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- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Studio;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StudioPropertyView : StudioBaseView
 
-     {
 
-         //书画副本
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
 
-             _ui.m_listProperty.onClickItem.Add(OnClickListProperty);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             StudioCfg[] studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name);
 
-             this.studioCfg = studioCfgs[0];
 
-             this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
 
-             this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
 
-             _ui.m_c1.selectedIndex = (int)(this.viewData as object[])[0];
 
-             StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex;
 
-             _ui.m_listProperty.numItems = studioCfgs.Length;
 
-             _ui.m_listProperty.selectedIndex = (int)(this.viewData as object[])[1];
 
-             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex;
 
-             _ui.m_list.numItems = this.storyLevelCfgs.Length;
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);
 
-         }
 
-         private void ListPropertyItemRender(int index, GObject obj)
 
-         {
 
-             GButton item = obj.asButton;
 
-             item.data = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name)[index];
 
-         }
 
-         private void OnClickListProperty(EventContext context)
 
-         {
 
-             GButton item = (context.data as GObject).asButton;
 
-             this.studioCfg = item.data as StudioCfg;
 
-             this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
 
-             this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
 
-             _ui.m_list.numItems = this.storyLevelCfgs.Length;
 
-             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex;
 
-         }
 
-     }
 
- }
 
 
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