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- using System.Collections.Generic;
- using FairyGUI;
- using UI.Studio;
- namespace GFGGame
- {
- public class StudioBaseView : BaseWindow
- {
- protected UI_StudioEctypeUI _ui;
- protected List<StudioCfg> studioCfgs;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StudioEctypeUI.PACKAGE_NAME;
- _ui = UI_StudioEctypeUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_list.itemRenderer = ListItemRender;
- }
- protected override void OnShown()
- {
- base.OnShown();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void ListItemRender(int index, GObject obj)
- {
- }
- }
- }
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