolds[1];
  319. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  320. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  321. }
  322. }
  323. return false;
  324. }
  325. /// <summary>
  326. /// 词牌-升星红点
  327. /// </summary>
  328. /// <param name="cardId"></param>
  329. /// <returns></returns>
  330. public bool GetCardUpStarRed(int cardId)
  331. {
  332. CardData cardData = CardDataManager.GetCardDataById(cardId);
  333. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  334. if (cardData.star >= starCfgs.Count) return false;
  335. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  336. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  337. if (cardData.lv < starCfg.needLv) return false;
  338. if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
  339. return true;
  340. }
  341. /// <summary>
  342. /// 词牌-词牌技能升级
  343. /// </summary>
  344. /// <param name="cardId"></param>
  345. /// <returns></returns>
  346. public bool GetCardSkillsRed(int cardId)
  347. {
  348. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  349. for (int i = 0; i < skillCfgs.Count; i++)
  350. {
  351. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  352. }
  353. return false;
  354. }
  355. /// <summary>
  356. /// 词牌-词牌技能升级
  357. /// </summary>
  358. /// <param name="skillId"></param>
  359. /// <returns></returns>
  360. public bool GetCardSkillRed(int skillId)
  361. {
  362. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  363. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  364. PassivitySkillLvlCfg skillLvlCfg =
  365. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  366. PassivitySkillLvlCfg nextSkillLvlCfg =
  367. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  368. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  369. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  370. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  371. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  372. int costNeed = skillLvlCfg.costNum;
  373. return itemHas >= itemNeed && costHas >= costNeed;
  374. }
  375. //词牌-词牌升星奖励状态
  376. public bool GetCardStarReward(int cardId)
  377. {
  378. CardData cardData = CardDataManager.GetCardDataById(cardId);
  379. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  380. for (int i = 0; i < cardStarCfgs.Count; i++)
  381. {
  382. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  383. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  384. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  385. }
  386. return false;
  387. }
  388. /// <summary>
  389. /// 服装养护红点
  390. /// </summary>
  391. /// <returns></returns>
  392. public bool GetClothingFosterRed()
  393. {
  394. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  395. for (int i = 0; i < _suitIds.Count; i++)
  396. {
  397. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  398. }
  399. return false;
  400. }
  401. /// <summary>
  402. /// 服装养护红点
  403. /// </summary>
  404. /// <param name="suitId"></param>
  405. /// <returns></returns>
  406. public bool GetClothingFosterRed(int suitId)
  407. {
  408. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  409. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  410. if (index >= fosterCfgs.Count)
  411. {
  412. return false;
  413. }
  414. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  415. SuitFosterCfg fosterCfg = fosterCfgs[index];
  416. if (fosterCfg.materialsArr.Length == 0) return false;
  417. CardData cardData = new CardData();
  418. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  419. for (int i = 0; i < itemCfgs.Count; i++)
  420. {
  421. if (itemCfgs[i].itemType == ConstItemType.CARD)
  422. {
  423. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  424. break;
  425. }
  426. }
  427. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  428. return false;
  429. }
  430. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  431. int itemNeed = fosterCfg.materialsArr[0][1];
  432. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  433. int costNeed = fosterCfg.costNum;
  434. return itemHas >= itemNeed && costHas >= costNeed;
  435. }
  436. /// <summary>
  437. /// 服装换新红点
  438. /// </summary>
  439. /// <param name="suitId"></param>
  440. /// <returns></returns>
  441. public bool GetClothingRenewRed(int suitId)
  442. {
  443. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  444. if (suitFosterData.makeNewState > 0) return false;
  445. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  446. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  447. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  448. if (suitFosterData.maintainStep >= fosterCfgs.Count
  449. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  450. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  451. {
  452. return true;
  453. }
  454. return false;
  455. }
  456. /// <summary>
  457. /// 服装合成红点
  458. /// </summary>
  459. /// <returns></returns>
  460. public bool GetClothingSyntheticRed()
  461. {
  462. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  463. }
  464. /// <summary>
  465. /// 服装合成页签红点
  466. /// </summary>
  467. /// <param name="tab"></param>
  468. /// <returns></returns>
  469. public bool GetClothingSyntheticTabRed(int tab)
  470. {
  471. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  472. for (int i = 0; i < suitCfgs.Count; i++)
  473. {
  474. if (GetClothingSyntheticBonusRed(suitCfgs[i].id)) return true;
  475. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  476. if (!isLevelPass) continue;
  477. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  478. }
  479. return false;
  480. }
  481. /// <summary>
  482. /// 服装合成红点
  483. /// </summary>
  484. /// <param name="suitId"></param>
  485. /// <returns></returns>
  486. public bool GetClothingSyntheticRed(int suitId)
  487. {
  488. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  489. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  490. if (suitCfg == null) return false;
  491. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  492. {
  493. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  494. }
  495. return false;
  496. }
  497. /// <summary>
  498. /// 服装合成奖励红点
  499. /// </summary>
  500. /// <param name="suitId"></param>
  501. /// <returns></returns>
  502. public bool GetClothingSyntheticBonusRed(int suitId)
  503. {
  504. bool isLock = false;
  505. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  506. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  507. if (suitCfg.syntheticStoryLevelId > 0)
  508. {
  509. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  510. if (!isLevelPass)
  511. {
  512. isLock = true;
  513. }
  514. }
  515. if (suitCfg.syntheticPreSuitId > 0)
  516. {
  517. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  518. if (!hasPreSuit)
  519. {
  520. isLock = true;
  521. }
  522. }
  523. return status == ConstBonusStatus.CAN_GET && !isLock;
  524. }
  525. /// <summary>
  526. /// 合成-服装部件红点
  527. /// </summary>
  528. /// <param name="itemId"></param>
  529. /// <param name="showTips"></param>
  530. /// <returns></returns>
  531. public bool CheckCanSynthetic(int itemId)
  532. {
  533. //合成材料判断
  534. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  535. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  536. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  537. {
  538. return false;
  539. }
  540. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  541. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  542. {
  543. ItemData itemData = materiarsOfSelectedItem[i];
  544. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  545. if (numSynthetic < itemData.num)
  546. {
  547. return false;
  548. }
  549. }
  550. return true;
  551. }
  552. /// <summary>
  553. /// 商城
  554. /// </summary>
  555. /// <returns></returns>
  556. public bool GetShopRed()
  557. {
  558. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed() || GetGrowthFundRewardRed();
  559. }
  560. //商店-充值-会员中心
  561. public bool GetChargeAddUpRewardRed()
  562. {
  563. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  564. for (int i = 1; i < vipCfgs.Length; i++)
  565. {
  566. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  567. vipCfgs[i].id);
  568. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  569. }
  570. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  571. RoleDataManager.vipLv > 0;
  572. }
  573. //商店-礼包-活动礼包
  574. public bool GetGiftBagRewardRed()
  575. {
  576. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  577. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  578. for (int i = 0; i < shopCfgs.Count; i++)
  579. {
  580. if (shopCfgs[i].Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  581. }
  582. return false;
  583. }
  584. //商店-礼包-返利商城
  585. public bool GetGiftBagRebateRed()
  586. {
  587. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);
  588. foreach (var info in shopCfgs) {
  589. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);
  590. if (weekGiftBoxState)
  591. return true;
  592. }
  593. return false;
  594. }
  595. /// <summary>
  596. /// 商城-月卡-成长基金
  597. /// </summary>
  598. /// <returns></returns>
  599. public bool GetGrowthFundBuy()
  600. {
  601. return GameGlobal.myNumericComponent.GetAsInt(NumericType.BuyGrowthFund) == 0;
  602. }
  603. public bool GetGrowthFundRewardRed()
  604. {
  605. if (ShopDataManager.Instance.GrowthFundRewardList.Count == GrowthFundCfgArray.Instance.dataArray.Length)
  606. {
  607. return false;
  608. }
  609. if (GetGrowthFundBuy())
  610. {
  611. return false;
  612. }
  613. for (int i = 0; i < GrowthFundCfgArray.Instance.dataArray.Length - 1; i++)
  614. {
  615. if (RoleDataManager.lvl < GrowthFundCfgArray.Instance.dataArray[i].level)
  616. {
  617. //可领取数量和已领取数量比较
  618. if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)
  619. {
  620. return true;
  621. }
  622. }
  623. }
  624. return false;
  625. }
  626. /// <summary>
  627. /// 商城-月卡-红包卡
  628. /// </summary>
  629. /// <returns></returns>
  630. public bool GetGoldCardRewardRed()
  631. {
  632. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  633. }
  634. /// <summary>
  635. /// 商城-月卡-福气卡
  636. /// </summary>
  637. /// <returns></returns>
  638. public bool GetBlackCardRewardRed()
  639. {
  640. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  641. }
  642. /// <summary>
  643. /// 商城-月卡-福气卡-单品奖励
  644. /// </summary>
  645. /// <returns></returns>
  646. public bool GetBlackCardClothingRed()
  647. {
  648. int _year = TimeUtil.GetCurYear();
  649. int _month = TimeUtil.GetCurMonth();
  650. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  651. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  652. }
  653. /// <summary>
  654. /// 商城-月卡-锦罗织造
  655. /// </summary>
  656. /// <returns></returns>
  657. public bool GetStoreBrocadeWeavRewardRed()
  658. {
  659. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  660. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  661. }
  662. /// <summary>
  663. /// 联盟
  664. /// </summary>
  665. /// <returns></returns>
  666. public bool GetLeagueRed()
  667. {
  668. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();
  669. }
  670. /// <summary>
  671. /// 联盟-成员申请
  672. /// </summary>
  673. /// <returns></returns>
  674. public bool GetLeagueMemberJoinRed()
  675. {
  676. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  677. int myPos = LeagueDataManager.Instance.GetMyPos();
  678. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  679. }
  680. /// <summary>
  681. /// 联盟-雅集福利
  682. /// </summary>
  683. /// <returns></returns>
  684. public bool GetLeagueGiftBoxRed()
  685. {
  686. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  687. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  688. for (int i = 0; i < _getDatas.Count; i++)
  689. {
  690. if (!_getDatas[i].IsGet) return true;
  691. }
  692. return false;
  693. }
  694. /// <summary>
  695. /// 联盟-雅集祈福
  696. /// </summary>
  697. /// <returns></returns>
  698. public bool GetLeaguePrayRed()
  699. {
  700. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  701. }
  702. /// <summary>
  703. /// 联盟-茶话会
  704. /// </summary>
  705. /// <returns></returns>
  706. public bool GetLeagueTeaPartyRed()
  707. {
  708. return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();
  709. }
  710. /// <summary>
  711. /// 限时抽奖活动奖励
  712. /// </summary>
  713. /// <returns></returns>
  714. public bool GetActLuckyBoxRewardRed(int _typeId)
  715. {
  716. int _activityId = ActivityDataManager.Instance.actLuckyBoxId;
  717. var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
  718. var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
  719. if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)
  720. {
  721. _activityId = ActivityDataManager.Instance.actLimitTsyId;
  722. _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
  723. _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
  724. }
  725. else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
  726. {
  727. _activityId = ActivityDataManager.Instance.actLimitStlycId;
  728. _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
  729. _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
  730. }
  731. if (_activityId <= 0) return false;
  732. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
  733. for (int i = 0; i < _bonueCfgs.Count; i++)
  734. {
  735. int key = _bonueCfgs[i].num;
  736. int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
  737. bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;
  738. if (canGet) return true;
  739. }
  740. return false;
  741. }
  742. /// <summary>
  743. /// 限时抽奖活动任务奖励
  744. /// </summary>
  745. /// <returns></returns>
  746. public bool GetActLuckyBoxTaskdRed()
  747. {
  748. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  749. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  750. for (int i = 0; i < _bonueCfgs.Count; i++)
  751. {
  752. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  753. if (state == ConstBonusStatus.CAN_GET) return true;
  754. }
  755. return false;
  756. }
  757. /// <summary>
  758. /// 开服活动(神都宸游)
  759. /// </summary>
  760. /// <returns></returns>
  761. public bool GetOpenServerRed()
  762. {
  763. if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed() || ActivityDataManager.Instance.CanGetNewYearLoginRed())
  764. return true;
  765. return false;
  766. }
  767. /// <summary>
  768. /// 摘星-每日特惠
  769. /// </summary>
  770. /// <returns></returns>
  771. public bool GetMeiRiTeHuiRed()
  772. {
  773. var activityInfoByTypeList =
  774. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  775. var list = activityInfoByTypeList
  776. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  777. if (list.Count == 0)
  778. {
  779. return false;
  780. }
  781. bool isSoldOut = true;
  782. foreach (var activityInfo in list)
  783. {
  784. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  785. var paramsArr = activityOpenCfg.paramsArr;
  786. foreach (var shopCfgId in paramsArr)
  787. {
  788. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  789. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  790. //只要有一个商品还能购买,就不是售罄
  791. if (remainBuyNum > 0)
  792. {
  793. isSoldOut = false;
  794. break;
  795. }
  796. }
  797. }
  798. if (isSoldOut)
  799. {
  800. return false;
  801. }
  802. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  803. }
  804. /// <summary>
  805. /// 开服活动-剧情
  806. /// </summary>
  807. /// <returns></returns>
  808. public bool GetOpenServerStoryRed()
  809. {
  810. var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  811. if (activityId != 0) {
  812. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  813. Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
  814. for (int i = 0; i < 4; i++) {
  815. ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);
  816. var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);
  817. storyLevelCfgs.Add(i, storyLevelCfg);
  818. if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))
  819. {
  820. return true;
  821. }
  822. }
  823. }
  824. return false;
  825. }
  826. /// <summary>
  827. /// 背包中存在礼包就一直给主界面 背包 红点
  828. /// </summary>
  829. /// <returns></returns>
  830. public bool GetMainBagGiftRed()
  831. {
  832. return ItemDataManager.BagIsExistGiftBag();
  833. }
  834. // /// <summary>
  835. // /// 背包内 是礼包物品就一直给红点
  836. // /// </summary>
  837. // /// <returns></returns>
  838. // public bool GetBagGiftRed(int itemId)
  839. // {
  840. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  841. // if (itemCfg.itemType == ConstItemType.USEABLE)
  842. // {
  843. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  844. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  845. // {
  846. // return true;
  847. // }
  848. // }
  849. //
  850. // return false;
  851. // }
  852. /// <summary>
  853. /// 福利大厅
  854. /// </summary>
  855. /// <returns></returns>
  856. public bool GetDailyWelfareRed()
  857. {
  858. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);
  859. }
  860. /// <summary>
  861. ///福利大厅-限时累充可领奖励红点
  862. /// </summary>
  863. /// <returns></returns>
  864. public bool GetLimiteChargeRewardRed()
  865. {
  866. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  867. for (int i = 0; i < _limitChargeInfo.Count; i++)
  868. {
  869. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  870. }
  871. return false;
  872. }
  873. public bool GetLimiteChargeRewardRed(int activityId)
  874. {
  875. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  876. if (_activityInfo == null) return false;
  877. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  878. for (int i = 0; i < _rechargeCfgs.Count; i++)
  879. {
  880. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  881. {
  882. return true;
  883. }
  884. }
  885. return false;
  886. }
  887. /// <summary>
  888. /// 福利大厅-七天登录
  889. /// </summary>
  890. /// <returns></returns>
  891. public bool GetSevenDayLoginRed()
  892. {
  893. return ActivityDataManager.Instance.CanGetSevenDayBonus();
  894. }
  895. /// <summary>
  896. /// 福利大厅-每日签到
  897. /// </summary>
  898. /// <returns></returns>
  899. public bool DailySignRed()
  900. {
  901. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  902. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  903. for (int i = 0; i < signCfgs.Count; i++)
  904. {
  905. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  906. if (_signCount >= signCfgs[i].day && !isGot) return true;
  907. }
  908. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  909. }
  910. /// <summary>
  911. /// 每日签到-是否签到
  912. /// </summary>
  913. /// <returns></returns>
  914. public bool DailySignGot()
  915. {
  916. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  917. }
  918. /// <summary>
  919. /// 福利大厅-每日补给
  920. /// </summary>
  921. /// <returns></returns>
  922. public bool DailySupplyRed()
  923. {
  924. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  925. {
  926. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  927. if (DailySupplyRed(supplyCfg)) return true;
  928. }
  929. return false;
  930. }
  931. /// <summary>
  932. /// 福利大厅-每日补给
  933. /// </summary>
  934. /// <returns></returns>
  935. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  936. {
  937. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  938. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  939. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  940. long curTime = TimeHelper.ServerNow();
  941. if (!isGet && curTime > openTime && curTime < endTime)
  942. {
  943. return true;
  944. }
  945. return false;
  946. }
  947. /// <summary>
  948. /// 常驻礼包是否有需要领取的金币
  949. /// </summary>
  950. /// <returns></returns>
  951. public bool GetGoldRed()
  952. {
  953. var shopCfgList = ShopCfgArray.Instance
  954. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  955. .OrderBy(a => a.refreshType).ToList();
  956. foreach (var shopCfg in shopCfgList)
  957. {
  958. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  959. if (weekGiftBoxState)
  960. {
  961. return true;
  962. }
  963. }
  964. return false;
  965. }
  966. /// <summary>
  967. /// 常驻礼包是否有需要领取的体力
  968. /// </summary>
  969. /// <returns></returns>
  970. public bool GetPowerRed()
  971. {
  972. var shopCfgList = ShopCfgArray.Instance
  973. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  974. .OrderBy(a => a.refreshType).ToList();
  975. foreach (var shopCfg in shopCfgList)
  976. {
  977. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  978. if (weekGiftBoxState)
  979. {
  980. return true;
  981. }
  982. }
  983. return false;
  984. }
  985. public bool GetActivityWanShiLiRed()
  986. {
  987. return ActivityWanShiLiDataManager.Instance.CanGetReward();
  988. }
  989. /// <summary>
  990. /// 摘星免费抽奖
  991. /// </summary>
  992. /// <returns></returns>
  993. public bool GetLuckyBoxFreeTimes()
  994. {
  995. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
  996. return false;
  997. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
  998. if (freeTime > 0)
  999. {
  1000. if (freeTime - TimeHelper.ServerNow() < 0)
  1001. return true;
  1002. }
  1003. freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);
  1004. if (freeTime > 0)
  1005. {
  1006. if (freeTime - TimeHelper.ServerNow() < 0)
  1007. return true;
  1008. }
  1009. return false;
  1010. }
  1011. }
  1012. }