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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace GFGGame
- {
- public class CardCfgManager
- {
- private static Dictionary<string, List<CardLvlCfg>> _cardLvCfgDic = new Dictionary<string, List<CardLvlCfg>>();
- private static Dictionary<string, Dictionary<string, List<CardStarCfg>>> _cardStarCfgDic = new Dictionary<string, Dictionary<string, List<CardStarCfg>>>();
- private static Dictionary<string, Dictionary<string, List<int>>> _cardResCfgDic = new Dictionary<string, Dictionary<string, List<int>>>();
- private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
- /// <summary>
- /// 根据稀有度和卡牌等级获取升级配置
- /// </summary>
- /// <param name="rarity"></param>
- /// <param name="lv"></param>
- /// <returns></returns>
- public static CardLvlCfg GetCardLvCfgByRarityAndLv(int rarity, int lv)
- {
- string id = rarity + "_" + lv;
- return CardLvlCfgArray.Instance.GetCfg(id);
- }
- public static CardStarCfg GetCardStarCfgByTypeAndRarityAndStar(int type, int rarity, int star)
- {
- string id = type + "_" + rarity + "_" + star;
- return CardStarCfgArray.Instance.GetCfg(id);
- }
- /// <summary>
- /// 根据稀有度获取升级配置数组
- /// </summary>
- /// <param name="rarity"></param>
- /// <returns></returns>
- public static List<CardLvlCfg> GetCardLvCfgsByRarity(int rarity)
- {
- if (_cardLvCfgDic.Count == 0)
- {
-
- int _rarity = 1;
- int _lv = 1;
- string _key = "1_1";
- CardLvlCfg lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
- while (lvCfg != null)
- {
- if (_cardLvCfgDic.ContainsKey(_rarity.ToString()) == false)
- {
- _cardLvCfgDic.Add(_rarity.ToString(), new List<CardLvlCfg>());
- }
- _cardLvCfgDic[_rarity.ToString()].Add(lvCfg);
- _lv++;
- _key = string.Format("{0}_{1}", _rarity, _lv);
- lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
- if (lvCfg != null) continue;
- _lv = 1;
- _rarity++;
- _key = string.Format("{0}_{1}", _rarity, _lv);
- lvCfg = CardLvlCfgArray.Instance.GetCfg(_key);
- if (lvCfg == null) break;
- }
- }
- return _cardLvCfgDic[rarity.ToString()];
- }
- /// <summary>
- /// 根据男主类型和稀有度获取升星配置数组
- /// </summary>
- /// <param name="type"></param>
- /// <param name="rarity"></param>
- /// <returns></returns>
- public static List<CardStarCfg> GetCardStarCfgsByTypeAndRarity(int type, int rarity)
- {
- if (_cardStarCfgDic.Count == 0)
- {
- int _type = 1;
- int _rarity = 1;
- int _star = 1;
- string _key = "1_1_1";
- CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfg(_key);
- while (starCfg != null)
- {
- if (_cardStarCfgDic.ContainsKey(_type.ToString()) == false)
- {
- _cardStarCfgDic.Add(_type.ToString(), new Dictionary<string, List<CardStarCfg>>());
- _cardResCfgDic.Add(_type.ToString(), new Dictionary<string, List<int>>());
- }
- if (_cardStarCfgDic[_type.ToString()].ContainsKey(_rarity.ToString()) == false)
- {
- _cardStarCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<CardStarCfg>());
- _cardResCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<int>());
- }
- _cardStarCfgDic[_type.ToString()][_rarity.ToString()].Add(starCfg);
- if (starCfg.res != "")
- {
- _cardResCfgDic[_type.ToString()][_rarity.ToString()].Add(_star);
- }
- _star++;
- _key = string.Format("{0}_{1}_{2}", _type,_rarity,_star);
- starCfg = CardStarCfgArray.Instance.GetCfg(_key);
- if (starCfg != null) continue;
-
- _star = 1;
- _rarity++;
- _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
- starCfg = CardStarCfgArray.Instance.GetCfg(_key);
- if (starCfg != null) continue;
- _star = 1;
- _rarity=1;
- _type++;
- _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
- starCfg = CardStarCfgArray.Instance.GetCfg(_key);
- if (starCfg == null) break;
- }
- }
- return _cardStarCfgDic[type.ToString()][rarity.ToString()];
- }
- public static int GetCardShowCountByIdAndTypeAndRarity(int cardId, int type, int rarity)
- {
- int count = 0;
- List<int> resourceStar = _cardResCfgDic[type.ToString()][rarity.ToString()];
- for(int i = 0; i < resourceStar.Count; i++)
- {
- if (CardDataManager.GetCardDataById(cardId).star >= resourceStar[i])
- {
- count++;
- }
- }
- return count;
- }
- public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
- {
- if (_cardStoryCfgDic.Keys.Count == 0)
- {
- CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
- for (int i=0;i< cardStoryCfgs.Length; i++)
- {
- int _cardId =int.Parse (cardStoryCfgs[i].id.Split('_')[0]);
- if (_cardStoryCfgDic.ContainsKey(_cardId)==false)
- {
- _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
- }
- _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
- }
- }
- return _cardStoryCfgDic.ContainsKey(cardId)? _cardStoryCfgDic[cardId]: new List<CardStoryCfg>();
- }
- }
- }
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