| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274 | using System;using System.Collections.Generic;using UnityEngine;using FairyGUI.Utils;namespace FairyGUI{    /// <summary>    /// GGraph class.    /// 对应编辑器里的图形对象。图形有两个用途,一是用来显示简单的图形,例如矩形等;二是作为一个占位的用途,    /// 可以将本对象替换为其他对象,或者在它的前后添加其他对象,相当于一个位置和深度的占位;还可以直接将内容设置    /// 为原生对象。    /// </summary>    public class GGraph : GObject, IColorGear    {        Shape _shape;        public GGraph()        {        }        override protected void CreateDisplayObject()        {            _shape = new Shape();            _shape.gOwner = this;            displayObject = _shape;        }        /// <summary>        /// Replace this object to another object in the display list.        /// 在显示列表中,将指定对象取代这个图形对象。这个图形对象相当于一个占位的用途。        /// </summary>        /// <param name="target">Target object.</param>        public void ReplaceMe(GObject target)        {            if (parent == null)                throw new Exception("parent not set");            target.name = this.name;            target.alpha = this.alpha;            target.rotation = this.rotation;            target.visible = this.visible;            target.touchable = this.touchable;            target.grayed = this.grayed;            target.SetXY(this.x, this.y);            target.SetSize(this.width, this.height);            int index = parent.GetChildIndex(this);            parent.AddChildAt(target, index);            target.relations.CopyFrom(this.relations);            parent.RemoveChild(this, true);        }        /// <summary>        /// Add another object before this object.        /// 在显示列表中,将另一个对象插入到这个对象的前面。        /// </summary>        /// <param name="target">Target object.</param>        public void AddBeforeMe(GObject target)        {            if (parent == null)                throw new Exception("parent not set");            int index = parent.GetChildIndex(this);            parent.AddChildAt(target, index);        }        /// <summary>        /// Add another object after this object.        /// 在显示列表中,将另一个对象插入到这个对象的后面。        /// </summary>        /// <param name="target">Target object.</param>        public void AddAfterMe(GObject target)        {            if (parent == null)                throw new Exception("parent not set");            int index = parent.GetChildIndex(this);            index++;            parent.AddChildAt(target, index);        }        /// <summary>        /// 设置内容为一个原生对象。这个图形对象相当于一个占位的用途。        /// </summary>        /// <param name="obj">原生对象</param>        public void SetNativeObject(DisplayObject obj)        {            if (displayObject == obj)                return;            if (_shape != null)            {                if (_shape.parent != null)                    _shape.parent.RemoveChild(displayObject, true);                else                    _shape.Dispose();                _shape.gOwner = null;                _shape = null;            }            displayObject = obj;            if (displayObject != null)            {                displayObject.alpha = this.alpha;                displayObject.rotation = this.rotation;                displayObject.visible = this.visible;                displayObject.touchable = this.touchable;                displayObject.gOwner = this;            }            if (parent != null)                parent.ChildStateChanged(this);            HandlePositionChanged();        }        /// <summary>        ///         /// </summary>        public Color color        {            get            {                if (_shape != null)                    return _shape.color;                else                    return Color.clear;            }            set            {                if (_shape != null && _shape.color != value)                {                    _shape.color = value;                    UpdateGear(4);                }            }        }        /// <summary>        /// Get the shape object. It can be used for drawing.        /// 获取图形的原生对象,可用于绘制图形。        /// </summary>        public Shape shape        {            get { return _shape; }        }        /// <summary>        /// Draw a rectangle.        /// 画矩形。        /// </summary>        /// <param name="aWidth">Width</param>        /// <param name="aHeight">Height</param>        /// <param name="lineSize">Line size</param>        /// <param name="lineColor">Line color</param>        /// <param name="fillColor">Fill color</param>        public void DrawRect(float aWidth, float aHeight, int lineSize, Color lineColor, Color fillColor)        {            this.SetSize(aWidth, aHeight);            _shape.DrawRect(lineSize, lineColor, fillColor);        }        /// <summary>        ///         /// </summary>        /// <param name="aWidth"></param>        /// <param name="aHeight"></param>        /// <param name="fillColor"></param>        /// <param name="corner"></param>        public void DrawRoundRect(float aWidth, float aHeight, Color fillColor, float[] corner)        {            this.SetSize(aWidth, aHeight);            this.shape.DrawRoundRect(0, Color.white, fillColor, corner[0], corner[1], corner[2], corner[3]);        }        /// <summary>        ///         /// </summary>        /// <param name="aWidth"></param>        /// <param name="aHeight"></param>        /// <param name="fillColor"></param>        public void DrawEllipse(float aWidth, float aHeight, Color fillColor)        {            this.SetSize(aWidth, aHeight);            _shape.DrawEllipse(fillColor);        }        /// <summary>        ///         /// </summary>        /// <param name="aWidth"></param>        /// <param name="aHeight"></param>        /// <param name="points"></param>        /// <param name="fillColor"></param>        public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor)        {            this.SetSize(aWidth, aHeight);            _shape.DrawPolygon(points, fillColor);        }        /// <summary>        ///         /// </summary>        /// <param name="aWidth"></param>        /// <param name="aHeight"></param>        /// <param name="points"></param>        /// <param name="fillColor"></param>        /// <param name="lineSize"></param>        /// <param name="lineColor"></param>        public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor, float lineSize, Color lineColor)        {            this.SetSize(aWidth, aHeight);            _shape.DrawPolygon(points, fillColor, lineSize, lineColor);        }        override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos)        {            base.Setup_BeforeAdd(buffer, beginPos);            buffer.Seek(beginPos, 5);            int type = buffer.ReadByte();            if (type != 0)            {                int lineSize = buffer.ReadInt();                Color lineColor = buffer.ReadColor();                Color fillColor = buffer.ReadColor();                bool roundedRect = buffer.ReadBool();                Vector4 cornerRadius = new Vector4();                if (roundedRect)                {                    for (int i = 0; i < 4; i++)                        cornerRadius[i] = buffer.ReadFloat();                }                if (type == 1)                {                    if (roundedRect)                        _shape.DrawRoundRect(lineSize, lineColor, fillColor, cornerRadius.x, cornerRadius.y, cornerRadius.z, cornerRadius.w);                    else                        _shape.DrawRect(lineSize, lineColor, fillColor);                }                else if (type == 2)                    _shape.DrawEllipse(lineSize, fillColor, lineColor, fillColor, 0, 360);                else if (type == 3)                {                    int cnt = buffer.ReadShort() / 2;                    Vector2[] points = new Vector2[cnt];                    for (int i = 0; i < cnt; i++)                        points[i].Set(buffer.ReadFloat(), buffer.ReadFloat());                    _shape.DrawPolygon(points, fillColor, lineSize, lineColor);                }                else if (type == 4)                {                    int sides = buffer.ReadShort();                    float startAngle = buffer.ReadFloat();                    int cnt = buffer.ReadShort();                    float[] distances = null;                    if (cnt > 0)                    {                        distances = new float[cnt];                        for (int i = 0; i < cnt; i++)                            distances[i] = buffer.ReadFloat();                    }                    _shape.DrawRegularPolygon(sides, lineSize, fillColor, lineColor, fillColor, startAngle, distances);                }            }        }    }}
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