CardCfgManager.cs 6.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class CardCfgManager
  7. {
  8. private static Dictionary<string, List<CardLvlCfg>> _cardLvCfgDic = new Dictionary<string, List<CardLvlCfg>>();
  9. private static Dictionary<string, Dictionary<string, List<CardStarCfg>>> _cardStarCfgDic = new Dictionary<string, Dictionary<string, List<CardStarCfg>>>();
  10. private static Dictionary<string, Dictionary<string, List<int>>> _cardResCfgDic = new Dictionary<string, Dictionary<string, List<int>>>();
  11. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  12. /// <summary>
  13. /// 根据稀有度和卡牌等级获取升级配置
  14. /// </summary>
  15. /// <param name="rarity"></param>
  16. /// <param name="lv"></param>
  17. /// <returns></returns>
  18. public static CardLvlCfg GetCardLvCfgByRarityAndLv(int rarity, int lv)
  19. {
  20. string id = rarity + "_" + lv;
  21. return CardLvlCfgArray.Instance.GetCfg(id);
  22. }
  23. public static CardStarCfg GetCardStarCfgByTypeAndRarityAndStar(int type, int rarity, int star)
  24. {
  25. string id = type + "_" + rarity + "_" + star;
  26. return CardStarCfgArray.Instance.GetCfg(id);
  27. }
  28. /// <summary>
  29. /// 根据稀有度获取升级配置数组
  30. /// </summary>
  31. /// <param name="rarity"></param>
  32. /// <returns></returns>
  33. public static List<CardLvlCfg> GetCardLvCfgsByRarity(int rarity)
  34. {
  35. if (_cardLvCfgDic.Count == 0)
  36. {
  37. int _rarity = 1;
  38. int _lv = 1;
  39. string _key = "1_1";
  40. CardLvlCfg lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
  41. while (lvCfg != null)
  42. {
  43. if (_cardLvCfgDic.ContainsKey(_rarity.ToString()) == false)
  44. {
  45. _cardLvCfgDic.Add(_rarity.ToString(), new List<CardLvlCfg>());
  46. }
  47. _cardLvCfgDic[_rarity.ToString()].Add(lvCfg);
  48. _lv++;
  49. _key = string.Format("{0}_{1}", _rarity, _lv);
  50. lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
  51. if (lvCfg != null) continue;
  52. _lv = 1;
  53. _rarity++;
  54. _key = string.Format("{0}_{1}", _rarity, _lv);
  55. lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
  56. if (lvCfg == null) break;
  57. }
  58. }
  59. return _cardLvCfgDic[rarity.ToString()];
  60. }
  61. /// <summary>
  62. /// 根据男主类型和稀有度获取升星配置数组
  63. /// </summary>
  64. /// <param name="type"></param>
  65. /// <param name="rarity"></param>
  66. /// <returns></returns>
  67. public static List<CardStarCfg> GetCardStarCfgsByTypeAndRarity(int type, int rarity)
  68. {
  69. if (_cardStarCfgDic.Count == 0)
  70. {
  71. int _type = 1;
  72. int _rarity = 1;
  73. int _star = 1;
  74. string _key = "1_1_1";
  75. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  76. while (starCfg != null)
  77. {
  78. if (_cardStarCfgDic.ContainsKey(_type.ToString()) == false)
  79. {
  80. _cardStarCfgDic.Add(_type.ToString(), new Dictionary<string, List<CardStarCfg>>());
  81. _cardResCfgDic.Add(_type.ToString(), new Dictionary<string, List<int>>());
  82. }
  83. if (_cardStarCfgDic[_type.ToString()].ContainsKey(_rarity.ToString()) == false)
  84. {
  85. _cardStarCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<CardStarCfg>());
  86. _cardResCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<int>());
  87. }
  88. _cardStarCfgDic[_type.ToString()][_rarity.ToString()].Add(starCfg);
  89. if (starCfg.res != "")
  90. {
  91. _cardResCfgDic[_type.ToString()][_rarity.ToString()].Add(_star);
  92. }
  93. _star++;
  94. _key = string.Format("{0}_{1}_{2}", _type,_rarity,_star);
  95. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  96. if (starCfg != null) continue;
  97. _star = 1;
  98. _rarity++;
  99. _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
  100. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  101. if (starCfg != null) continue;
  102. _star = 1;
  103. _rarity=1;
  104. _type++;
  105. _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
  106. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  107. if (starCfg == null) break;
  108. }
  109. }
  110. return _cardStarCfgDic[type.ToString()][rarity.ToString()];
  111. }
  112. public static int GetCardShowCountByIdAndTypeAndRarity(int cardId, int type, int rarity)
  113. {
  114. int count = 0;
  115. List<int> resourceStar = _cardResCfgDic[type.ToString()][rarity.ToString()];
  116. for(int i = 0; i < resourceStar.Count; i++)
  117. {
  118. if (CardDataManager.GetCardDataById(cardId).star >= resourceStar[i])
  119. {
  120. count++;
  121. }
  122. }
  123. return count;
  124. }
  125. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  126. {
  127. if (_cardStoryCfgDic.Keys.Count == 0)
  128. {
  129. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  130. for (int i=0;i< cardStoryCfgs.Length; i++)
  131. {
  132. int _cardId =int.Parse (cardStoryCfgs[i].id.Split('_')[0]);
  133. if (_cardStoryCfgDic.ContainsKey(_cardId)==false)
  134. {
  135. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  136. }
  137. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  138. }
  139. }
  140. return _cardStoryCfgDic.ContainsKey(cardId)? _cardStoryCfgDic[cardId]: new List<CardStoryCfg>();
  141. }
  142. }
  143. }