StudioView.cs 1.1 KB

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  1. using UI.Studio;
  2. namespace GFGGame
  3. {
  4. public class StudioView : BaseWindow
  5. {
  6. private UI_StudioUI _ui;
  7. public override void Dispose()
  8. {
  9. base.Dispose();
  10. }
  11. protected override void OnInit()
  12. {
  13. base.OnInit();
  14. packageName = UI_StudioUI.PACKAGE_NAME;
  15. _ui = UI_StudioUI.Create();
  16. this.viewCom = _ui.target;
  17. isfullScreen = true;
  18. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  19. // EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  20. // EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  21. // EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  22. // _ui.com
  23. }
  24. protected override void OnShown()
  25. {
  26. base.OnShown();
  27. }
  28. protected override void OnHide()
  29. {
  30. base.OnHide();
  31. }
  32. private void OnClickBtnBack()
  33. {
  34. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  35. }
  36. }
  37. }