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- using UI.Studio;
- namespace GFGGame
- {
- public class StudioView : BaseWindow
- {
- private UI_StudioUI _ui;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StudioUI.PACKAGE_NAME;
- _ui = UI_StudioUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- // EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
- // EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
- // EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
- // _ui.com
- }
- protected override void OnShown()
- {
- base.OnShown();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(StudioView).FullName);
- }
- }
- }
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