LuckyBoxBonusView.cs 6.6 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using UI.CommonGame;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<GameObject> _effects = new List<GameObject>();
  12. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  13. private GameObject _effect;
  14. private GoWrapper _wrapper;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i]);
  21. }
  22. SceneController.DestroyObjectFromView(_effect);
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  28. _ui = UI_LuckBoxBonusUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. InitAllItem();
  32. _ui.m_loaBg.touchable = false;
  33. _ui.m_loaBg.onClick.Add(OnClickBg);
  34. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
  35. for (int i = 0; i < 10; i++)
  36. {
  37. GameObject gameObject0;
  38. GoWrapper wrapper0;
  39. GGraph holder = _ui.target.GetChild("item" + i).asCom.GetChild("holder").asGraph;
  40. SceneController.AddObjectToView(null, null, holder, resPath, out gameObject0, out wrapper0);
  41. _effects.Add(gameObject0);
  42. }
  43. GGraph holder1 = _ui.target.GetChild("itemOne").asCom.GetChild("holder").asGraph;
  44. SceneController.AddObjectToView(null, null, holder1, resPath, out _effect, out _wrapper);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
  50. List<ItemData> itemList = (viewData as object[])[0] as List<ItemData>;
  51. if (itemList != null)
  52. {
  53. _ui.m_loaBg.touchable = false;
  54. int count = itemList.Count;
  55. if (count == 10)
  56. {
  57. ShowBonusList(itemList);
  58. }
  59. else if (count > 0)
  60. {
  61. ShowBonus(itemList[0]);
  62. }
  63. else
  64. {
  65. _ui.m_loaBg.touchable = true;
  66. }
  67. }
  68. else
  69. {
  70. _ui.m_loaBg.touchable = true;
  71. }
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. }
  77. private void OnClickBg()
  78. {
  79. this.Hide();
  80. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  81. GetSuitItemController.TryShow(0);
  82. }
  83. private void ShowBonusList(List<ItemData> itemList)
  84. {
  85. HideAllItem();
  86. for (int i = 0; i < 10; i++)
  87. {
  88. ItemData itemData = itemList[i];
  89. GObject itemObject = _ui.target.GetChild("item" + i);
  90. if (itemObject != null)
  91. {
  92. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(itemObject);
  93. UpdateItem(itemUI, itemData);
  94. Timers.inst.Add(0.3f * i, 1, (object param) =>
  95. {
  96. itemObject.visible = true;
  97. if ((int)param == 9)
  98. {
  99. Timers.inst.Add(0.1f, 1, (object param) =>
  100. {
  101. _ui.m_loaBg.touchable = true;
  102. List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList();
  103. if (list.Count > 0)
  104. {
  105. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { list, FirstGetCardViewType.CANNOT_JUMP_CANNOT_SUIT });
  106. }
  107. else
  108. {
  109. int itemId = GetSuitItemController.TryShow(0);
  110. }
  111. });
  112. }
  113. }, i);
  114. }
  115. }
  116. }
  117. private void ShowBonus(ItemData itemData)
  118. {
  119. HideAllItem();
  120. _ui.m_itemOne.visible = true;
  121. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne);
  122. UpdateItem(itemUI, itemData);
  123. _ui.m_loaBg.touchable = true;
  124. }
  125. private void HideAllItem()
  126. {
  127. _ui.m_itemOne.visible = false;
  128. for (int i = 0; i < 10; i++)
  129. {
  130. GObject itemObject = _ui.target.GetChild("item" + i);
  131. if (itemObject != null)
  132. {
  133. itemObject.visible = false;
  134. }
  135. }
  136. }
  137. private void UpdateItem(UI_LuckyBoxBonusItem itemUI, ItemData itemData)
  138. {
  139. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  140. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  141. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == 1 ? true : false;
  142. string itemName = itemCfg.name;
  143. if (itemData.num > 1)
  144. {
  145. itemName += "x" + itemData.num;
  146. }
  147. itemUI.m_comIcon.m_txtName.text = itemName;
  148. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  149. itemUI.target.data = itemData.id;
  150. itemUI.m_comIcon.target.SetScale(0, 0);
  151. itemUI.m_t0.Play();
  152. // GTween.To(0, 1, 0.2f).SetTarget(itemUI).OnUpdate((GTweener t) => { itemUI.target.SetScale(t.value.x, t.value.x); });
  153. }
  154. private void InitAllItem()
  155. {
  156. _ui.m_itemOne.onClick.Add(OnClickItemUI);
  157. for (int i = 0; i < 10; i++)
  158. {
  159. GObject itemObject = _ui.target.GetChild("item" + i);
  160. if (itemObject != null)
  161. {
  162. itemObject.onClick.Add(OnClickItemUI);
  163. }
  164. }
  165. }
  166. private void OnClickItemUI(EventContext context)
  167. {
  168. GComponent item = context.sender as GComponent;
  169. int itemID = (int)item.data;
  170. GoodsItemTipsController.ShowItemTips(itemID);
  171. }
  172. }
  173. }