ActivityThemeLuckyBoxBonusView.cs 4.9 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityThemeLuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_ActivityThemeLuckyBoxBonusUI _ui;
  11. private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();
  12. private int _typeId = 0; //活动类型id
  13. private int _activityId = 0; //活动id
  14. private long _allPlayTimes = 0;
  15. private Dictionary<int, int> _bonusState = new Dictionary<int, int>();
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;
  29. _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_list.itemRenderer = RenderListItem;
  35. _ui.m_btnClose.onClick.Add(Hide);
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _typeId = (int)this.viewData;
  45. if (_typeId == ConstLimitTimeActivityType.ActLimitLuckyBox)
  46. {
  47. _activityId = ActivityDataManager.Instance.actLuckyBoxId;
  48. _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
  49. _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
  50. }
  51. else if(_typeId == ConstLimitTimeActivityType.ActLimitTsy) {
  52. _activityId = ActivityDataManager.Instance.actLimitTsyId;
  53. _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
  54. _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
  55. }
  56. else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
  57. {
  58. _activityId = ActivityDataManager.Instance.actLimitStlycId;
  59. _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
  60. _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
  61. }
  62. _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
  63. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs, _typeId);
  64. _ui.m_list.numItems = _bonueCfgs.Count;
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. }
  70. protected override void RemoveEventListener()
  71. {
  72. base.RemoveEventListener();
  73. }
  74. private void RenderListItem(int index, GObject obj)
  75. {
  76. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  77. UI_ListItem item = UI_ListItem.Proxy(obj);
  78. item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, _allPlayTimes, _bonueCfgs[index].num);
  79. if (item.m_listRewards.data == null)
  80. {
  81. item.m_listRewards.itemRenderer = RenderListRewardItem;
  82. }
  83. item.m_listRewards.data = _bonueCfgs[index].bonusArr;
  84. item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;
  85. int key = _bonueCfgs[index].num;
  86. int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
  87. bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[index].num;
  88. item.m_c1.selectedIndex = canGet ? 1 : state;
  89. if (item.m_btnGet.data == null)
  90. {
  91. item.m_btnGet.onClick.Add(OnBtnGetClick);
  92. }
  93. item.m_btnGet.data = key;
  94. UI_ListItem.ProxyEnd();
  95. }
  96. private void RenderListRewardItem(int index, GObject obj)
  97. {
  98. int[][] bonus = (int[][])obj.parent.data;
  99. ItemData reward = ItemUtil.createItemData(bonus[index]);
  100. if (obj.data == null)
  101. {
  102. obj.data = new ItemView(obj as GComponent);
  103. }
  104. (obj.data as ItemView).SetData(reward);
  105. (obj.data as ItemView).ChangeTxtCountStyle();
  106. }
  107. private async void OnBtnGetClick(EventContext context)
  108. {
  109. GObject obj = context.sender as GObject;
  110. int key = (int)obj.data;
  111. bool result = await ActivitySProxy.ReqGetTimeLimitLuckyBoxBonus(_activityId, key);
  112. if (result)
  113. {
  114. _bonueCfgs = ActivityDataManager.Instance.SortActivityLuckybonusCfg(_bonueCfgs,_typeId);
  115. _ui.m_list.numItems = _bonueCfgs.Count;
  116. }
  117. }
  118. }
  119. }